I seem to recall they stated that S1 was longer in TWW because of the anniversary event.
Biggest problem with pushing content out faster is they already struggle putting stuff out that’s riddled with bugs trying to go even faster will just make the game unplayable.
Longer than that. It was 10 months between the release of Black Temple and the release of Sunwell.
Contemporary seasons are VERY short, already.
So you want to have the game go back to 1% of the playerbase seeing any form of endgame?
That was never the case.
Maybe I misunderstood but isn’t the new release cadence address this?
Seasons aren’t too long to begin with but how would going from four seasons lasting six months to three seasons lasting six months address any issue regarding season length?
Expansion release cadence doesn’t actually dictate season/patch release cadence. It just means less seasons/patches per expansion.
Actually it was , that’s the primary reason lfr was implemented so a larger portion of the playerbase could actually see the content they put majority of time into.
Then you could have just put the second paragraph. I was seeking information in earnest, not to be asked a question requiring the info I’m asking for.
I also have no opinion on season length.
Wut? If you weren’t doing the raids throughout, your only recourse was to hope and pray that a guild picked you up and fed you gear they didn’t need. There was a reason why Naxx had the least amount of engagement in the history of the game.
Same. Glad we agree that expansion release cadence does nothing but reduce seasons. It does not mean seasons will be coming faster.
Mostly because the initial launch happened when people were barely through AQ. Which would be the case for almost all raids today if they were only launched at some mix of heroic/mythic difficulty with nothing allowing people to on-ramp by overgearing.
If raids were only mythic difficulty most people wouldn’t touch them at all and those that did would mostly be part of the way through prog when the next one dropped. Which wasn’t far from the reality of things when Naxx dropped.
Guess my PoV is skewed bc I was doing them in progression back then. I do remember going to Onyxia during BWL era bc she dropped T2 helms tho.
That’s what I’m talking about, the game was wildly different. People now can just not buy an expansion until the very last patch and proceed to gear up, you couldn’t do that in Vanilla. If you wanted to raid the newest content, you had to either go through the old stuff or get picked up by a guild and get lucky lol.
This is the expectation now like it or not. There is no longer a need for people to reach down and lift others up in order to fill their groups. You need to be at their level before you even touch the content.
Yeah, I’ve been fairly vocal about not liking seasonal content but it is what it is. I’ll concede that most people probably wouldn’t want the Vanilla style of progression anymore lol.
It’s a blessing and a curse if you ask me. We are blessed with eternally having things to chase. We are cursed by eternally chasing that same crap.
It’s just reskins every single season whether it be the raid bosses or your achievement rewards. You can take it or leave it, love it or hate it, but WoW is the same thing every 6 months.
Someone will always be paying the utilities when I take a break so…
Patch rate would be fine if they build the seasons to last. Later in the season things should be easier as a matter of course and I don’t mean the actual difficulty of content I mean qol stuff like gearing. It kinda happens through hotfixes but there should be a game plan from the get-go where a month or two into the patch you enter phase two where gear accelerates or becomes more deterministic to entice players to play late season.
As it is group content from my perspective is in hibernation til patch.
long seasons are good in my book, gives people plenty of time to snag the things they want without forcibly rushing us into the next bundle of content too soon
No, they’re not too long as not all players can play seasonal content as regularly as others.
i mean if we base what worked on people running stuff and the amount of time people spent playing than we would have to go back to df s3