If you haven’t gotten a smack on the wrist for it yet, you’re probably fine.
Complete more keys than you leave.
Don’t troll people. Don’t just dip instantly the minute anything goes wrong every time. And if you’re worried that accepting an invite from someone will put you in a group that you can’t stand to be in, make your own groups of people that you know that you can rely on instead.
Here’s hoping they crack down on it more. Regardless of your reasoning or intent, leaving more than 10 keys within the span of one week should result in an automatic three-day suspension, layering on more days for repeat offenders.
I think if you’re one of the people who is worried about the key failing or you die on the first pull and your account getting banned for leaving, then you should put it in your notes before joining, warning the leader you will leave on any mistakes… but like most people on the forums who don’t take accountability will not do that just to get invited faster :^)
I think if you’re one of the people who is concerned about people leaving your group once it’s apparent the timer is dead, you should label your key as completion. I’m all for hard cracking down on leavers in completion keys, personally.
unfortunately blizzard still lives in this upside down world where normal logic doesnt apply to them and we are punished if we disagree.
so knowing that it, it makes sense for them to be in agreement with the completely unreasonable stance of being able to hold peoples accounts and playtime hostage in m+ groups.
Well, the idea was to smooth out damage on the rest of the group. Make overall damage less spikey to facilitate the extra babysitting the tank will need.
So, to sum up, it went poorly. They completely failed on almost every one of their stated design goals.
You’re never going to get it as much as you ask and beg or whine. You can dance around it all you want, you will eventually be actioned against or nothing will ever happen. Only you can flirt with that undefined line.