ARE YOU KIDDING ME? You nerfed UH DK and Mage’s Temporal shield but but… DO YOU LIVE IN A DREAMWORLD? So because you only made a change to those two classes you im plying that ENH SHAMANS are ok in PVP? ARE YOU KIDDING ME? WE NEED A BUFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF!
We need a survivability buff now more than ever… NOT EVEN A BUFF OR CLASS CHANGE BUT JUST FOR YOU TO REVENT PAST NERFS that were dumb to begin with! HELP ME UNDERSTAND YOU BEFORE I QUIT THIS STUPID GAME RIGHT NOW… Help me understand how you neglect ENH shamans and throw them out the window as if nobody cared. CLASS TUNING and only 2 classes were touched in PVP… WOOOOOOOOOOOOOOOOOOOOOOOSAAAAAAAAAAAAAAAAAAA…
The person charged of ENh shaman buffs apparently…
nah an IRL friend we duel here and there and we whoop each other and what not… messing around with him. Got this name back in Pandaria and too cheap to change it.
I must be really out of the loop. Are enhancement shamans really that bad? I always thought they were more of a class that fights in packs and picks off anyone trying to get away.
no real mobility and anyone that chooses feral leap over nature’s guardian is crazy and playing russian rulet with a gun that has 3 bullets instead of 1 when it comes to survivability. Is bad… we melt… Blizzard is doing i dont know what…
Developers’ notes: Arms Warrior, Destruction Warlock, Frost Death Knight and Unholy Death Knight are generally underperforming and could use a damage increase.
Rogue
Outlaw
Blade Flurry now strikes nearby enemies for 30% of normal damage (was 45%).
Keep Your Wits About You (Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%), and the maximum number of stacks has been increased to 33.
Developers’ notes: While multi-target cleave is an iconic strength for Outlaw Rogue, we feel that Blade Flurry is currently too strong, particularly in Mythic Keystone dungeons. Likewise, the Azerite Trait Keep Your Wits About You provides too much added value to their AOE rotation at only a single instance of the trait. These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.
Shaman
Restoration
Healing Surge and Healing Wave healing increased by 10%, and mana cost reduced by 5%.
Healing Rain healing increased by 20%
Riptide heal-over-time increased by 15%.
Wellspring healing increased by 15%.
Developers’ notes: In general, Restoration Shamans are struggling with single target healing environments like Mythic Keystone Dungeons and Arenas, so we’re buffing some spells from their single target kit. At the same time, we also feel like they aren’t doing as well in a particular area where they should excel: healing a large number of targets in a small area, so we’re increasing the strength of Healing Rain. Finally, Wellspring is an underperforming talent we feel could benefit from an increase to be competitive.
Those all look like positive changes for the game.