in other MMOs, there’s a common debate regarding earning per hour vs fun per hour. Some people play those games as a job to earn enough to play the game for free and don’t seem to enjoy the money-earning content of the game, but the overall playerbases instead pay a monthly sub and focus on fun per hour- doing exactly the content they find fun for the most amount of their play time. It’s cost trade off but it’s worth it there for most and they tend to be happy with the situation.
It’s not a conversation that is had in WoW. Fun per Hour is a non-existent metric. the lifers here seem to accept it’s a paid sub AND a job, full of content you don’t enjoy that you have to do for the fleeting moments you do.
I don’t understand why they can’t just give Brann a seasonal level cap and let people grind him to that season’s cap however they want. Then increase the cap each season etc. And maybe incorporate catch up leveling for people who skip/miss a season. That way people don’t feel like they are missing out by not doing every bountiful delve every day. I figured Brann would work similarly to the box in torghast or the research in horrific visions. Not sure why you guys are going this route now.
Whoever is making these kinds of changes don’t think about the time it takes to complete the rep grind some people has jobs and family. They don’t. have the time to waste doing this!