Doesn’t really matter, even in a loss horde were still able to get decent rep.
No horde didn’t, it was stated from a developer note in the patch notes
That’s fine even if they could horde in general had much less incentive to do so anyways for the reasons I explained.
Wait, you’ve seen it proven wrong that horde spawn 20 at a time in their starting cave 20 seconds away from IBGY when IBGY is taken? And that alliance doesn’t spawn 10 at a time about 50 seconds away from IBGY? Is there some hidden GY that us alliance don’t know about?
I don’t think it is people getting mad at you for being upset about AFK/non participation/slackers. It is you claiming that is why alliance lose in AV that gets the reaction you don’t like. Because you are wrong.
Not all of them were fixed.
Care to elaborate?
Wasn’t that when SFGY was controlled by unaligned, hostile trolls (and a mean troll boss), there were landmines everywhere, and tons of elite NPCs to fight through?
It certainly won’t be PvP for it’s own sake if one side has a substantial advantage. Where is the fun in joining a battle that is going to take anywhere from 30 minutes to 2 hours if you have, at best, a 25% chance of winning? If there were no rewards, there simply wouldn’t be enough joining the alliance queue to even fill up a single AV instance.
It’s absolutely the reason why Alliance lose when a quarter of the team sit behind a certain objective point and make no effort to win. It can be AV or AB or WSG, it doesn’t matter. In this regard, I’m objectively right.
Have you even set foot in AV? You cannot take and hold IBGY long enough for it to hard cap with a single person. You certainly can’t do so early enough in the game for it to matter to the outcome, i.e. before SPGY is being heavily assaulted and IWB pass choke is closed. The only way for that to happen is for pretty much the entire horde to allow it to happen, which they aren’t going to do.
Yes we would defend ibgy and we start doing ot once the cave is moved back we defend the road and stop alliance from heading south i believe the term used is scorched earth.
Fact is if the alliance can get ibgy they then have the advantage because they can stop horde from getting north because our options is either through the gy or on the road. Ive seen alliance basically wipe us north take ibgy and then push us back into our base until we are forced to spawn in our cave which is alot farther away from our base.
Don’t take that as me saying its an advantage for the alliance because its not just stating the fact.
Yes, alliance have won AV before, and it was largely due to that group of alliance being massively better geared/skilled/better comp than the horde group. There really isn’t an “organize better and you can win” strategy. Even at the tail end of premades, horde had started winning about half of the games against premades simply by zerging IBGY and playing the attrition game.
Edit: Sorry, Korrak was moved to SFGY with 1.8, but was completely gone shortly afterward
Care to elaborate?
I didn’t see how they got there myself, but I was in an AV a few days ago on my paladin where several warriors snuck into DB and started capping towers. I had been parked on the end of the bridge healing people fighting at SPGY (mostly the hunters firing up at people on the ridge) for about 5-7 minutes. There was no non-stealthed horde that ran by me and I didn’t die that entire time.
Like I said, I didn’t see it with my own eyes, but they got there somehow other than the bridge.
Invisibility pots?
Possibly, that was it.
It’s absolutely the reason why Alliance lose when a quarter of the team sit behind a certain objective point and make no effort to win.
I think you might be inverting cause and effect.
When comparing reasons for a loss having 25% less players is a far bigger factor for a loss than the map ever could be. And it’s not the map causing the huge loss rate for AV.
cant we just say its both?