It’s the illusion of choice, where none exists. Definitely a system that needs reworking.
Again.
I do definitely appreciate the larger talent trees making a come back, as complexity and the ability to customize is paramount, but then it defeats the point when you get forced to put your final points into abilities that are either situational for some classes or just not as good a choice as that non hero talent you came up one point short for.
With my destruction warlock when I’m playing, these powerful beings show up and attack what ever I am fighting. I’m trying to think now if I’m mixing up alts but Warlock is my number two class and the Hunter hero talents have to do with some additions to firing your bow.
Overall I’m glad they added them to the game, but some of them need some serious thematic help.
Archon would be my prime example.
You have a pulsing halo. Cool, but that’s it. Zzzz
They have a talent that makes your cooldowns your “perfected form” but changes literally nothing visually. Turn the priest into like a Kyrian inspired (you know, archons) visual during cooldowns or something.
Don’t know about that. Soul harvester and Diabloist is very lore friendly and kinda alters my gameplay a little.
Scalecommander evoker is way too fun and lore friendly. So I like it, it immersive my game play because now I can use hover more with the deep breath resetting my hover charges
Ret templar is way too fun as well. Using wake of ashes into a hammer of light and keeping up shake the heavens is grand.
It’s hard to think of Hero talents as some great innovation when my actual talent tree(s) have nodes with severely under-performing talents and the pathing options in my class tree are almost nil. It’s hard not to see the whole thing as weak and neutered.
For 11 talent slots in Hellcaller I get, Wither and Malevolence and in the Diabolist tree, I get Diabolic Ritual. Malevolence is good, I’ll grant that. 6 talents dedicated to Wither though… lol. The rest are slight QoL offensive/defensive throughput(s) that arguably should be in the class or spec trees by default. Soul-Etched Circles is a nice example but should be baseline, not a specific Hero Talent relegated to one Hero spec. Diabolic Ritual’s cycling is too slow post-nerf and is problematic with RoF due to the interaction changes before going live.
Wither and Blackened Soul are doing the majority of my damage in HC. So what do I need my main talent tree for again? The bottom half of my damage output?! It’s sad.
SoulHarvester is… even more “meh” than Diabolist or Hellcaller.
Hardly. I am not even satisfied with Race/Class/Faction combos. I would love to race change my Druid to Gnome and then Faction change to Horde just so I can hang with my friends in other cities and content. Sadly, the game is pretty well stuck in 2004’s concept of factions and 2013’s concept of Classes.
I haven’t played much with it. (My dh isn’t even max level yet) But isn’t aldrachi reacer about throwing a glaive periodically, and the talent does it automatically? Unless it doesnt throw the special glaive in which case that’s dumb.
It uses a special version called Reavers Glaive after you consume 6 soul fragments, this is the gateway into it’s power dynamic. The new talent will not cause that to occur, which is a good thing as you don’t want to hold BD as you are approaching a DPS window out of fear your talent will trigger it early.
So this new talent will have no real impact upon how AR plays out. Matter of fact this version is actually going to be worse than season 3/4 of DF due to the removal of AMN. Our mastery will be much less valuable and the bonus Immo damage that burning wounds would cause will be pretty worthless as immo will be fire and thus no mastery damage boost at all.
Hell the only change they did make to AR in wounded quarry doesn’t work correct as it only seems to fire off from auto attacks (instead of all physical damage) and it is supposed to be chaos damage (so a minor DPS boost from mastery) but it is being treated as physical damage instead.
And even the talent we are discussing is bugged. Unlike in DF if you take the furious glaive talent to get the extra glaive thrown, it will charge you an extra 25 fury. Not only did it not do this in DF but it doesn’t do it if you actually have less than the 60 fury it doesn’t try charging you the extra 25.
Are you sure?
It seems to me that Hero talents will be another thing shoehorned into gameplay in the future much like covenant abilities are now. They may or may not be there, probably only the favored talents will be seen in later expansions.