cave rez should be a last resort res, like if you have no other graveyard south. than they wouldnt be ressing 20 seconds away anyway
I don’t disagree. I just don’t feel like that change alone will fix AV.
Have you legitimately played AV on both sides? It seems very unlikely in classic at least that you have. First main was horde for me and I was saying for a long time that AV was imbalanced in favor of horde. Points are easier and faster to get to at the start for sure giving a clear advantage. After making an alliance toon I felt more of the same. If both sides run a perfect coordinated effort at the start horde is left in a better position every time.
Proof that you haven’t listened to a single word. But hey, rushing to SH and standing there looks to be a solid strat for you. Carry on.
Woooo, and out flow the ad homs.
Now measure the distance from alliance base choke to SPGY and to alliance cave. Now compare that to the distance from horde base choke to FWGY and to the horde cave. While you are at it, compare the position of the horde cave relative to FW with the position of alliance cave to SP.
All this right here. There are ZERO offensive choke points for Alliance. There are 4 for Horde. How is that fair and balanced?
Just release merc mode already for AV.
Maybe then they’ll balance the map and stop the ridiculous cave rezzing that goes on.
“Offensive choke points”? What?
People are upset because they can’t cheat anymore.
In my hundreds of AV games, (an experience of which you lack a single instance of through the Alliance POV), I have seen games where there were AFKers but I have also seen games where everyone was fully accounted for and trying to win. There have been games where I was paying very close attention to the map locations of the team, and making sure everyone was in a location of importance for the moment. These types of matches are almost ubiquitous during AV weekend where almost every match is full of people trying to win, but become less universal outside of AV weekend.
Even in those matches, the result is identical to the matches where we have people AFK. That’s because the horde advantage isn’t reliant on people being afk or not. Their strategy works either way due to the suffocating strength of it.
People then subsequently go AFK because it passes a point where Alliance have any chance of recovering the game. Spergs such as yourself will use that as your red herring, while people who have actual lived experience as an alliance in AV over many games know instinctively that you’re full of it.
My advice again: play 100 games as an alliance, then you can have your stupid opinion.
At this point you’re basically just horde-splaining.
Has AV died yet? Because last night the average wait time on Herod was shorter than the weeks leading up to it.
honestly i think it will actually shorten the horde queue times because the alliance wont try and push for hour+ long games for turn ins which means they will cycle through games faster only way horde times will go up is if alliance actually stop playing
its ab weekend which means less horde are going into av. doesnt mean they still arent queueing it but less are going into it. also it takes a week or so for the bots to stop playing. once aq comes out and the gates are opened, then AV will be a thing of the past
Compare dying at SF for Alliance with dying at SF for Horde.
I bet you dont even know what happens.
Nice try though. The entire map is Horde favored and you still can’t see it.
Compare trying to cap and defend SP as horde with capping and defending FW as alliance. I bet you dont even know what happens.
someone dind’t get pally pull wins I see
They never really contribute to the actual discussion. They just try to keep things stirred. Been on my ignore list for awhile.
- If alliance die at SF, they rez at AS. Horde rez at IBGY.
- Horde reach alliance first objective (SHB) 20+ seconds sooner than alliance reach horde’s (IBT).
- Horde reach SHGY 20+ seconds sooner than alliance reach IBGY.
- Horde reach Balinda 20+ seconds sooner than alliance reach Galv.
- SH is not a chokepoint for alliance, but it’s an excellent one for horde.
- Ivus summoning stone is in an open field, completely exposed while Lok summoning stone is concealed on a hill.
- Horde rez x20 in their cave 20 seconds away when IBGY is contested.
- Alliance rez x10 at SPGY 50 seconds away when SHGY is contested.
- SHGY is cove that becomes a death trap. IBGY has a backdoor out.
There is no justification for alliance to have to overcome all of that just to get a mid map hold when all horde have to do is throw bodies at SHGY.
Maybe play bg’s because you enjoy pvp?
Non answer. I’ll guess you have no idea what happens.
You actually compared SPGY to FW and that’s comical.
It would be much better for alliance to have a wide open GY compared to being boxed into a funnel where people can cast through mountains and park above it.
If you’re talking about res locations there are similar exceptions.
- If you die on bridge you res at aidstation. If you die near the gy you res in the cave.
- If you die just inside FW keep you res at FWRH. If you die near the gy you res in the cave.
If you’re talking about travel time between the two it’s almost an irrelevant amount of time amounting to maybe 1 second in alliance favor. Compare this with IBGY cave defense and it’s laughable.
but you seem to think that even matters chances are if either team is that far with their whole team the games over