@Anyone that says Sharding is not noticeable

It is exactly this type of mind set that enables blizzard to get away with so much.

If i said i was going to do one thing, and then did another, most people would consider me to have lied.

so when Blizzard says “we are going to use sharding only in current content on rp servers” and then enables it in old content too, most people consider that a lie.
so when Blizzard says “we are only going to use sharding as needed”, and then enables it 100% of the time, that to most people would be considered a lie.
so when blizzard says “we are not going to use sharding in classic” and then later plans on using it at launch, that to most people, would be considered a lie.

so why in gods green earth should I, or anyone else for that matter, trust blizzard when it comes to sharding?

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Do you even know WHY they changed their minds? Or are you just miffed for the sake of being miffed?

i understand why they changed their mind. that does not mean i want to give them any more leeway on the subject matter. if you cannot understand why people are up in arms about a system that blizzard has literally lied about multiple times, then maybe you are the one who is stubborn as a bull.

can you 100% guarantee that blizzard will stick true to their word and remove sharding and limit it only to use in the 1-10 zones they advertised at blizzcon?

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Blizzard has literally been quoted as saying they don’t care if classic has tens or tens of thousands of players. While this absolutely will be a profitable endeavor for blizzard, this is not intended to be a flagship long term money maker. It’s also why subs are shared with BFA.

You keep dismissing the TBC and wrath launches. Really? I’m pretty sure they didn’t shard hellfire peninsula that week and the game still happened.

Also think using 1.5 million based on pserver population is rough guesswork at best. There’s no good way to predict how many of those subs will come to classic, or how accurate that number even is.

Blizzard has said they’re going to do one thing and did something entirely different when it comes to sharding.

Call it whatever you want, but it’s not unreasonable to not want the system they keep promising is only temporary and then not removing later on.

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You’re right, I am stubborn. I don’t know very many people that aren’t and yet we all call each other on it… interesting…

Regardless, I understand the principle behind being upset over perceived dishonesty. But, speaking as someone in the customer service field who has to deal with unrealistic expectations on a daily basis, I can’t help but sympathize with Blizzard as well.

No, I cannot 100% guarantee they will “stick true to their word.” I also cannot guarantee they won’t. Neither can you. Not 100%, anyway.

I’d be perfectly happy in a world without sharding, but only if not having sharding was somehow beneficial to the game. I don’t see any real benefit to not having it beyond a vocal minority’s desire to relive their broken launch day memories to the letter.

Even if that system is ultimately healthier for the game?

It’s not healthier for server communities, which is exactly why RP servers didn’t want it.

Plus there is the whole “said they would do one thing, then did something else without telling us”.

That’s not the sort of action that builds trust.

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Again go back to bfa please

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This is the biggest Blizzard response to sharding on RP realms that I can find:

Could you point out the multiple lies for me? Or provide the statements from Blizzard that have you believing they’ve lied multiples times, with proof beyond just your own word of their statements being lies?

They even said sharding would still occasionally happen elsewhere as needed just to facilitate core gameplay. THAT’S interesting.

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Honestly, with how many servers there’s going to be ( At least more then 20, counting the demo.) 1.12 also has dynamic respawns, so i do think Sharding is unneeded and they’re just trying to appease the retail player base.

Once you move out of the 1-5 zones you have A LOT of space, and this is some one who played on server launch BC launch day, and P server launch, it really isn’t as insane as people make it out to be, more tedious yes but never unplayable unless you’re again TRYING to do that cactus or milly quest, why not just group up and go grind a bit?

There are ways around it, i think if people focused more on that we wouldn’t even neeed to bring up sharding. I really don’t think Blizzard will remove sharding once it is in, I mean how did REAL vanilla wow launch survive without sharding constant DC’s 300 MS lag spikes bugs Que times and so on? Magic?!

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Considering Vanilla was the only decent MMO option at the time for the casual player, I guess people decided to just soldier through it. WoW has far more competition now than it did back then.

Wait, with who? What games are out now that it’s honestly fighting for? Also back then, it was quite a good amount of money to keep playing the game, so if ANYTHING if it’s so bad people wouldn’t play it at all

ESO. TOR. STO. LOTRO. Those are the big ones I can think of, though I guess LOTRO isn’t really “big” anymore.

ESO TOR LOTRO, are in no way close to what Vanilla wow is by itself, maybe for BFA but even then, it’s obvious Retail wow still trumps them even with Unknown sub count.

There’s plently of way’s to get around sharding at LAUNCH day, remember only for the first few weeks will this be bothersome to people, so instead why not just make time another day IF YOU CANT handle fighting over mobs? Or better yet, get blizzard to release a content patch on the same day, so retailers won’t feel the need to try out classic?

Because it’s not just about fighting over mobs? It’s also about server stability.

If a bunch of french kids can honestly do it, why can’t blizzard? Looks stable to me. Hell, Northdale or Elysium got a 20k server and it was pretty stable.

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I love it when I’m leveling and killing an elite mob with someone while ungrouped, then I’m suddenly sharded away when it’s nearly dead and have to solo them myself from full health with nobody else around to help since the mobs reset…

Quite a few reasons. Chief among them being it’s not being run on an EMULATED SERVER.