Hokay then lol. I didn’t ask
To play the devil’s advocate since it doesn’t sound like he’ll be back… the reasoning I usually hear is that vers is the only secondary that directly improves your survivability against unavoidable damage, which can get pretty extreme in higher-end M+ especially for specs that lack active defensive tools.
But to argue against my own point (and someone on the other side let me know if I’ve constructed a straw man) I think this only applies to M+ levels beyond what most players run at (and far above where rewards stop) since that unavoidable damage is the first thing that determine the mathematically highest-possible key. Vers is a stat that has fluctuating value until it becomes necessary, at which point it becomes highest value.
But even then I think how large a trade off it is varies. Some specs give up more than others to get more vers and your party’s killing power directly affects how easy it is to survive as well. I think the same factors which make people want to chase Vers actually mean that they want to chase more durable specs, which is a different conversation altogether. I think Vers builds for specs that don’t normally want it are a theoretical topic that aren’t directly relevant to the dungeon difficulties the vast majority of players play at.
Your going to get to a point where your defenses aren’t going to be enough to overcome the damage. Unavoidable damage and overcoming it is the hard stop on m+. The point is 2-3 levels below the highest ran key (when keys were going to 30). I didn’t play much during season 4 but in season 3, using a Vers Flask over a Dps one was the difference between timing a key and not. Avoidance over speed becomes important. I would never seek out these secondary stats until I had exhausted all other options. Unless Vers was better of course.
No I just think heroic is undertuned and doesn’t prepare people for Mythic 0 at all.
Pro strats: Delve casually for months and slowly pug normal and heroic, upgrade as high as possible to 620ish, go and do +7 or higher for all 8 timed (after tons of tuning) and gg. This can be done within 6 months!
That sounds more or less what I thought it would be and I’m glad to see someone who understands it better than I do offer an explanation.
To me it seems the same sort of conversation as asking why DPS players don’t run tanking trinkets. As an infinitely scaling piece of content, I’m sure there’s an M+ level where that conversation becomes reasonable, but it’s not a level the bulk of players have to worry about.
You joke but I don’t think that’s unreasonable. I have a couple qualms with Delves loot scaling but on the whole, Delves were meant to supplement the endgame, not replace it. There aren’t very many players who do one endgame pillar exclusively. Most do a mix of them to varying degrees. It really doesn’t matter where your gear comes from and it’s not unreasonable to expect most players to have a mix of gear from different sources. It’s all progression.
No I’m serious this is often my very relaxed approach honestly lol. I don’t care anywhere near as much as most wow players do in regards to speed.
For me Delves have been an excellent way to spend my WoW time outside of my guild’s scheduled raid/dungeon times. I hate running with PuGs so if I don’t have enough guildies available, I Delve. Its kept my gear far more up to date than it would usually be this early in the season, that’s for sure.
The defensive gain is usually not worth the loss of damage.
Utilizing your defensives and control better would be more of of an gain than farming a vers set
The only time I remember someone running vers sets for mplus was hunters in SL because their survivability was even worse than in DF.
Gone are the days of gearing up alts in mythic+ for those lower keys…game is so much more boring without it.
It’s not really the same to do heroic dungeons and that’s all the endgame casuals get unless they want to throw themselves into a +10 m0 which most of us do not. I was signaling the alarms about how difficult m0’s were and now we get threads about people not finding tanks or healers and that m5’s are just laughably overtuned garbage.
Blizz can justify it however they want but they destroyed lower keys because people found them fun
Simply not really true.
I don’t even think they run vers gear in MDI.
Well this argument is assuming an extreme level of M+. Mathematically speaking, there does come a point where unavoidable damage becomes unsurvivable even through your best defensives. We’re talking a level so high thought that it’s more of a novelty than a practicality. There’s no reason to entertain the idea seriously if your goal isn’t to literally find the mathematically highest possible key you can survive.
Well this argument is assuming an extreme level of M+. Mathematically speaking
While the argument is true at that point it’s being made in bad faith as evidence someone saying stacking vers for zeros is a good idea.
Blizz can justify it however they want but they destroyed lower keys because people found them fun
These keys presented almost no challenge at all for anyone that played the game. The devs wanted to reign in the easy loot a little bit, hence the change.
Look at that….NW and City of Threads nerfs. Hmm…properly tuned dungeons wouldn’t be getting nerfed.
Well telling people to stack Verse is wildly silly. This isn’t Player Vs player. 90% of the damage you take in M+ is avoidable unless you are the tank. Telling someone to stack a pretty much useless stat when compared to Crit/Haste/Mast in PvE is a bit goofy.
Dungeon knowledge+ not standing in bad is always king when it comes to surviving. That 1.6 million hit? Yeah that was likely a cast getting off.
Interesting that all of the people saying things were perfectly balanced didn’t want to weigh in on those nerfs.
Not a fan of nerfs in general.
It has multiple difficulties, do something on a lower one.
Are your party members using defensives? Tank should always have their active mitigation up and possibly a CD if they know the specific pack you’re on can hit hard.
It’s makes a huge difference in how difficult it is to keep them healed