It was balanced around all of the NPCs and Elite content that was removed from the early versions. The versions that you argued against having in classic.
No, what you saw was retail classes/characters/skills, all level squashed to L60, avoiding PVP so they could get a shiny mount before the BG version went away again.
Players never got to try out Korrak’s Revenge in classic, with vanilla classes, vanilla talents, levels ranging 51-60, and the current “meta” that you decry (yet recommended when arguing for 1.12 AV).
The version exists, can easily replace this garbage version we are plagued with, and there would be nothing to lose by utilizing it in classic. Besides, it was good enough to represent vanilla AV in the 15th anniversary version of retail, it is good enough to represent AV in the version of the game specifically meant as a representation of vanilla overall.
People would literally click the druids in a circle and they would not leave to summon Ivus(only 200 crystals needed, only 200 rep). In turn we could happily sit at SHGY and farm horde for their blood, i mean crystals, and turn as many of them in as we wanted. For each 25 collective average turned in, we would get 1k rep. So games could be as low as 200 rep per game, or as high as 5k rep per game, depending on if people turned in 0, or 125 each on average.
Truly working as intended.
Now people will be forced to push to get rep, which would make sense in a normal world, but we’re talking about alliance here, people just won’t queue.
If you’re going to respond to me, can you at least read what I wrote?
I brought up the win ration in TBC when the cave was moved. IT MADE A DIFFERENCE. Then you brought up the reason WHY the cave was moved. Like… who gives a fook. The point was the outcome it had.
Are you SERIOUS? Are you really going to pretend that the change to the win condition is irrelevant to the change made to the cave BECAUSE OF SAID CHANGE TO THE WIN CONDITION?
The win conditions were changed to prevent overly long games. This reinforcement mechanic caused horde to have an unfair advantage and is why they moved the cave.
Without the reinforcement mechanic being a win condition, the cave location wasn’t an issue that needed to be changed.
So the cave location being where it is in classic isn’t in need of changing with the lack of the reinforcement mechanic as a win condition.
Stop trying to fix what isn’t broken by making changes that were made in response to the reinforcement mechanics.
I did AV last night and had a queue under 2 hours. (I needed the frost wand so my warlock could contribute during the slime fight in AQ coming up.) Entered the queue around 8 pm EST. Spent time farming scourgestones while I waited.
As much as some of the Alliance want it, I don’t see Alterac Valley dying. In fact I see more Alliance queuing according to the times for the last two weeks. This is now far beyond “the next few days”. The queue times have been reduced on the Horde side within the AV’s that I’ve been doing. It’s been a lot of fun while the Alliance fail to understand how to play AV in WoW Classic.
With all of the information available such as guides online and how Korea has a 70% win rate on the Alliance side, it’s amazing that so many Alliance don’t talk about strategies. With complaints that don’t match game play currently Alliance will have to wait for patch 2.4.3 to get their rush 7 minute win advantage.
ever think that maybe less horde queued as well? The horde that have insane queues are playing a ton of the other bgs in between. this weekend there was no holiday bg, so the queues were mostly spread out between AB and WSG. This means that although some horde have under 2 hour queues. The majority have around 5 hour queues, due to being in other bgs. The horde that have sub 2 hour queues aren’t ranking, otherwise they wouldn’t have sub 2 hour queues.
More horde queues. The number of AV instances has grown. I’m not talking about just this weekend. Please don’t read into things and assume the wrong things. But you didn’t ask about the number of instances. Why not?
So you admit the wins for the alliance have nothing to do with the map and all about strategy? Got it! Thanks for pointing out something I already knew
It proves IBGY is imbalanced. The only way Alliance can win the map is when IBGY is factored out I.E. zerg metas. As soon as IBGY comes into play it’s game over for Alliance I.E. “scorched earth” metas.