Afks are not nearly as big of an issue since the ban wave yet horde are still winning every game. You guys have a blatant advantage in everything but a 7 minute race where nobody defends. Furthermore, in regards to the poor horde min maxers having to suffer through being min maxed on by alliance premades I think it was a pretty darn balanced system personally. Either way something has GOT to change. The current state of AV (and PvP in general) is not even close to being fair.
Hahaha,
The point isthat if Alliance Secures SF first then theya re ion a position to control Mid and attack IBGY and cap it with much more ease.
Yet the majority of people skip SF and want to go to IBGY, like it was back in vanila or …maybe now retail, a rush for eachother’s Generals lets see who kills em first.
The horde came up with a strategy to block that plan.
The answer from the alliance is not to appeal to “God” to change the map, the answer is for alliance to change its plan.
As for the Map, if really you want to equalise it, then we should bring the Alliance cave closer to SH.
That is the best solution here, so it will equalize the situation, we will be able to support SH as quickly as Horde is able to support IBGY.
Guess what… we still need SF
I don’t know how anyone can really look at a system that allows 1 side to organize and fight against another side who simply cannot, and call that “pretty darn balanced system”
But yes, something does need to change…I am not sure what exactly, but fixing a current bad situation by going back in time to another bad situation isn’t a good fix…i know that.
This is the problem, your idea of balanced was you having a clear advantage, and the mentality of that era to win PvP was to avoid it all together.
It’s not a mystery to me why the faction who adopted avoid PvP at all costs in the PvP battleground is suffering now because of that.
Says the guy who thinks a broken map has anything to do with skill.
You have a clear advantage
You want to keep it.
Best way to do that is by denying that advantage and simply replying with the wordiest version of “git gud” ever.
You didn’t participate in the premades. A majority of the alliance was playing at a 5050. As for the marshal groups that were about 1% of the players they were the “unfortunate” byproduct for too many “PvPers” on the horde side trying to stack the deck. It was actually balanced. You should be pressured to reroll so that there is Actually balanced PvP down the road.
Lets bring the Alliance Cave closer to SH, how about that? It will make things equal will it not?
Would you have high moral, or even remotely be happy if you had a near 100% loss rate?
I don’t even go into AV, it’s a hot mess I want nothing to do with. It’s fine to finish the honor grinding day before I go to bed but that is about it.
I do not have issues with altering the map, I have issues with the arguments being presented to do so. If you slam your head into thinking there is only 1 way to play AV, it isn’t the map that is the problem it’s you. Every AV game is different and have clear cut places to carve advantages for yourself.
The best example I can give is how the Horde meta has shifted regarding Stonehearth GY. At the beginning of BGs it was a sin to cap SHGY as a Horde player, it would lead to the entire team blanket screaming at you in the most toxic way… even when it was a clear advantage to do so, they were to stuck in their tunnel vision unable to recognize it.
And that really is the rub with the issue, the map isn’t letting you do what you want and we the opposing team aren’t going to let you do what you want either. You need to ditch your losing strategy and adopt winning one, something I know the Alliance is capable of doing cause I have lost several matches since the meta shift, albeit in a relatively small sample of about 10 games, to players who simply played differently then the strat you described.
Nope.
The rub of the issue is that due to the map imbalance and the nature of forced turtling (I’m fine with this, really) alliance are at a staggering disadvantage right out of the gate.
It has absolutely nothing to do with skill evidenced-----again------by pug v pug wsg games.
No advantages=fairly similar win rates.
It seems to me that you guys are comparing apples with oranges.
I agree that PvP combat skill wise Alliance and Horde are on equal footing.
But that is not what Mao is arguing about. He is not talking about Combat Prowess, he is talking about Strategy & Coordination.
He is telling alliance to get better at coming up with anew plan to conquer AV and forget about the old one. And get better at executing that new plan.
Alliance maybe good at fighting but sure is very poor at Team work and coordination. Premade provided a platform to get a group of 40 people to do what they are supposed to do and fill a specific role and follow a plan.
Now we just have to get better doing the same in a PUG.
I won way more than 50% of my pug v pug WSG matches… It was tied to the fact I put the team on my back and ran the flag every time. Individual effort does matter.
You aren’t entitled to a 50% win rate, and while I would be in favor of them looking at the map and balancing it, your lack of introspection to what is going on wrong in the games you are in currently playing is a huge part of the issue.
It mimics what I posted regarding issues the Horde faced regarding SHGY 2 months ago, and the patterns I see posters here fall into as well.
Cave position was there on vanilla and changing that is a big NO. You knew full well the position of the cave when you decided to roll alliance. The change to no premades happened because it wasn’t an issue back in vanilla as cross-server bgs weren’t a thing. So, git gud and WSG premade if you want hph and stop complaining.
The only acceptable change to fix that issue would be harsher punishment for AFK. Map advantages or changes to help alliance would be a mistake as the problem is the AFK alliance have.
No, no that’s not the problem. The only one’s still saying that are horde.
This is so fail its not even funny. The only acceptable fix? Good God Man.
I would move onto something else. I moved on to classic from retail cause getting bracers 3x in a row from your mythic cache isn’t fun.
He’s not looking at it as a skill factor…
He is looking at it as a motivated vs not motivated factor.
Your less likely to care about a game you think you will lose enough to genuinely TRY to win, vs a game you think you will win. Thus resulting in a self fulfilled prophecy as you lack the motivation (as a team) to TRY and win.
Let’s say the AFK / leeches / bots get fixed perfectly. Well you still have a good number of players who are ONLY there to farm lieutenants for Honor, then bail because they believe they won’t win so they don’t try to. They try to maximize honor under the assumption they will lose. This is a factor effecting the win rates by a LARGE margin. You have multiple teammates playing an “already lost” play style. And why do they not care? Because que times are so low they can go in, kill lieutenants, drop out and do it again and get more honor per hour than the people trying to win but can’t because of them intentionally throwing the game for their team purely for their honor per hour benifit.
THAT is part of the issue with the mindset of alliance vs horde. Because of the short que times and the time it takes to win a game they get more honor Doing their lieutenants strategy than trying to win. Horde however get more honor for winning per hour so they try to win, because of the que times.
The fast que for allies is part of what is making the issue for allies win rates because of the attitude or mindset it causes toward time invested to honor gained.
Simple fix…
Play better.
Stop whining in the forums.
The winrate issue isn’t about skill.
It’s about motivation, efficiency, coordination, and commitment.
The reason for such a vast difference in these factors for horde vs alliance? The que time.