I think everything is fine other than the requirements to equip.
I personally think is poorly worded and not how it will be in the end. It makes no sense that you lose a match and then lose half your gear.
I think everything is fine other than the requirements to equip.
I personally think is poorly worded and not how it will be in the end. It makes no sense that you lose a match and then lose half your gear.
I wouldnât necessarily agree there. People get carried by their teams all the time. Even on retail. They want to maintain âprestigeâ when it doesnât exist in the first place. Plus a mace spec warrior with Stormherald isnât necessarily a good player.
It still doesnât change the fact that having to maintain a rating in order to wear gear is a bad design. Once someone earns a reward, they shouldnât have that reward taken away just because they lose a couple matches or want to take a break.
Imagine winning a tennis trophy or something. Then you lose your next match and they just take your trophy away lol.
They should improve the quality of the blue set if they want to go live with this change because apparently the resil difference is pretty big
you cant possibly try to compare the difficulty of getting r14 in classic to r1 in arenas. one of them is literally just a time sink, and the other you have to actively be better then the other 99.9% of players on the ladder.
Season 1 arena gear was kinda the introduction gear. It feels really awful to get this rating to just get introduction gear. You can get Karazhan gear by RP walking through the instance, but this pvp equivalent gear will not only take many weeks to get the points for, it will only be something obtainable by 5% of the population when 95% of players will have Karazhan gear in the first week.
its blown way out of proportion, the stat difference isnt really that big. the biggest difference is the stamina, but thats only on the shoulders. things like the chest are a difference of 8 stam and 10 resi. not to mention this wont be an issue after the first season either when you can just buy the previous seasons gear with honor.
Itâs also making inherently bad game design (no good offhand options for Shaman because they didnât know Shaman want slow, identical speed offhands) even more glaringly obvious, as now our sole epic offhand choice was removed unless we actually grind hard at PvP.
Thatâs not too bad. Iirc in original bc you could only buy the gear from 2 seasons ago with honor though. Hope they change it so the previous seasonâs gear is fully purchasable with honor
pve gear is horrible for pvp though, so it will get replaced by arena gear later in the season anyway. sure someone who does kara for the first few weeks will have an advantage for a little bit, but it will balance out after a while.
A bunch of tiny stat upgrades turn into a big deal.
What if it was +20 strength more instead of spread out?
It will take several weeks for peopel to get JUST THE WEAPON. And then a couple months to get the rest of the PvP gear. People say this is âfree gearâ but the actual free gear are the ones in the introductory raid. Just gem it for resilience and call it a day.
Multiply by 16 slots. Itâs actually pretty massive. But that is not the real issue. The real issue is participation, which is going to crater with these changes.
This system has no place in TBC
except its not 16 slots, theres only 5 pieces of gear that have a rating requirement. and the only two pieces out of those 5 that id say are probably out of reach for the average player is the weapon and shoulders. so its more realistically like two pieces, maybe 3 if youre far below average.
This is really bad. Even if you get the rating, people will be using pve gear for the first month or two just based on the long wait until your arena points actually earn you a single piece. People completely forget how long it actually takes to get this. PvPers will spend far longer doing arena and battlegrounds than PvEers doing raids and heroics.
thats only a problem for the start of the expansion. once the season have been out for a while its a non issue because the pve gear has been replaced by arena gear, and will stay that way for the rest of the expansion. its always been this way.
It takes almost the whole arena season to get fully geared. Itâs like people completely forget what TBC arena gear had for arena point costs versus the points you get for an arena team each WEEK.
You apparently donât know about t6 and sunwell and how many pieces from here straight up BiS for PvP for many classes.
I would like to formally apologies to the community as I was the author of the âWE NEED DAUL SPECSâ post that has well over 400 comments on it and opened up the door for more change discussions.
Well⌠I take it back. I take it all back, just please leave classic alone. Yes some changes are great for the game but itâs now been proven we wonât get any of them, just things like this that violate what classic / tbc are.
#NO Changes (because you cannot do it correctly).
I was just saying that you donât need to be good to get a high arena rating. You can be a clown in an arena team and still win if the other players are good enough to compensate.
Arena gear in TBC isnât some special thing that only the biggest try-hard players can have. That would be Gladiator Mounts. Plus if they make it this much of a grind just to get the basic pvp gear, then pvpers will be forced to raid for gear. It will cause pvpers to get pissed off like they did with PVE trinkets back in whatever expansion. Why should they have to work 15x as hard for gear that people get just from raiding with a guild anyways?
More work, less reward. Seems right.
Dual Spec wouldâve been a much nicer change than this.