The BlizzConline World of Warcraft Q&A will be broadcast on Saturday, February 20, at 12:00 Noon PST (3:00 p.m. EST), and the WoW Development Team wants to answer your questions.
Please post your question for the WoW Development Team here before February 19.
We’ll answer as many as we can during the Q&A on February 20.
Could we learn a bit more about the decision making process when it comes to new customizations for races? Does the team handling them focus more on what they’ve received feedback from players for, or do they try to focus on adding options that they’ve received internal feedback for? Is maintaining parity in options across various races a concern, or does the team feel that its natural for some races to naturally have fewer options until such a time the story provides the chance for new ones (such as the Night Warrior)?
If Ion would make one change to Shadowlands which would it be:
Re-vamp Torghast to make it less single-focus and more rewarding (to encourage more people to use it as content). Suggestion: tiers of gear purchasable with faction gain.
Increase anima rewards across the board to counter the extreme costs for upgrades (in relation to the current rationing of anima gains)
What is Ion’s favorite pizza topping, and why is it pineapple.
To be fair, nobody plays it because they keep letting it be one of the worst, if not the worst, specs in the game. It truly boggles the mind that they allow it to be garbage for 0 reason.
Are there plans to revamp customization for Nightborne?
Will we be seeing the ability for both thalassian elves (blood and void) to share things like hairtstyles? I would love to be able to finally have long hair on my blood elf like void elves have.
The M+ meta is currently beyond broken. Mages, hunters and boomkins are too strong. We were promised more focus on M+ in BFA but didn’t see that. When can we expect the development team to put more time and focus on balancing for m+?
Would you consider a different balance philosophy and revert mass utility ability homogenization across all class and specs to create better class/role identity?