I love the Dracthyr as they are and really loving playing one. I’m actually having fun again since Shadowlands was about 6 months in.
I don’t know if it was “didn’t want to” or “couldn’t get it done in time” but you’re right that there’s no lore reason to limit the specs to two.
To be fair you could do a caster tank.
For a brief glorious moment on a PTR during Cata, we even had one of those.
No worries, they won’t cave in. I’m glad it’s a pure caster
It’d be neat if instead of baking it into the “hero class” that seems well defined as that one thing, they just make Drakonid/Dragonspawn into the other classes, if they choose to pursue more of this theme. Unlikely though. Never saw Ogres, murlocs, naga, arakkoa…
They’d really have to completely revamp nearly every way combat works for caster tanks to really be a thing.
Off topic, but I honestly think there is room for Necromancers, obviously based on Maldraxxus, a combination of the houses for the 3 specs. (House of Plagues, Constructs and Rituals)
They had Unique visuals, abilities and Necromancy, Anima spells, didn’t at all tread on Death Knights, was a caster through and through but I guess Blizzard just lacks that imagination .
I feel like the first part of the sentence and the second part of the sentence hilariously contradicts.
If the first part of the sentence is correct, then they obviously do not lack imagination.
If the second part of the sentence is correct, then the first cant.
So…more than likely. They just specifically dont want necromancers atm.
Not really considering Dark Apothesis got Warlocks like 75% of the way there, and most of the remaining issues were balance issues that Blizzard intentionally didn’t fix because they didn’t actually intend Warlocks to be dedicated tanks.
It would obviously be a very different style of caster from a traditional DPS caster, but I don’t think that’s a bad thing either.
I understand the confusion after re reading what I wrote , I meant the imagination to create and implement the abilities into a playable class and specs.
They have all the necessary abilities, animations and amazing unique skills all done right there infront of them, even the lore realistically. I meant imagination to create the class and specs.
But I do get what you mean, sorry I’m quickly typing on my phone while doing errands.
If you can tank from ranged. Then yes.
Combat has to be completely redone.
If you are tanking as a caster in melee range. Then. I don’t really find that relevant.
“I am a caster tank, I just use an ability where I melee like any other tank”. You are just another tank at that point.
Its all good. But I was more meaning to imply that yes, they obviously could. But I think its more that they specifically dont. They aren’t doing it because they lack the imagination to create the class and spec. I believe they honestly do not want a necromancer in WoW.
While it could still be different. Thematically, it would still be really close to options we have available.
I say this as a person that automatically plays any necromancer in any game I see. And would 100% play one in WoW. I just more think its a decision not to, vs inability to create it.
That being said. A necromancer instead of, say, evoker. Would start to just get overwhelming in how all the new classes would be trying to out-edgy the other new classes.
Death Knight, Demon Hunter, Necromancer.
Well caster does not inherently mean ranged. They would be a caster tank, they just would not be a ranged tank because yes that is significantly more messy to do when the majority of raid bosses are melee attackers.
That said, they certainly could be more capable of holding threat from a distance than other tanks. It just wouldn’t be relevant in 100% of boss fights.
I’m also not saying they get actual melee abilities. I’m not suggesting a Paladin where they have a few spells but the tanks just use melee attacks with fancy spell effects tied to them.
A mage doesn’t stop being a caster just because they’re casting fireball within melee range of something.
Haven’t on forums for a few days so I’ll ask succinctly.
How would allowing a race that we already know has non Evokers in its midst to have more classes accessible and thus allow players of all roles to cover them, be in anyway equal to asking for or allowing a Class that only has 2 race options available even in Lore as far as I know get more races added?
Hilarious to see a caster complaining about melee getting everything.
Why do we need more tank specs? We have the same number of tanks and healers and healers don’t have the same problems with player interest that tanks have. Heck, 2 of the healers are the same darn class, so if anything there’s less choice in healers.
Adding DK’s didn’t fix the tank shortage (and they had multiple tank specs). Adding Monks didn’t fix the tank shortage. Adding DH didn’t fix the tank shortage. Why on earth would Evoker be any different?
Yeah its really weirdly put.
Like. I wanna agree with the over all premise of the post. But the title made me giggle.
Because people will always find a round-about matter of using it to justify their wants & means – Somethings however, give more providable of ammo to the ‘push’ they desire.
So if they always do it, then it will continue to happen regardless, so it doesn’t make anymore difference than Tauren rogues did to the argument.
necromancers are so cool! sigh i wish we had them. i know locks are kinda like them but necros are more beefy with a shield and stuff. it’s cool.
plus the xmog options!
That’s kind of one the purposes of forums though … To discuss ideas, along with those people DON’T want to happen.