@Anyone that says Sharding is not noticeable

Agreed! So blizzard, who is using a more advanced version should be able to do better!

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Thatā€™s not choosing a direction.

What I am betting we will end up seeing happen with sharding is the caps will increase over time.

So if each shard is set to 15 people per shard. A month down the road it will bump up to 50. Feel free to insert your own guesses on the actual numbers. I randomly selected 15 and 50.

High caps on sharding will be the Blizzard equivalent of ā€œnot using itā€.

Technically speaking itā€™s a reverse engineered server.

If it were a true emulated server, that would make Blizzard look even worse. Emulation is very resource intensive.

Though I have every faith in Blizzard to be able to come up with a setup thatā€™s stable for Vanilla era server populations.

We donā€™t even know what kind of hardware their cloud is being run on. All we know is theyā€™re using cloud server architecture just like every other MMO on the market.

Does anybody have the statement from Blizzard on this one?

Because I legitimately canā€™t find any official announcement about them using cloud servers.

Theyā€™ve casually mentioned it in the past. It was never a formal announcement.

Does anybody have a link to any posts, though?

Iā€™m not saying they arenā€™t using it, but I canā€™t find ANY mention of Blizzard using cloud servers.

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I really do not think that helps your case, snookums.

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Honestly then i donā€™t know what to tell ya, we do know hardware was much more expensive back then, then it is now. I think Blizzard can do better then a bunch of community made servers (Edited Mangos etc.) But, if you do not donā€™t know what to tell ya,

Also do you have the Sub numbers for ESO swtor? Iā€™m lookin around and canā€™t really find them myself, I know ESO isnā€™t past 2-3mil, and SWTOR is no way past 1mil with F2p.

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I do wish you people would stop thinking Iā€™m somehow for sharding just because Iā€™m defending it. Iā€™d prefer NOT sharding but if itā€™s legitimately the only means Blizzard has available to them to mitigate bad launches or the massive population drop-off thatā€™s inevitably going to happen AFTER launch, as seems likely, then Iā€™d rather take my chances with it than fall victim to server merges and CRZ.

Thatā€™s almost exactly the same reaction I had. It felt like Vanilla and then suddenly, BAMā€¦sucked right out of the experience. All the negativity I have towards the Current game came right back to mind. Justified or not the feeling was that suddenly Iā€™m playing BfA with some cheap parlor tricks to look like Vanilla. The types of things that create those impressions have no place in Classic.

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They for sure have. I canā€™t remember where it was referenced but it was an announcement when they were describing their new server structure, Iā€™ll try to find it.

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You need to brush up on your Blizzardese. They picked a direction.

If I ever personally came across sharding in the demo I donā€™t remember. All I know is I was enjoying the demo far more than I was enjoying retail and for some reason that meant I tried NOT to play the demo too much for fear of spoiling myself before the launch. I didnā€™t want to get tired of Westfall before the game was even out.

Iā€™m not saying you are, i just think Blizzard can do it without sharding, i always give people the benifit of the doubt, and clearly youā€™re from an RP realm which doesnā€™t have sharding. I mean Moonguard alliance can pack up zones EZ same with WRA You remember the whole Yearly Argent Event they do in icecrown.

I mean do we have proof? (Not you in general but anyone.) That World of warcraft modified client can not run without sharding? I DO think itā€™s something can turn off much like LFG That UI etc, the Demo did it no? Iā€™m sure they can do sharding as well if they choose too.

Honestly population from retailers WILL drop off no matter what, server bloat is going to happen, we canā€™t fight that itā€™s why we should have server mergesā€¦ Or as i said, get something to you knowā€¦ Pull the Retail player base attention away for a bit, so those who only want to play classic will do it, and it wonā€™t be a mass pool of two different player bases trying to get into one game, and just have one after say a week and another after say another week, How long do content patches last? About a month no? thatā€™s more then enough time.

Edit: Sorry phone auto correct is making me repeat myself?

Server merges are an even worse option. Merging servers kills a community even faster and harder than sharding ever did, or will.

Care to answer any of my other questions in my wall of text there chiefā€¦? While i do agree merges are bad, i feel sharding is worse.

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One thought on how Blizzard can stem off some tourists is to do open weekends.

Starting - NOW - of course.

Let people tour the game. Hit that magic ā€œI quitā€ level. Then at launch we wonā€™t see so many tourists

I think the biggest problem is, or at least what everyone is talking about is the start of the game. Mostly the first week, Itā€™d be better to have the Classic player base get the head start, and not be allowed to make any alts just one toon.

The problem is with Pro sharders is that they donā€™t see how bad it will effect later in the game and so on.

That is assuming your post isnā€™t satire, which i think it is.