I mean these types of arguments do depend on agreement of the semantics.
It seems like people think
âYes only ever equals Yes I donât want you in the group.â
and
âNo only ever means I want you in the group.â
really itâs a binary of âyou get removed, you are allowed to stayâ devoid of judgment in the eyes of the system.
and so: in no particular order
âYesâ very frequently means âget rektâ
âNoâ very frequently âjerk who started the votekick get rektâ
âYesâ and âNoâ can both mean âidecâ
âYesâ and âNoâ can also both mean âwhatever, i clicked to get this off my screenâ
And of course
âYesâ get this bad / troll / person I disagree with out of here
âYesâ they argued with me and Iâm wrong but other wrong people also agree with me.
âNoâ I have analyzed the details and they are sufficient levels of unga and bunga
I donât trust the aptitude of the average player to use this system in good faith OR even realize what it does (give a literal PUNISHMENT / deserter debuff).
That is the issue. If you do not think this has potential for abuse, awesome.
I think the first step is to remove the punishment. âNot a fit for a groupâ has nothing to do with âbeing punished.â Bottomline. Nobody can refute that. People absolutely have used the votekick system to hand out blizzard sanctioned punishments. I wouldnât necessarily trust them to do menial chores for me, let alone to deputize them as defenders of their entertainment.
They canât do it selectively either, because then thatâs just doubling down on the judgment part, but what they might do is build it up over time. three strikes, etc. this shouldnât be happening so frequently that youâre up against a limit. However this could open up the abuse of the system with gaming the build up âi have 1 troll before i get punishedâ etc.
Personally, I think they should take the votekick out and just allow people to report. Thatâs all thatâs needed. They used to track data on votekick, they can also do it on report.
Even a simple rating system like they have in other games, would go a long way. Want to actually steer behavior? Positive reinforcement via incentive.
Thatâs it. To defend the current system and play games with ThEy DiNt WaNteD U has been exhausted: it confuses intent with outcome.
I disagree that the vast majority of players are debating the moral grey areas of the system when they interact.
I also think the participants in this thread have collectively thought more about it than the people making the game has ever since they implemented this system, as it has stayed the same. Iâm sure thereâs some metric of how many CS case reductions itâs caused, so great success!
It was also a fun thought experiment, I have a bit of pattern recognition bias in that in the first time across dozens of alts since alpha wow, it happened to me. and I see these threads frequently in the past few weeks. some people attributing it to âremix brainâ etc.
Fun exercise but at the same time, probably not even in the top 25 of âthings that would make wow betterâ systemwise.
ta