TBC and Wrath had actual parts of the world that were designed around flying, Wrath in particular had entire zones with Storm Peaks and Icecrown. Back then Blizzard actually did things with the incorporation of flying. Nowadays, it’s just a thing that you get after a year into the expansion for faster travel, there’s no synthesis between the two anymore. Blizzard also had open world pvp areas back then, though more so in TBC, which meant more grounded battles. This is another thing that they did away with later on.
I have a warlock buddy I’ve been playing with, can’t say shards have been an issue for him. We’re always summoning people. This is also one of the last things I would ever think of in terms of eroding away the MMO feel of the game.
It’s not as if I don’t understand why people don’t like dailies, I do. I just feel the first iteration of them was not nearly as bad as what they became later on in MoP. On top of that, Blizzard was smart and actually made them matter more in Patch 2.4 with the Isle and how the progress of that zone was unique to each server, so it felt as if you were all working toward something as a whole, which was nice. Granted all factions with dailies were connected to rewards, but this was something new and it was a nice change I felt.
Sure I do, and I think a game has serious issues if something like that is what it takes to make faction identity “important”. Thankfully, that’s not the case with WoW. I also expounded upon my point right after explaining why it made complete sense that they did that.
Try to look past the tip of you nose, all while being that way about flight. Pot meet kettle.
By the way nobody said you bought flight at the store. You buy mounts that can fly at the store. If you don’t have flight in the game, you can’t/shouldn’t sell flying mounts.
In addition, many items today still say that they are attached to the game in our battlenet account, that should probably change in the future because.
If you cannot comprehend the power of doing everything in the open world faster and more efficiently than those who do not fly, I can’t help you. Getting gold and leveling faster gives you a huge advantage over anyone who doesn’t fly. Being faster to market and requiring less time to get to gathering nodes is a huge deal. You can absolutely race to an objective and skip mobs with flight.
It’s not about self control, it’s about not creating a huge dichotomy.
Complaining about not reading? I was saying that whatever change, change has to come to classic. Any kind of change, TBC or something different, the game has to change and adapt after classic.
Flying mounts and allowing pallys and shaman on both factions. What more needs to be said.
I did have fun in BC but I am really enjoying that neither of those things exist right now in classic.
#Nochanges. Classic was preserved as it was, for the patch/version they released it on, which was 1.12. Yes we had some things added that were held over from the 7.3.5 client that Blizzard allowed such as advanced gfx settings and the like, and layering to ease initial server launch population…but we didn’t ASK for those changes, and 1.12 was all Blizzard had from vanilla. TBC and beyond they have the patch data for everything from day 1 of launch, so our experience from now on has the potential to be the EXACT same…Knowledge of boss fights and strategies aside of course.
Point is, aside from what I stated above, we were given a near perfect recreation of vanilla from version 1.12 with ZERO changes to the gameplay. Therefore, TBC and Wrath should not have any changes either or there is no point to ANY of this at all. Quit trying/suggesting to modify them just to suit YOUR ideals of how it should have been and let other players have the same opportunity to experience them AS THEY WERE. If you didn’t like them the way they were the solution is simple…DON’T PLAY THEM
You didn’t have flight when leveling, so it’s not quicker.
All items respawn there is no rush to market unless you make it for yourself.
It is 100% about self control. You have none therefore you want the entire game to change.
You need better reasons. I want everybody to enjoy the game and make their own decisions. The last 3 expansions have been about no decisions that matter.
Dichotomies exist when people make decisions that matter. You want cookie cutter, so people play your way.
Baseless conjecture aside, flying still had all of the same detrimental effects on the game back then that it does today. Synergy (which is what I assume you meant, not ‘synthesis’) has nothing to do with it.
It’s bad enough by itself, and even worse when considered alongside all of the other countless things that people were too myopic to understand the importance of at the time. That’s why I say it took years and hundreds/thousands of minute changes to get to where we are today.
Honestly, if you were in charge of making design decisions during WoW’s development, I’m not sure it would’ve ever taken off in the first place.
Stuff matters. It’s a pity you can’t see it, but I don’t need to convince you. Au revoir.
Did you forget alts get flight while leveling before max from pathfinder?
And what are you even talking about items respawning? Try running around mining nodes and see how much you have vs someone who flies from node to node. It is an efficiency multiplier on all outdoor activity, which directly relates to the wealth and pre-raid power you have.
I don’t expect the entire game to change. Pathfinder is a decent compromise. But I still think it was way better before flying made it into a game of leapfrog, and you pretending that flight is a personal choice that exists in a vacuum is nonsense.