Taking any northern grave yard ends up with the same issue, alliance soft cap IBGY while that is happening then any horde north can slowly be picked off and are now stuck south.
1.7 had fixes while retaining the strength and numbers of the NPCs and mobs, and retaining all of the content/quests/etc. 1.7 was the high point of the BG.
Oceanic (we have like 4? realms in our ‘battlegroup’), sorry battlegroup is probably old vanilla terminology, but because Oceanic only has a handful of realms to PvP with, I call it a battlegroup.
It’s an active now, and would probably be better in vanilla as a passive honestly. Perception is a strong stealth effect, but it’s short on a relatively long cooldown, making it mostly useful to people who happen to be psychics in real life. The active component is much stronger in TBC Arenas (where you pretty much always use it at the start) than in vanilla pvp.
If I have to explain Korraks Revenge to you, I would rather not right now. About to go camping…
In a nutshell:
classic players begged for early AV
blizzard handwaved the players and chose 1.12 because it gave them “clarity”, and some players white knighted, claiming early AV would be too hard to recreate, because blizzard’s dog ate the code
AV 1.12, as predicted ended up being a steaming pile
Blizzard subsequently creates Korrak’s revenge, seemingly from scratch, uses it for the 15th anniversary in retail modern WoW, for a limited time
Classic WoW, the museum piece of vanilla WoW, still does not get to play the 15th anniversary version of AV
edit: to this day, korraks revenge sits gathering dust on a floppy disk somewhere, likely used as a mountain dew coaster.
No, that’s fine, I got the gist of it…also, conveniently for me, “korrak’s revenge” is a fairly unique phrase, so it lends itself well to a google search.
What is worth mentioning though is that korrak’s revenge does not fix any of the problems with AV that people are complaining about. It was both zerged and it’s just as possible for horde to play scorched earth on it.
90% of Ally players I would say are not playing objectives on AV. while 60% of Horde are playing Objectives, So 60% of horde are recapturing their objectives over the Ally 10%.
At this point, a better incentive is needed to entice. Reward and punishment both are how MMOs tend to work.
The cave issue is THE issue, I think. Caves give 20 rezzers at a time where a GY gives 10. The simple fix is to not allow cave rezzes until every graveyard is taken, but that opens up more problems, probably.
Thank you for selectively quoting me, and not understanding how even the most basic tenets of behaviorist theory (supported by a century of research) works.
Go read up on positive reinforcement, negative reinforcement, and punishment. We have to deprogram Learned Helplessness.
How can you be angry when the music is so compelling! I watched all four videos, not because I needed proof (it should be obvious to anybody by now), but for the awesome music