AV map layout why is this not a priority. This was addressed and fix back in the day

So what? If the strat works with reinforcements it will still work w/o them.
This isn’t an argument.

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did not read wall of text, but to answer your title… because this is how it was back then. NoChanges

Alliance in EU servers win 50% if not more, and back in the day, alliance wan over 60%. Just tell the ppl to stop fishing and come out the caves and play.

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if you cant post on both and ally and horde toon then you have really no idea.

The only region with a 50% win rate is asia. EU alliance have a better win rate then NA but not by as much as you’re trying to say. On top of this both sides in those regions are more likely to zerg to the end while Horde on NA scorch earth.

As for NoChanges. Maybe we should go back in time 2 months ago because AV has been changed four times.

  1. Honorless targets ressing in cave (Horde cried while getting cave farmed)
  2. AV games can no longer start with less then 20 players, #'s removed to prevent premades and empty lobbies. (Horde crying + all the empty 10 player alliance AV’s)
  3. AV queues scrambled with an artificial 5minute queue for alliance to prevent premades even though this no longer effected alliance pugs (Horde crying again)
  4. AV can now be queued in groups of 5
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Early days of AV had black lotuses in the map, Elite guards, Elite trolls and Korrak in the fields of strife.
Those are the AVs that Lasted days

none of that in the 1.12 version, I am sure everyone would have been happier with the original version of AV, but you know… blizz don’t work for free… hell they don’t even work for money.

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The artificial queue was part change that removed the AV#…and the “20 player” thing was “as low as 20 players” not “less than 20 players”

As for the “AV queues scrambled”…I would love to see any source on that that is not just someone speculating.

And the “Honorless Cave” thing was a very polite warning to a group of people who should have been banned for excessive griefing.

Lets not devolve this thread into stupid tribalistic non-sense…it has been a pretty productive thread so far.

I pointed out that the game wasn’t intended to be balanced across the entire game, it wasn’t about PvP specific. When you look at retail over the days you can see an obvious attempt to balance between factions. “You get this so you get that”. Vanilla design was more like “Ok we’re doing it this way because it makes sense in our minds to do it this way and the disparity it causes isn’t an issue.”

They absolutely do. Would you like me to go over the concept of how things having advantages and disadvantages means that you’ll be able to list out advantages the horde has after I list out advantages the Alliance has? I can talk real slow for you if you’d like.

I don’t know where you’re talking about actually, Barrens and SPF is about the end of Horde territory content and that might push you to 25 if you’re really diligent about it.

What I do know is that my Alliance can get to level 30 before entering content that has a noticeable horde presence, you’re pretty safe on PvP servers unless someone is out for a ganking. Redridge should have been Ally territory fore sure if you ask me, and there’s a strong case for Wetlands, and Duskwood as well because there’s very little reason for Horde to ever go to those zones.

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I’m just giving examples of what was changed and the reason behind it.
It’s on a similar reason to BGS dropping early alliance were getting overrun by horde zergs.

AV queues are indeed scrambled. This is why premading is gone. The artificial 5 minute queue batches up enough alliance players at the same time to throw them randomly into new games. No matter how hard you stack and how perfect you synchronize your queues together you can’t premade.

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I laugh and want to cry at how true this is.

Your “reasonings” are tribalistic nonsense though, when it was blatantly obviously that AV games launching with as low as 5 Alliance in them as well as automated systems abuse with false reporting.

I know the artificial queue times are random…but that was part of the single change that all happened together that included the removal of the AV# on the popup interface.

Edit: Upon re-reading the original post, I don’t think you’re implying there was a second change like other’s have.

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You think I’m being tribal because I’m explaining things to you exactly how they happened? I don’t think you realize I currently main Horde on live and have been playing Alliance and Horde almost evenly for the past 15 years. I don’t care about what faction I’m playing. I care about people unable to see past their bias, people clamoring over AV wins like it’s some trophy and purely skill related.

I’m not sure if I’m understanding you correctly either. First change removed numbers added an artificial queue time for alliance also made a minimum requirement of 20 player lobbies. Alliance found a work around which did not effect pugs at all by hard selecting a game from the queue menu that was about to end and blizzard scrambled queues so this method would no longer work.

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Since its not letting me quote the thread, here is a copy/paste.

“We’re fixing a setting that allowed the battleground to start with as few as 20 players on a team.”

Read what that says, It says “as few as 20” that is not “minimum requirement of 20” What that line says that games could launch as low as 20v20. This change DOES NOT FIX lobbies launching with 5-10 Alliance in them.

What is your evidence of this? From what I was told by my Alliance friends was that queuing from the window, hoping you picked a game that was longer than 5-minutes out was just super janky and unreliable and took too long…and was just much better to queue for WSG instead.

I guess I don’t have an actual “Source” for this other then me doing it myself.
I was in every single Ranking Discord as alliance at the time and a few of them had 1000’s of players queueing into specific games. On average you’d get 30+ people into multiple games this way and everyone would join their specific game # channel in discord.

Isn’t it just much more likely to believe that the system was just unreliable, and inefficient enough that rankers just moved to WSG instead? Instead of believing that there was a super-secret patch? Especially since every change made so-far has been pretty well documented.

This wasn’t the case though. I can assure you me and a few of my friends on the server used this method for a week before it was patched in an unannounced hotfix.

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So what? Because alliance won plenty during 1.12, and there were no reinforcements in 1.12. It is absolutely an argument. But hey, keep making excuses for your losses, while the fact of the matter is that it is due to the alliance addiction for instant queues, lack of motivation to put effort into longer games, compounded by XRBGs wherein there is zero accountability.

It ain’t the cave. It is the bulk of alliance not putting the effort in.

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All we have is AV. And we get a 2 hour 45 minute wait to do it. Alliance absolutely dominate AB and WSG because you refuse to queue without a premade while horde can’t do so due to insanely long queues (try getting 10-15 people together and then convince them to stay together for more than 1 game). You get two holiday weekends. At least we get one.

I never once faced a full Alliance premade since the fix. There was a few days of pure pugs and then I started seeing really scuffed up half-premades that all lost. And over the period of a few days, those scuffed half-mades got fewer and fewer until they just stopped happening.

Do you understand how tin-foil hat that sounds?

Yes, they do. They can have SPGY captured and be working on Dun Baldar towers but will still send a swarm back to stop any Alliance players from taking a tower or graveyard. They get less honor otherwise.

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