I don’t have the pet but there is nothing wrong with it being a low drop rate. That being said it should be like the other pets and be tradeable. Let people trade or sell the pets as they wish and people with poor luck but cash will buy it.
Buddy in no other video game would you try to get something for 15 YEARS
Do you not see the problem here??
As someone who has ran this 90 times on 6 toons ALL w/all 4 curses… it didn’t help. It’s crazy to me how low the drop rate was for a BLUE pet, when I recieved 5+ helms, and 7 swords - epics.
I think I got at least 9 sinister squashlings, the same rarity/color of Arfus. They should’ve made the pet epic, so at least we’d know it was rare. Slap in the face to think you have any sort of real chance of getting it by putting it as a blue item.
I had a thought the other day when people were talking about the TP.
Why do people like TP? And achievement farming, mount farming, pet, transmog, etc. Why is raiding participation, specifically mythic, at an all time low? Why is Classic WoW, especially a mode like HC, thriving?
They all have or promote healthy deterministic systems. Some of them have heavily RNG items to farm within the content and Classic has some suck butt drop rates, and those are the ones that drive people bonkers. It’s not an interesting challenge to farm something 8474728 times in hopes of a drop, and some of them (like invincible) are walled behind a very long farm to get through.
Players can take a little RNG. RNG that is designed around getting something in a reasonable timeframe. Call it 10% drop rate, or even 5%, but ultimately a lot of people simple like working towards something. I logged on today and gained a level, or made 5000g that I’m saving for a mount. I farmed 500 currency for the tmog item I want.
1%, 0.5%, 0.2%, 0.1%whatever it is they are doing for rare items suck butt. They do 20 runs, don’t get it, and feel like they wasted their playtime because while statistically they are likely to get it after X runs the probability of receiving it next attempt doesn’t actually go up. They are simply brute forcing it to the best of their ability.
You can solve this problem by incorporating some sort of currency system where working on farming stuff yields currency and gives people a sunset for when they will be done with the farm.
I tried nearly every day, on many toons. I did all curses. I leveled additional toons for more attempts, and was still unsuccessful.
I completely agree with the OP that this event, and its rewards (mount, pet, etc…) are disrespectful to the player base. I believe engagement like this to be toxic. Please consider this post as feedback to the development team that as a customer, this was not a desirable experience.
There is a difference between requiring engagement for rewards (like secrets, or time-ways mount), and making something “exclusive” to only people with good RNG. The latter is a lottery, and the former is essentially if you put in the time, you will get the reward. Video games, as a whole, punish players that do not have the skills to beat them. They reward the players who put in the time to be successful (learn skills, read strats, etc…). Video games come with an implied social contract: “Put in the time, get the reward”.
Calculating the drop percentage, required management thought. The development team decided that if x% is the drop rate, for a 14-day event only y number of players would receive the rewards. For a company to say “we stand by the RNG, and are ok with players who have a negative experience, while putting in an extra-ordinary effort for a reward, and are ok with denying them it”, is, in my opinion, disrespectful.
Not everyone has multiple toons, and not everyone has the time required to up the odds to ensure a success, but for people who DO make sacrifices in an attempt to ensure success, only to have nothing to show for it, really leaves players feeling like their additional effort was wasted.
its actually all optional and for fun. try again next year
just gonna jump in here and say that its a BLUE quality pet, it should not be harder to obtain then an EPIC quality mount or dragon saddle appearance, if it is so rare, MAKE IT EPIC QUALITY
the idea something is rare is fine, after 200 kills i never saw the Doggo once, so the blue quality (like the 75 squashlings - not sarcasm) should be more common, whoever thought up the drop rate clearly doesnt play the game
If anything, I wish that you could trade him and any other item within the same dungeon group.
Still trying to figure out your angle other than to troll.
What you don’t seem to comprehend is to me it doesn’t matter, so what difference is it to you how long it took?
Remind me of an old joke.
Man’s driving down a road and spots a farmer carrying a hog under each arm, and then the farmer hoists them up to an oak tree so they could eat the acorns right off the tree. Man stops his car, gets out to inquire.
“Excuse sir, why are you holding those hogs up to that tree?” asks the man.
“So they can eat the acorns.” replies the farmer.
“Doesn’t that take a lot of time and effort?” asks the man.
Farmer replies “What’s time to a hog?”
a lot of people collect pets. Yes, it’s optional, but the incentive to do it, is that it only happens once a year for 14/15 days. “FUN” is not something I would classify this as. Locking a BLUE pet behind random RNG drops to the likes of an actual mount with no way to purchase it/trade it already sounds like a horrible idea.
Not only that, but adding an achievement to get this pet also sucks for people who like to get as many achievements as possible. I can’t even count how many BLUE sinister squashlings I got, you’d think the same rarity color pet would be around the same drop rate. It’s literally just a slap in collector’s faces for something as small and simple as a pet.
You might be okay with spending 2 weeks every year, for 15 years, trying to get an item. Most people are NOT. You and I will probably play until we die so honestly it doesn’t matter much to us, but you and I will not keep the lights on at blizzard HQ.
This game needs to appeal to new players AND casuals. Telling people “I’ve tried to get an item for 15 years” is enough to send a lot of players away. We need these people.
Do I think everything ought to be a 100% drop? NO. Would I like every player who took time out of their day to participate in this event to be able to guarantee this drop? YES
No one is forcing players to grind 10 hours per day for a bunch of cosmetics.
That is on the player and not Blizz.
I did it a total of 6 times on this Paladin using one of the Wicker curses and I got the puppy.
Yeah, I got the pet and the dragon armor both to drop, but no mount. Total instances around a dozen. About the same I do each year for any of the holiday dungeons.
In the end, I got Arfus and the dragonriding equipment on this account, I already had the mount.
On my other account, I didn’t get Arfus OR the dragonriding equipment, but this morning I did one last hail-Mary stab at the dungeon real quick before it got to be 11am and got the mount
…I would’ve rather gotten Arfus, though.
That’s where I differ in opinion, because whoever it was back in the day that decided that participation trophies were a good thing should have been banished from the kingdom.
I’m still waiting for Blizzard to incorporate some type of pay for better RNG option, kinda like many mobile games of chance. Not that I would support that, it’s just that I can foresee that being something they would do with non-gear drops.
Arfus is just a pet. So, how good is he?
disrespected your own time by playing wow.
/endthread
Hah, I forgot this existed.
I keep my Arfus pet out to disrespect the plebs who tried and failed to get him. It is like running around slapping people in the face, just having the dog out.
I don’t even like dogs. They disgust me. I am more of a cat person.
But such massive disrespect must be shared.
Kidding of course. It is just hilarious that a cute little puppy drop is seen as disrespectful.
That’s not a nice thing to say.