Its because the other convents are laughing at us for falling off the edge in the first place. While the Kyrian feel sorry for us. Im just guessing though.
Bumping my own question
I think this should be a given for every expansion.
Can we get a pet collection tab for hunters included in the appearances or collections tab so we can see what pets we have collected, where to get the ones we havenât, or even possibly xmog our pets so we can have our favorite pets out even if they dont have the abilities we need to utilize?
Why nerf classes to the ground, for example warlock, warrior and other specs/classes?
Some gaming companies use your playerbase or have their team actually play the classes and determine if they should buff or nerfed like ffxiv and Black desert.
Class choice.
Are there an plans to expand the classes that races can play?
Class limits are justified as part of a races culture, but in joining a faction it should open up other options over time. Perhaps make closed off classes unlockable with a long hard quest chain.
Draenei rogues-Like the Rangari
Draenei warlocks
Tauren rogues-thereâs even a sneak animation for them.
Pandaren and Kulâ Tiran warlocks.
I wanted to play an Alliance warlock but all my favorite races are class locked.
What is the plan for legendary crafting? specifically, how will crafting rank 5+ items work? will you have to continue to skill up all the way through 1-4 still, or will you automatically start being able to craft rank 5 items? thank you.
Is the minimal increase of ilvl between honor gear and unranked gear going to be addressed in Season 2?
Was torghast supposed to be something a bit more unique than it turned out due to lack of time to finish the idea it started as? I feel like a jail for the biggest bad guys would have been amazing if it was filled with the biggest bad guysâŚex raid, dungeon, world, quest bosses all in one place that you randomize who you go up against in any given run. Great way to mix things up and enjoy older content in one. Torghast is supposed to be different everytime but really it never is.
Will the severe imbalance in professions be on the list to fix? Leatherworking legendaries cost astronomically more to make than cloth or plate. A buff to the drop rates of the mats or removal of blues downgraded to easier to get green materials could easily close the gap. The gold costs in game are getting silly, the economy is getting skewed with all these things getting gated behind massive gold sinks. Youâre closing out players and making a profession like LW pointless. When the items have to sell for considerably less than they cost to craft because the mats are so ridiculous.
Many best-performing specs are heavily dependent upon Covenant. Will this be the future for gameplay?
Itâs very difficult to buy a video card right now. Is there any thought of revising the EULA to allow for cloud gaming?
If something happens to my GPU, I am not going to replace it. I will not pay more for hardware than the price it launched at 3-4 years ago. I will instead look at either using a streaming platform like Shadow, or just not play PC games for a while. Given the current hardware situation, the EULA which expressly forbids cloud gaming is just not gamer friendly.
QUESTION | FEATURE REQUEST:
Does Blizzard plan to create a progression path â comparable to mythic+ teams & high-end guild raiding â which automates (revokes from other players) the decision to include me in that progression?
With my unpredictable work schedule, I canât commit to a regularly scheduled team sport activity (e.g. guild raiding, mythic+ teams) â so I must queue into dungeons, battlegrounds & raids as a un-teamed (solo) player. Now that Iâve reached the 200 ilvl cap, the game offers no further progression, unless I find a charitable raiding or mythic+ PUG in the LFG system. My RaiderIO score is rarely attractive compared to other potential players, so Iâm rarely chosen.
NEED: an automated matching system / LFG queue for individual players, matched with / against players of similar item level & accrued rating ⌠this solo queue could match players for all pvp & progression content, including rated arenas/battlegrounds, higher mythic+ keys & raiding (i.e. normal, heroic, mythic), as the un-teamed (solo) player satisfies specific criteria thresholds for each activity.
In BFA, I was able to progress via open world pvp (war mode on), by earning conquest tokens gear currency via assaults & war chest drops. Yet no similarly rewarding open world pvp exists in Shadowlands.
alternatively (or additionally?) â TORGHAST
⌠please make Torghast more like DIABLO III greater rifts, offering progressively better gear rewards as its content becomes more difficult; Iâd greatly prefer a more flexible (either solo or group) Torghast gear progression path with a supporting LFG queue, instead of the presently constant & frustrating effort to join highly selective mythic+ and raiding groups.
similarly, MYTHIC+ progression LFG
⌠offer individual players a progression path similar to Torghast layer progression, where the game auto-matches the player into a M+ group, provided the player satisfied prerequisite eligibility criteria â e.g. defeated the immediately previous key level in that dungeon.
Apparently thereâs a myth that horde players are better than alliance. But do horde players shower ? lolâŚ
Thousands upon thousands of us have spent extremely hard-earned money on character faction transfers, collecters addition included boosts, full-price or reduced-price boosts, game time, and gold because of racial profession bonuses. Considering your goal is to keep players subscribed isnât it entirely counterproductive to create this wonderful new streamlined leveling system, then discourage players from truly embracing part of the systemâs potential. IMHO the changes should have only affected new player accounts. Is there any hope of racial profession bonuses ever returning? As always, Thank you for the adventure of a lifetime.
Can we by chance get any way to turn off Experience (in classic) to prevent leveling up and staying a desired level specifically? I know this was added at some point. But I love playing my twinked out toon but when hitting the 29/39/49etc⌠and then they basically just sit in Org waiting on queuesâŚif we could stop that gain, I and many others would just run dungeons inbetween our 30min - 1 hour queuesâŚ
Liked that melee played a part in Vanilla hunters but hated that it was so limited. Waited forever for a full melee spec and love the new survival melee spec. However it could use some more exciting melee abilities and allow more diverse weapons.
I really miss archeology. Any chance we will be seeing it return in Shadowlands?
Achievement points count in the guild tab, could it please show your total and not per character unless we have toggled the âdisplay character earned achievements onlyâ. For those mildly insane as me it gets a bit tiring re-earning achievements
I can type:
/who blackrock depths
-right now and see ~15 guildless level 60 rogue pickpocket bots on any given Classic server.
Why canât Blizzard just hire someone to actively ban them, instead of waiting for profitable âalready sold the goldâ ban-waves to go out right before every quarterly earnings report?