Right, like in the decade plus run I’ve had with WoW as an active player, I can count on one hand the number of times where a VTK went out in an abusive manner, and those were all within the first week of VTK existing
But let’s take a step back and consider what “an abusive manner” means here. When I say this, I’m saying that someone had a VTK open up against them for an unjustified/non-game play reason.
For example, if a VTK went out on a warlock player as “being a warlock”, that’s an abuse of the system. The same group, a VTK against the same player as “Player is bad” is NOT an abuse of the system, but why it exists in the first place.
“Dies too often”
“Dies to stupid”
“Butt pulls”
“AFK”
“Too far back”
All great reasons to VTK someone, and that is the social standard being created/enforced.
A four player stack VTKing the 5th player is only abuse if the group is doing it for the lols. Rather, consider that for this situation to ever matter, it must first be a situation where 3 of the four players at random wouldn’t have hit “yes”. But often, guild stacks aren’t randomly VTKing people for sake of, but because that 5th player is slowing them down or making their experience worse; that’s what VTK is intended to address.
And at that point, the question becomes whether a random four kicking for those reasons vs a static four kicking for those reasons differs meaningfully, but they do not.
Like CAN the system be abused? Yes, as can EVERY system that isn’t air tight and stop gapped.
But in order to abuse the existing VTK system, the bar is fairly high. You basically need:
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The player being kicked to legitimately have not done anything that hinders the rest of the group’s method of play
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Someone in the group to care enough to open a VTK in the first place.
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That said VTK is for a reason that isn’t actually connected to the game play itself
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That at least two other players agree with it
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And in the case of premades, that this VTK decision would NOT occur with a random 4 players
In practice, that bar is HARD to clear. Content where VTK is enabled CONSTANTLY has low performing players in groups that never get kicked because having a low performing body who just doesn’t actively hinder the group is faster to complete than to refill and catch up in 99% of cases.
But like, consider this from a purely statistical angle instead for a moment.
Assume:
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1 in 10 dungeon groups abuse a VTK against a player, one time per run. That is, 10% of all dungeon runs will ALWAYS use VTK to troll, once per dungeon.
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We would expect then that the number of reported instances of VTK abuse would converge towards that 10% value over time, across the ENTIRE population. If we had 3 million active players, we would thus expect to observe 300k players encountering such abuse, exactly once (simplified to avoid hypergeometrics math).
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Even among that figure, and assuming each individual instead has the same number of abused VTKs against them, then that’s 150k people ever encountering this twice, and 100k ever encountering it thrice. 60k people ever encountering it a handful of times. Basically, at 10% rate of event, the number of people who COULD experience this VTK abuse at any noticeable level of occurrences is going to be very VERY small.
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But also at 10% rate, we should be seeing far FAR more reports of it than we do in the forums. Even if just 500 people were reporting it, which is many times more than it’s been reported, that figure would suggest that those players are experiencing this VTK “abuse” as outliers
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Which then brings us to one of two outcomes. Either the people reporting it are legitimately experiencing that abuse at insane outlier rates, which is bound to happen to a few players OR that they are seeing a greater than chance occurrence of event, which suggests the event isn’t actually abuse