so like when horde control any of the alliance graveyards?
So indefinite stalemate then? It isn’t like holding SH forever actually accomplishes anything other than a delay. If Ally get strong/bold enough to push past it to IB, Horde gain such a huge advantage that without just brain-dead Horde, Ally get crushed in the next 3-4 min and then lose their presence at SH which falls.
Low win rate drives the “maximize a losing scenario”, so yes. If winning was more common and less “oh boy! half the Horde are AFK and hanging out somewhere in the mines!!” then you’d see more people push for the win and even outright ignore NPCs and such.
The mighty Fasc and his powers!!! BEHOLD MY MIGHT!!!
Which is why I do not advise worrying about alliance holding SH or horde holding IB.
I see, your (players like you) unceasing attitude of “don’t bother trying” surely inspires, and instills motivation to persevere.
So, it has been 15 days since the OP said AV was going to die in the next few days. Is AV dead yet, or can we just chalk this up as people crying that the sky is falling?
Nothing you said disproved anything. The fact is they got rid of premade addons even though AV premades existed in classic.
Maybe the OP is an ent, and a “few” days is relative to the length of time it takes to pronounce his entish name?
In Vanilla when Alliance won 60%+ of AVs, they skipped IBGY to take FWGY because it’s easier to take and hold, and once they have FW they’re pretty much guaranteed a win.
Alliance in Classic: “taking IBGY is the only strat we shall ever truly attempt, and if it doesn’t work we can just blame the backdoors. If they patch the backdoors then we will just blame the map. If they patch the map we will just blame racials. Go forth ye warriors, and always remember … losing is never your fault!”
Not all alliance believe that the “sole reason” alliance lose is IBGY, but you’re in denial if you don’t see that as a disadvantage to alliance.
I love the skip IBGY and take FWGY instead suggestions. Think about it. The horde cave is just as close to FWGY as it is to IBGY and alliance reinforcements have farther to travel so how is this a better strat? Where are alliance rezzing if they die at FWGY? How long does it take them to get from there to FWGY? Is it behind IWB choke?
Crazy but if ally was so good in AV back in vanilla then why did they change the map to give horde an even larger disadvantage come BC? Seems weird you’d give the faction winning 60% of games an additional advantage if you didn’t think the map was broken.
We all know it’s a combination of things map being one of if not the largest problem but players unwillingness to fight an uphill battle to win is a very close second for alliance.
The ramp to SHGY is at least as much of an issue as IBGY. Opening up a second path south on the opposite side of the map would help just as much as any other changes.
That would force horde to actually have to play reactively sometimes.
By the time 1.12 launched back in Vanilla, AV was almost exclusively a zerg meta on both sides, which actually produces a roughly even win rate as we can see even today in other regions. Because when the Horde cave is factored out, it’s actually a decently balanced map. But in the NA/EU region where Horde don’t zerg and turtle using cave respawns, it’s utterly broken in Horde’s favor and no self-respecting Alliance will bother queueing into that meta. And the ones with no self respect queue in only for the PVE rewards and never return.
It’s either that or you’re illiterate and have a problem with spatial recognition.
Alliance don’t really turtle at SH anymore, but when they did, if horde throw themselves at it enough times, they will eventually cap it. There is no price for horde failing; they aren’t going to lose anything. They just have to win 1 fight. Or even just get a lucky ninja cap during fighting.
Still ignoring how reinforcement mechanics changed the AV game in TBC I see…
Before reinforcement mechanics alliance had the advantage in AV, when it was added that advantage got much weaker to the point they had to change the map because reinforcement mechanics made the hordes ability to strike first much more impactful because taking out your NPC mage took 100 reinforcement away, letting the horde turtle after that for a near garentee victory because of how reinforcement mechanics changed the win conditions.
How to make horde play reactively in current AV.
Stealth teams.
It’s almost like alliance are not playing the map how it’s designed to be played by alliance.
They have defenders advantage at that GY and can afford to send stealth teams past the horde to divide and conquer. And yet they don’t and blame the map.
So a strategy that completely falls apart if horde play defense because every horde that dies resses 30s away and every ally that dies resses like 4 mins away…
Sounds like a surefire way to lose to me.
no they didnt because the exact strategy that horde can implement with reinforcements to win nearly every game works without them and still prevents the alliance from ever winning. So horde still win every game.
How many times do you need to be told reinforcements change nothing, before you realize it?
Reinforcements enabled a faction to win the game simply by whittling down the enemy numbers, never having to kill the general. Horde could literally kill Bal and simply turtle and they could win the game with reinforcements. Killing Bal and turtling in classic is not a win condition.
So no, horde using the “exact” strategy as used in tbc does not win games in classic. Did you start playing in MoP or something?
Reinforcements completely changed the required win condition.
so it turned an advantage that was an indirect win into a direct win… still a win though it changed nothing in the larger scheme of things.
But then again you either know nothing about AV and refuse to learn. Or you just like to troll and lie about it.