When that possibility is incredibly remote, why would anyone leave reputation and honor on the table in favor of seeking the jackpot? The priorities are completely natural: get what can be gotten from an otherwise short-handed situation.
Because winning wasn’t an option, reputation farming was.
There is no “good time” when you’re naturally outmanned simply due to the Horde cave.
The map is the source of non-motivation. I’d no more want to play a MOBA that gave one side a consistent gold advantage at the start that people just needed to dramatically outplay to win than AV. I don’t want to play a WSG with one flag in a much easier to access and harder defend location. I don’t want to play an AB where the nodes are lopsided and one side gets a flag that’s inside a building and LoS.
This isn’t some nonsense about having enough motivation to do something, people don’t like starting out on the losing side every single time.
All this would do is make the loser side of the map give up that week, day, weekend, game, whatever, especially if it was random for any given game. Better to cut your losses early and be done so you can maybe get the favorable position next game… just like Strand of the Ancients.
Is it really starting behind though when there is no reinforcement mechanics?
The first fight starts with Alliance NPC there to help you kill the horde, which means you can have less defending as the NPC make up additional power for defending. This means from the start of the game you can have a stealth team going in and still not likely lose your first objectives.
So many alliance see the fight starting on alliance ground as a bad thing and don’t realize some of the benefits it gives them in terms of numbers advantage on the initial clash.
Give a single, viable strategy that does not require 30+ player coordination to execute for the Alliance to pull off and score victory approximately 50% of the time.
This part is for real. You have to kill the LT or commander, but if he’s already been killed, you can soak up a few arrow shots on the way there and bandage/heal at the base of the tower out of LoS, then run up and inside to cap.
-Could it be Stompike GY? Nope doesn’t seem that way we spawn in a choke behind the flag where you can shoot through mountains.
-Is it Stonehearth GY? Nope doesn’t seem that way we spawn in a choke behind the flag with no backdoor.
-Is it meeting at the Field of strife at the same time? Nope doesn’t seem that way looks like Horde have already contested SF for free and are meeting us at Belinda.
-Is it assaulting a tower compared to a bunker? Nope doesn’t seem that way both have an Elite guard that needs to be kited or ccd to cap. You can los archers and cap for both bunkers and towers.
-Is it capping IBGY surely their GY’s must be designed like ours. Nope doesn’t seem that way IBGY has 1 choke point and a completely safe drop off in the back to reinforce or flank.
-Is it summoning Ivus/Lok? Nope doesn’t seem that way our druid summoning stone is placed directly in the line of fire between IBGY and SH AND in the middle of the field of strife, also Ivus bugs and can’t be summoned randomly.
-Is it when we finally cap IBGY while leaving 20+ back to defend SH so we can’t be soft capped and lose? Nope doesn’t seem that way looks like Horde have a convenient GY (cave) right next to IBGY and it resses 20 at a time. Uh oh we lost SHGY guess we’re 2 minutes away from IBGY now.
-Is it FWGY? Nope doesn’t seem that way not boxed in open area to easily contest from cave ressing base ressing or GY ressing.
-Is it RHGY? Nope doesn’t seem that way Horde recall point is pinned directly infront of Drek’s room allowing people to recall into stealth instead of getting auto aggro’d by a capped GY. Archers are just as annoying as DB and reach all the way back to the Flag to get out of combat you need to kill them or run into the graveyard.
So the Alliance advantage is the Bridge and some random 10k hp npcs. Amazing AV is fixed now that we know this. Thank you for helping.
AV is the least pvp bg you could play. You just AOE with no real interaction. I think the bg is fine how it is. Just let it die no one cares about that garbage place.
Keep telling yourself that, when those who are not going on feels know that the competitive PVPers on alliance side left AV for the faster HPH of the other 2 BGs. You do you though.