Basically 1.12 in vanilla was basically a race/zerg meta, as well as not being a race/zerg meta, and to prevent the zerg/race meta one needs to simply do what you now label ātEh sCoRcHeD eArF!ā
2007 called. It wantās itās āitās teh mapā excuse back. https://www.engadget.com/2007-06-12-why-does-the-horde-always-lose-alterac-valley.html
Basically, the Horde says that the Alterac Valley map favors Alliance, since Horde have to make it past the bridge chokepoint and the Stormpike graveyard is more secluded and defended than Frostwolf. The Alliance, on the other hand, blame the Hordeās perennial losses on AFK people, a defeatist attitude, and a lack of defense, and note that Horde seemingly has no problems steamrolling Alliance in WSG and AB. In response, the Horde has issued a challenge for Blizzard to flip the AV map and see if the Hordeās win-loss ratio doesnāt turn around.
Now read that first paragraph, and rollaround in ity y goeyness.
They were the same players until they gave up on an imbalanced bg. Weāre supposed to believe these players couldnāt win AV, but the same players do fine on the other two maps.
So the alliance players A, B, and C all play pvp. A is good at PvP B at least try to pvp, players C just leach and afk to get carried to their goals.
Player A left AV after premading was killed (without a single complaint about map imbalanceā¦) Player B will go into AV until they have what they need from it. Player C plays almost nothing but AV because itās so easy to put in minimal effort and still get decent rewards.
This is what happened to AV.
Player A left, player B is sometimes there, and player C is infesting AV for alliance.
The map has some things that should be fixed. But it is not the primary cause of the 98% loss rate that you try to make it out to be.
If the map was such a big deal why would it still become popular on AV weekend for alliance, let alone the huge jump alliance get in winrates when more A and B players are playing in it on AV weekend?
The map (SFGY Rez at ASGY) accounts for maybe a 40/60 split at most. The rest is player made issues.
Yep itās entirely player made. The players avoiding AV while also beating horde in WSG/AB have no idea how to pvp and they donāt understand how maps can impact the game.
Still waiting on why the horde that dominate in AV canāt do the same in WSG/AB.
Que time vs Game duration, HPH, the chance of having dead weight players on your team (canāt premade) due to the sheer number of leachers afkers and bots (blizzard got rid of most of the bots) all focusing on AV as their āgrindā, exc.
And you think the good players are avoiding it because of the mapā¦ Even historical evidence points to you being wrong. Heck the history of classic points to you being wrong. None of the premade AV players complained about the map, the map complaints only came in after premading was broken. Because alliance need something to blame other than themselvesā¦ It canāt be because of the bot infestation alliance AV had when premades got broken and it took blizzard months to fix. It canāt be because the bot infestation made group C the prominent player type in AV after the bots got removed because people gave up from having 20 bots on their team every game for months. It canāt be because que times vs game duration has an effect on motivation. It canāt be because of so many other reasons, it MUST only be because of the map and NOTHING elseā¦
Itās the only time players A and B feel the map is worth playing knowing they have to deal with player C, because of the increased rewards. The downside of AV weekend is player C continues to infest it, they just donāt hold a majority on AV weekend because players A and B come back.
And the winrate goes up A LOT for alliance on AV weekend.