I mean he had a lot of other useless info, but he literally says in the video if you lose IBGY the game is a loss and you should leave.
He makes no comment on the inherent defensive advantage of the IBGY.
so what strat does he give in that video that you saw?
like the only actual strategy he gives is to go left instead of right through the field of strife.
I watched it unbiased, he spends more time on who to heal then on actual map strategy, and his healing advice essentially boils down to heal healer > warriors > aoe mages > hybrids. dude is a master of strategy.
Oh good for you! You post a video of an Alliance PRE-MADE from March.
I admit that was a good strat. Too bad you Horde cried until it was nerfed.
The video was after the premades where removed, but he gets a high “winrate” by only staying in games where the Alliance have already capped IBGY or where they can hardcap IBGY on the initial push.
I mean I guess he also stays in games where the horde have capped SP as well.
He gives no actual strategy on how to counter the IBGY advantage other than hope the horde don’t defend.
If there was a mechanism where large groups of alliance could join together, coordinate and communicate I doubt we’d be having this discussion.
When was the last time you’ve seen Alliance successfully hardcap IBGY? If I only stayed in those games I imagine I’d still only have one victory on this character but my “winrate” would be outstanding.
exactly, the video is a joke and does more to prove that the map is imbalanced than it does show that alliance winning is possible.
Like the video relies on the horde not playing defense and if they do it says to afk out because its a loss.
However allies went and realized that was untennable for long term rep gain and so came up with the SH turtle and druid hold so that at least the could get 2k rep in that hour long game they were gonna lose anyway.
plus if they turtle at SH they can see how they stack up against the horde so if they are significantly stronger than the horde that can push out to win without risking getting no rep to do so and they can get that 1% win.
I don’t even blame the rep farmers, I don’t even really blame the horde. Why would you change a winning strategy. Alliance get their rep, Horde get their free W.
I did Neutral to Exalted with 0 wins total and not from a lack of trying. The only win I got was when I randomly decided to stick around buying Manna Biscuits and somehow they actually managed to hardcap IBGY.
It’s a shame because really enjoyed doing AV but I’m not a masochist, the only time I join now is when I need more biscuits. I think the point the horde is missing is that we want some sort of positive change for Alliance in AV to hopefully motivate others that actually enjoy the BG to queue again because the current state of it sucks for everyone.
As a rep farmer, I’d just want it to be over.
As someone that enjoys AV, I want to at least have a reasonable chance at winning.
As horde, I imagine I’d want queues like they had in the early days.
The people that just rant “alliance needs to git gud” are just advocating for the status quo and I have no idea why anyone is content with the way things are now.
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I was really hoping the “hope for the best!” video was the one you were going to link, because as the title even states, the guide to “winning” AV is to farm reputation efficiently. He even argues, repeatedly, to just leaving and abandoning bad games because ultimately reputation is all that matters.
/giggle
It is a rambling and poorly made video. He discusses zero strategies.
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I will preface this by saying that I support the cave moving.
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This is completely wrong though. The reinforcements made it so Horde only had to kill Balinda then squat on Galv and run out the clock. The reinforcement mechanic is the reason this strategy was developed for that meta.
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Again, I support moving the cave or making it so you can’t spawn there while another GY is available. But the 2.3 changes happened for a specific meta that is not the same as what is going on now.
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Yes but that strategy only works because the IBGY if properly defended essentially halts the Alliance and prevents them from ever going south of there.
If you do that without reinforcements sure you do not directly win the game off that strategy, but it is kinda hard to lose a game when you can essentially prevent your opponent from ever being able to win the game. So it still leads to an indirect win even if it will take a while.
This is prob why the strategy was never popularized before reinforcements because it was a bit harder to see just how strong that defense can be, but it is much easier to see when it directly wins you the game.
So while yes it changes things on the small scale, on the larger scale it really doesn’t change much except preventing long drawn out games which are not in the Alliances favor anyway.
No reinforcements just highlighted how effective that strategy is, they didn’t create it.
You remain incorrect about this fact. It wasn’t a strategy that occurred prior to reinforcements being a thing.
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Just tried AV again to see how it plays out and of course it was a loss but it did confirm several things. The loss was when alliance had to leave SHGY to protect the druids which results in SHGY getting soft capped and that’s game.
So first it confirms that horde are not simply better in AV than alliance, at the point SHGY was capped the top 25+ people on the leader board were alliance many with more than double the kills of the top horde. And that leads into the second point, even a significantly better alliance team can’t hold SHGY while also pushing objectives south. And once SHGY is soft capped it becomes siginificantly harder for alliance to ever get past it again, and even with a largish force already south they eventually get whittled down.
Exactly, people weren’t doing it before reinforcements. Reinforcements highlighted how abusive the horde could be with IBGY/SHGY and it became the norm at that point. Of course alliance boycotted AV then and horde queue times spiked just like they are now.
The meta plays out very similar in classic only there’s not a hard limit. Horde at worst just hang out around IBGY/Mid if alliance D up strong at SHGY until they can summon the ice guy then push north.
I don’t think that video says what you think it says. The only strategy described is “Rush IBGY” and “Don’t go right”. Most of the rest, that isn’t related to who to heal, is about figuring out under what conditions to /afk out of the game. If at any point there are no GYs south of IWB choke hard capped by alliance and SHGY is held by horde, /afk out. If you rush IBGY and wipe, /afk out. If you join a game in progress and they are sitting at SHGY 15 minutes in, /afk out. If you join a game in progress and horde has capped SPGY and/or AS, wait and collect your loss token. If you join a game in progress and horde have capped SHGY but not SPGY, /afk out.
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It’s not “abusive”. They are simply playing to win. They didn’t design the map, they didn’t set who respawns where, how many at a time, and under what conditions. Let’s not get hyperbolic.
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Nah, horde do not have to play this strat, they are choosing to out of several possibilities.
So sure it’s true horde didn’t design the map they sure are abusing it right now. And while it’s also true that that’s entirely within their rights to do, they also don’t get to whine about it when alliance choose not to participate.
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The reason they have so many more kills is the horde are throwing themselves into that meat grinder at SHGY to push you into the spawn point so they can cap the flag. It has nothing to do with you being “better” . HK’s mean jack squat in an objective based game.
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It shows that horde were failing to take the objective.
But they did take it didn’t they.
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After alliance had to leave it to try to protect the druids, which has always been a primary issue with SHGY vs IBGY.