AV is such a mess

You delusional if you merely think its a “perception” the AV map is imbalanced. The positioning of the Horde cave and the IBGY spawn point had to have been designed by a 12 year old dev playing Horde. Its rediculous.

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I am saying that it is hard to judge map balance when people arn’t playing the game. It is literally the third of the three sentences I wrote.

I understand it is a nuanced point, but there might actually be map issues…but it is impossible to tell if a significant part of the team is being non-participatory.

Yeeeeea it’s pretty easy to tell when you have 3/3 mount speed and a 100% mount and horde already have snowfall and are at SH by the time you get there.

In other games that’s what we would call a head start.

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It only seems like a problem because you start the fight there with only 70% of a team. If you had an even team it might not actually be a problem since you’re fighting right next to your own graveyard gaining a huge respawn advantage.

Maybe it actually is a problem, but you cannot tell because the fight wasn’t fair to begin with.

Now you’re just grasping for straws.

We have to wipe you twice before we can even attempt to hit IBGY.
You have to wipe us once.

End of discussion.

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What part of that makes you think I’m grasping at straws.

All these arguments boil down to the Alliance yelling MAP BAD.
Me saying, maybe it is…but lets get both sides fighting in even numbers and see.
Alliance responding: BUT MAP BAD.
Me saying, maybe it is…but lets get both sides fighting in even numbers and see.
Alliance responding: BUT MAP BAD.

Okay, I understand the argument, but it’s sort of a pointless one at the end of the day, is it not?

You’re not going to change the “mentality of the player base” with anything less than effective changes that give “the player base” a idea that they stand a valid chance at winning without needing to massively outplay the other team.

This isn’t rocket science. Focusing all the of the issues on “the playerbase” is going to keep the status quo, and will achieve nothing. It’s a ploy/tactic employed by the horde to keep their win rate at near 100%.

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I’m not saying map balance is the reason your win % is in the 90s I’m just saying the map is imbalanced and favors you.

I know, you’re saying “map bad”

And I am saying, maybe…but lets get both sides fighting in even numbers and see.

Blizz know the map is bad that’s why they eventually changed it , the bad news is they didn’t change it until TBC

No, the map objectively favors horde in anything but a game where both teams run by each other and do not defend.

They changed the map in TBC because people were sick of the race meta. That is why they added the reinforcement mechanics and buffed all the NPCs/Warmasters/Marshals.

After the completely redesigned the map, then yes…the Horde cave was a big issue…when killing Balinda deleted 100 respawn tickets.

Do you really not see what you’re doing? Like do not realize you’re just saying “Map Bad” Again…

…and i am just going to say “maybe…but lets get both sides fighting in even numbers and see.”

Your bias is showing as usual.

And now instead of engaging with the argument you insult me. Where on earth did you get bias from me? I am entertaining the thought that the map might actually be bad.

But you simply cannot get any good information about map balance when 20-30% of your team isn’t playing the game.

I have all the information I need by having decades of experience and understanding perfectly how the game plays out.

You have decades of experience playing in 1.12AV?

Could you try presenting valuable insight for once instead of always playing devil’s advocate? I swear horde even turtle in debates. Sweaty as usual.

This doesn’t apply at all, because the AV map is not mirrored.

If the horde an alliance swapped spawns, the alliance would win 90% of the time.

Of course there is all that other stuff having to do with raicials and yadda yadda, but that fact is, the alliance would win just as much as the horde if the spawns were swapped.

AND

If the alliance could premade with the horde spawn cave, they would win every match in 3 minutes 40 seconds, as opposed to 7:30.

You cannot simply explain away that a full charge to the opposing faction leader takes 4 minutes less than charging from the alliance side.

The horde would be winning every game in 4 minutes if they did not have a queue timer and hold out until exactly 30 minutes have passed.

Which is another thing, if the battleground is so balanced, how is it the horde can control exactly when they decide to end the match with a bunch of pugs?

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