Are we really going to go live with another god-comp?

I don’t always agree with Brewa but I just got a hard flashback to 2nd-account clerics and friars in the abby buffing people before they go out + someone running a minstrel on autofollow.

I do think there is a group of people that want to play support, but it’s not enough to make in a mandatory 20% of every comp.

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Of course not, but you run into the problem of spec homogenization. Do you want all the classes to basically play the same? I don’t think people in this thread understand what it takes to create interesting class design at all, mainly because they have been stuck playing WoW for most of their MMO career.

The developers are trying out a new class role here, which is sorely needed right now, the end game meta is really stale and has been for almost a decade.

DF class design is a step in the right direction, and I hope the developers continue to ignore the small minority of high end players that complain about 1-2% difference in dmg numbers.

All the content can be cleared by any class right now, except really high keys.

Were specs homogenised last season?

Because honestly if Blizzard could do as good as they did with DF S1 in terms of variety I’d be delighted.

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I feel like a lot of the class design has been boring for some time, hence the reason for Aug to show up.

The new hero talents are going to shake up class design as well. I think the developers get that classes have been kind of boring for some time.

I can’t wait to see the complaints around the new talent trees.

And if aug was just comparable to other specs in terms of its combined value to the group instead of significantly better, would that somehow hurt that?

The funny thing is you reference damage meters so much, aug isn’t even mostly valued for its overall damage in m+ (That’s a raid thing). It has solid damage certainly but the biggest thing is it has 3x the utility toolkit of any other dps and makes runs a LOT safer because of it.

Aug doesn’t need to be bad to be fair, it doesn’t need its identity stripped away to be fair, and the game doesn’t need to be homogenised to have variety even at the highest levels of play.

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dont forget being lazy is way more harmful in keys compared to raiding. half the time in raids i dont even pop my defensives cause im in melee so i know ill just get a big group heal. but for keys there are some pulls where ill throw my defensives on the moment its off cooldown because ill die without it. i cant bank on the healer being able to stop healing everyone else to focus on me.

pvp was huge back during the early days because that was all there was to fill the gap after raiding. you either tried to farm up some rep or you did pvp since it gave gear on par with raiding. notice how over the years less people are doing pvp content

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OH YES OH YES OH YES YOU PROVED YOU HAVNT LOOKED ANY ANY OF THE DATA AND I LOVE IT!
lets get into specifics real quick

know i dont know about you, but to me that looks alot bigger than 1-2%

looks to me alot closer to 20-25%
but thats just cuz i have eyes and can read data

considering thats just ST, can you imagine the gap in AOE?

So & so class/spec is doing 10% more damage/healing/mitigation than others. Maybe we should nerf that class.”

fixed

specifically class or spec?

I can some spec like fury warrior, Arms warrior, MM hunter, Spriest, having a harder time getting an invite.

I got all my portals on mistweaver, resto shaman, and survival hunter this season. Non-meta classes are still invited. You’re probably having a hard time not so much because you’re a dps warrior, but because you’re dps. Group leaders aren’t skipping you because you’re not aug or fire mage. They’re skipping you because there’s 100 other dps in the queue with a slightly higher IO or ILVL.

As a long time spriest main I can say Shadow on PTR is looking dire right now. World top players on ptr fighting to keep up with their tanks in keys.

Seems blizzard are capable of orbital striking specs after they over perform for a M+ season, just not all of them.

Quick question, answer truthfully, would you rather invite a 2800 IO warrior dps to your key or a 2600-2700 mage/aug, as most group leaders, including myself, would usually choose the mage/aug

Along with that while ST damage disparities are only at 20-25% at current look at the great AOE damage balance LOL

this ones at 33%

Most people would choose the mage/aug if the IO and ILVL are close. And most people would choose a holy paladin over a mistweaver, but somehow I get into 20’s without much wait. Aug balance is definitely a problem for M+, but for 20’s it’s about the player and not the spec.

We should have a weekly wheel with slices for each spec that can dynamically grow larger and smaller week to week as the random wheel spins land on those specs and for that week, you get super buffs to be the meta comp for the week. By dynamically raising and lowering the odds based on how (in)frequent your wheel slice is picked, everybody should see time in the sun.

Hashtag sarcasm

Or you can just accept that what spec you play literally has no bearing on the content you can or can not do. This is a true statement for literally 99.9% of players in this game. Even if YOU rerolled to be a meta spec, there is a very high probability that you STILL won’t see a drastic increase in performance because YOU aren’t actually a high tier caliber player and/or do not have a high tier caliber group capable of executing like the actual top tier players can/do.

Your time and effort is much better spent on actually improving your own sucky skillset and getting better at utilizing the tools and building a better group cohesiveness to where you are getting much more out of what you have than always trying to chase the fractions of a percentage of realistic difference being the supposed current meta gives.

I would not look at zakali. If you take a deeper dive you see that the majority of this is tainted by the fight being literally 30 seconds long if you blow it up with 20 DPS and a bunch of augs and unholy dks.

Obviously that’s a problem in itself that can be explored, it does make this data pretty useless for actually expressing the value of specs on AoE because the first 30 seconds of the fight is purely single target.

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Odd how those logs aren’t excluded.

Balance disparity is what causes players to choose like you just agreed they would.