AV is now going to die within the next few days

Oh it’s you.

Except we don’t get to use our “impenetrable” bridge because when you die at SPGY you Rez at our cave…

Isn’t it funny how the horde cave Rez is literally the best thing in AV for you??

The alliance cave Rez is literally the worst thing for Alliance…

Glad you ignored everything else I said though usually how it goes with you. Please explain how to bypass everything I said about IBGY

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That’s why I mentioned actually taking it so they rez there. Alliance don’t have a chance if SF is merely contested.

No one should rez in the cave unless their faction controls zero of their original graveyards.

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I already agreed that the cave res is a problem so I’m not sure why you’re explaining it to me. I’m saying there are more problems in AV that that one. It won’t fix AV.

I won’t go back if that’s the only change they make.

So the situation he gave to win was Ally hold at SH till horde cap SF…
Then wipe horde and charge south to take IBGY and let horde reinforcements go to SH and continue north.

I mearly pointed out that Horde could softcap SH then turn south with like half the army and have plenty of people with reinforcements to charge IBGY and when they die they rez at the cave and rinse repeat till they can retake IBGY which will happen before the GY can cap because Allys will be spawning at SP and Horde will be spawning at Cave much closer and can rez 20 at a time as opposed to Allies who spawn 10 at a time.

Basically any defense at IBGY is a win for the Horde unless the Allies are nearly 3x as strong as the horde.

Just trying to show the flaw in his strat that Allies have to win.

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If Horde die at IBGY with SF they spawn at the cave…

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No you misunderstand me. Wipe them at SHGY when SFGY is Horde capped, they begin rezzing at SFGY and you run PAST IBGY. You’re using the narrow window of them being forced to the side to give you a chance to steamroll forward into FWGY and the Horde base.

IBGY is a trap entirely. The only way you can actually take it and hold is if a chunk of Horde are already far north somehow (like a super dumb long game that let Alliance actually push back).

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Oh I am sorry… I didnt realize you didnt just want the alliance to have a bad position you wanted a suicide position…

because now when they come south after SH or using the trinket now you are even FARTHER from the SPGY where everyone will res at while contesting FWGY for 5 mins…

so ya any defense and you crumble because they are rezing right next to that GY and you have 0 reinforcements for 5 mins.

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Yeah, it definitely is, but its the only way I’ve had any wins. Zerg down, flip GY along the way, hold in the Horde base, hope they don’t port back, and win.

Not much of a “suicide” when every other option is slow death anyway, and I prefer fast losses rather than not.

It’s funny everyone says “it’s the only way I have ever won”.

Let’s be honest, everyone wins differently, the issue is it always comes down to the horde being absolute trash on that AV.

We don’t have a real strat because we only won if the horde are trash.

You look at horde now and they have a clear win path, cap SHGY, they win the game…isn’t it funny how that’s so different from alliance??

Yea, map is balanced tho lol.

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There is no strat that works in AV. Horde just have to be trashcan ape mongoloids with no hands. If you look at the scoreboard and we’re tied on HK’s at any point it’s a loss. We have to blender the entire team 3-4x with out dying once in order to accomplish anything. Meanwhile Horde can die as much as they want because the cave carries them to victory.

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Ha, you’re not wrong

I mean with the druids no longer able to be held, rushing galv>drek is the best strat, you might win if the horde opt to not play def and you get some rep/honor from galv+tokens regardless.

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My Rogue won two games in the course of getting exalted a month ago, and this was definitely the case in both games.

In the first game, a small group of about 5 capped IGBY and held it for 5 minutes without Horde ever sending more than 2-3 to defend (this is in contrast to 30+ other games where 10-20 Horde immediately rushed south when IBGY was soft capped). Then our entire team rushed south when it hard capped, and we did the old “triangle” strat from the Shut Up and Queue premade discord (which, in fairness, is literally just the instruction manual that the guy in Alterac gives you).

Most of the Horde team just wasted time at the IWB choke preventing the 8 or so people stuck north from ever getting south; they didn’t sense they might lose and try to base race until it was already way too late.

The other game started out as the normal SHGY turtle/druid holding exploit stuff. The initial turtle lasted about 45 minutes, then the subsequent SPGY turtle lasted around 2 hours (at this point we’d gotten about 6000 rep from crystal turn ins/all wing commanders were inexplicably allowed to make it back). It ground out until the Horde mostly gave up, even letting us summon Ivus; it was the first time I’d ever seen him. The diehards still put up a fight the whole way and we didn’t get south of IBGY until Ivus started to push, but we eventually won around the 3.5 hour mark (it was almost surreal to see the Alliance summon doing the whole “your base is forfeit, mortals!” speech), netting around 8000 rep total, or 8800 for the humans. If games like this were more common I’d actually queue AV on this character, rep be damned.

Blizzard knows this map is imbalanced, but are sitting on their hands under the pretense that they are trying to preserve the spirit of vanilla. It’s too late for that with the changes they have already made. They need to make changes that actually address the imbalances. Until they do that, count me out. I’ll get my PvP fix in AB and WSG.

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i agree, fix the diamond flask

And meanwhile, the only fix (res at the cave ONLY of all other GYs are taken) to the whole thing is ignored…

I love AV. I hate changing Classic (As Vanilla as Orcishly Possible). One of those will, sadly, have to give.

Broken horde racials you say. Horde were meant to be offensive, aka warlike, thus they got racials to support that. Alliance however are defensive. And of course, they got racials to support that too. If you like your eye-candy alliance that’s fine, because its your choice. But to nitpick another side, simply because you feel that its broken when it comes to pvp or even pve, is something else.

Dwarfs get guns and stoneform (bonus armor / bleed - poison immunity for duration). Elves get stationary stealth and bows. Humans get perception and swords. And gnomes get a engineering boost to skill cap, and what, a free racial to escape movement impairing?

Vs orcs 25% stun immunity / axes. Undead eat corpses to regain health and fear immune for a short duration / water breathing timer increase. Tauren get a small aoe stun, and extra health. Trolls get berserk (speed scaling to the amount of health lost), + bows.

Most people pick racials that compliment their class, be it one side or another. Its not min max’n, its not taking advantage of a broken system, and horde racials are not obscenely broken.

Doesn’t seem broken to me. Sounds more like you want those racials on your eye candy toons.

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EXACTLY!

Horde = offense and DPS racials, including WotF (fear immune = free killing)

Alliance = defense and tankier/get out racials

I can see how you would view spawning practically right above your objective, when you aren’t using your recall trinket, as a negative. You being you and all.

And I have attempted to get through your tiny little gnome skull about IB. REPEATEDLY, as have others including alliance players, I am not wasting more effort on it.

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