Let’s remember this post when a Reward Dev reply showing some understanding and then proceeded to do the same…with a daily boost attempt…Stop this RNG non sense, let us have a side bad luck mechanic like a vendor.
Add all of those rewards in a vendor + more gear pieces as catch up, xp potions and other evergreen goodies, then focus in gameplay with better replayability: Add Holiday WQs, Holiday PvP Brawls and Holiday World Events for Tricky Treats.
So, each year players can grind currency for those evergreen items or old/new cosmetics via PVP and PVE gameplay…
Instead, We got some new candy buckets and a Hardmode boss for RNG loot…
I wonder how many players grind Exquisite Costume Set: “Xavius”, “Grommash”…etc that cost 200 for just 50 charges…there’s flavor around candy buckets being a source but there’s not gameplay in order to grind that kind of items that are just temporal rewards.