Then they should engage in the joy of socializing in an MMO and find a crafter to make it for them.
No but it is common decency to not take the order if you cant fufil the wishes.
Sure you technically dont have to as per the rules in place.
But people really should listen to it.
(Of course not in your example about a puppy )
also you do realize it would actually be cheaper to get a poop item crafted in public with a crappy crest before doing a max rank recraft because it would save on mats cost right?
If you feel something isn’t correct with the store, and you find out they know they are willingly selling you bad tickets, they can be sued.
If you feel they are selling the wrong tickets, or at a wrong price, you can complain.
If you see a system in place and feel it can be improved, you have every right to give that opinion.
He specifically asked for the winning ticket though.
Not at all relevant to the situation.
Sure, but if you purchase the ticket after asking for that ticket and offering that price, nobody cares for the complaint.
Sure. Just like the people saying the opposite.
Not sure what I did to deserve the terse treatment here, but OK.
The only design goal I can see in purposefully removing the ability to request ranks on public orders is to intentionally try and force a more personal relationship between crafters and customers. I have not found this a positive. Not a significant negative, but not a positive. Public orders limited to 4 / day (as currently exists) but caring about rank ups would still encourage me to build up a relationship with a crafter but would allow better use of the system asynchronously. Trade is well-known to be a cesspool on every server, which I would assume to be why the order system allows personal messages as part of the craft in both direction – but public orders are a bad way to find someone who can be a crafter for you, so you have to use trade.
The order system in general is a good idea that’s awkwardly implemented and a bit obtuse compared to how streamlined the AH experience has become.
It was an answer to Wendy person not my question so .
so then the store can explain they can’t provide a winning ticket.
In this case, the store KNOWS the person wants a winning ticket and hands over a ticket, fully knowing it won’t necessarily win.
That’s what happens when someone sees a request for rank 5, but return something lower instead. They know the request, but completely ignore it, or accept they can’t fill it, and instead choose to just give the person something they know wasn’t requested.
but instead of blaming the store, instead of getting upset with the person who is knowingly not fullfilling the request, people actually want to blame the person who made the request in the first place!
How about a system where people can simply make a request that can only be fulfilled when people reach those requirements? and if that means there is no one to fill that order, then so be it.
Private orders are so convenient though
The stated intent of public orders is fast, not requiring a crafter, no set rank and you can use them to improve your profession.
The AH is very streamlined because you are buying a specific item that already exists, not comissioning the construction of something. Similarly, if I walk into a Michael’s arts&crafts store and buy a birdhouse, that is much simpler than finding a woodworker to fabricate me a custom-order domicile for the bird living in my mailbox.
we are using it the way it was intended, for items that don’t have ranks or whose ranks we don’t care much about it. for example, there are public orders up for enchanted crests all the time.
this really isn’t complicated.
I mean, we can make all the RP analogies we want, but in practice, the entire order system is still producing generic items with no more specificity than can be crafted as BoEs throughout the rest of the system. Missives and other optional ingredients were introduced before the crafting tree revamps.
There’s just an arbitrary line drawn at a point where we’re RPing one is artisanal and one is mass-produced, but they’re all filling fairly uncomplicated templates such that any given item would be fungible were it not for ‘bind on pickup’.
You are right, it isn’t complicated.
People should be able to state what they want crafted and only get back what they request.
It is, but you won’t find much accountability in a system that has no consequence for being said jerk.
I saw orders like this a lot on my JC when the expac first came out. I’d leave them alone if they requested a rank I couldn’t make. I thought that was standard and expected behavior, too. But, yeah, it stinks that you can’t just assume people will be nice and honest, but that’s the world now a days (and especially the internet).
I do put this mostly on Blizzard, though. They obviously need to add a min rank button on public orders, and it’s odd that they didn’t. Like, why would they not? O.o
So while people can be selfish and yada yada, it’s ultimately Blizzard’s fail here.
The store doesn’t know if it could win but you know going in what the chance are. If you put up a public request, you have to gamble you get what you want.
I see those notes all the time with 1 and 2 star mats and a garbage tip. You think I’m wasting half my concentration to boost that? Be glad you even got a 4 star imo.
and they can, using the personal order system, as designed and intended.
thousands of people use the system daily and have no issues at all.
Right, and adding a minimum requirement would remove the need to gamble.
Are you saying a system where you have no idea if you will get what you request is superior?
So you are ok with it existing in the personal order system, but it would be massively detrimental if made that way in the public system?