Yes I do. If you want competition to be educational or informative it requires structure and rules each sides has bought into. Sports teams for kids are good for this for team building, managing feelings of victory and defeat, etc. They have role models and adults in positions of authority to manage behavior as it’s occurring.
Throw a bunch of poorly socialized insecure teenagers into a ruleless wasteland where the “winner” of a pvp campfest is whoever has the most free time this evening to spend 5 hours on a higher level character ruining someone else’s day and you’re not encouraging good behavioral attributes.
You literally only need to look at the culture that surrounds pvp to see this, particularly where it’s evolved into mobas, which features 99% of the same garbage and are best known for behavioral problems.
There is another geoup of people whose first experiance with pvp was that as*hat who thinks camping grays is leet pvp action. Unfortunately that leaves them angry and turns them off to pvp.
But really what makes either side toxic is that the most obnoxious people always post about how thier prefered style of play is the only way to play and thats why pvpers are called toxic and pvers get called carebears.
Let people play how they want to. If you don’t enjoy PvP, cool, you do you, roll on a PvE realm and have a good time. But don’t look down on those who do find it fun as some sort of toxic monsters with no morals. And likewise, if you love it, roll a PvP realm and have a blast, but don’t look down on those who don’t like it as snowflakes who just can’t handle it.
It’s fine. People go looking for toxicity, they find it. I seek out players I enjoy playing with, and shockingly, it helps me enjoy the game. Wild, wild concept, I know.
PvP servers are good. I think without that element, the game is really stale. That being said, I encounter the alliance all the time in Ashenvale, and we just leave each other alone. Maybe an emote or something at most. All chicks love guys with tigers.
It may make it more interesting, in the same way getting in a car wreck makes your day more interesting, but most of the PvP is pure garbage. Either they outnumber me and I run or die. We outnumber them and they run or die. We’re the same level in which case they rarely attack or attack when they know they’ll win. Or they outlevel you and attack or don’t depending on whether the person has personal insecurities or not.
I know what you’re actually trying to say so let me elaborate on my answer.
Yes, I have played primarily Horde for 14 years. I originally started as Alliance, and switched in mid 05. Keep in mind the Alliance was the majority then.
Since then I’ve played on a number of servers, Horde dominated and Alliance dominated, and I’ve experienced both ends as both Horde and Alliance, especially in WoD where my play time was almost 50/50 on either faction and Alliance pretty much ran the table as far as PvP then because of a broken racial.
So before you respond understand that I’ve played on both ends, on different servers, in all different situations.
Well, I mained Horde in LK, on Tich. I think I was attacked first during the 2 years once.
Not worth debating this issue, as there is no actual data on the difference in the level of retardation between factions.
Edit: BTW, I find that UD are by far the most toxic, and Taurans by far the least, with Trolls and Orcs somewhere in the middle.
Hunters in general are real bad pre-60, and quieter than a mouse at 60. Probably because of the class I play.
Being able to be attacked at any given moment is a defining feature sure. And I’d argue it’s one of the better parts of PvP servers, that sense of danger, that you could run into an enemy player at any point. It keeps you on your toes, it gives the world a sense of tension that just isn’t there on PvE realms.
You are taking the narrower example of a skull corpse camping a lowbie and extrapolating that across all of world PvP… but that’s simply one aspect of the ever present danger. Not the entirety of it. Nor is it even all that common in my experience so far in Classic, sure I’ve been killed by higher levels a few times, have yet to be corpse camped a single time tho. And most players I know actually shy away from that, if they’re too low then it’s not even that satisfying to kill them. It does happen ofc, not to say that it doesn’t… but it’s also not massively prevalent for most players nor is it “the defining feature of world PvP” as you claim.
Not at all. PVP servers are fun. There is so much more community. The open warfare often invites social interactions that are far deeper and more fun than a PVE server. That said, there are bad eggs no matter where you play. In PVE server you might find a loot monkey. In PVP servers you find gankers. Nature of the game, but if you want to add a different spice and challenge to the game - play on a PVP server.
Call me lucky, but I’ve played this game since Vanilla and I’ve only come across someone truly being racist in chat a few times. And maybe a dozen times or so have I encountered a really toxic player besides the above mentioned.
That’s the problem with the pvp in wow. You don’t get any experience from it unless you’re inside a battleground(and winning/doing objectives) and in that regard wow is one of the worst mmos for that. Daoc did it right. It’s a shame they did everything else wrong but the pvp and rvr was the best pvp experience ever in a mmo, hands down.
Sounds like a PVE player. Why do you need to “get something” from PVP? The idea is to fight the enemy and enjoy the element of having enemies and kill on sight bad guys. It offers an element of challenge than just playing against easy AI enemies.
Imagine if in baseball rookie players had no gloves and half-sized bats for their first two seasons because players were expected to grind and “earn” the default equipment to be able to play the game.
You really think a game like that would survive for 100+ years as a national spectator sport?
Granted this is from the perspective of constructed modes of pvp rather than a kill on sight cesspit