Why does every spell unholy casts feel SO bad. Its like having old crusader strike on ret but its EVERY button. Pretty much all rotational spells on unholy just feel bad in single target. Scourge strike does so little damage and festering strike is worthless as well.
In my sims, festering strike composed 2.7% of my damage. Doesn’t that seem WAY off what a main ability should be contributing to the total damage? You could DOUBLE its damage and it would be like getting a nice ring upgrade.
Death coil does around 10% of the damage comparatively but would feel better doing more damage but costing more as well like in wrath of the lich king (it costed 40 instead of 30 on retail.)
Our rotational buttons absolutely need some love tuning wise. I’d gladly take a slight tone down on our ridiculous 3 minute slamjam window to not do tank damage in between.
PvP is in a similar boat, where our mediocre damage is split between way too many sources to ever make individual casts feel impactful. (Necrotic Strike returning would fix this wink wink).
As someone whos doing enhance and unholy in m+ and pvp, unholy feels amazing. The top comps ran with an unholy pulling godly dps in the m+ today.
I get that our ST is trash if youre not in burst window, but sadly thats the class. High burst and insane aoe. Other classes filling the niche are in the same boat- monk being one of them. Idk. I like it how it is. I hit 1900 in no time pvp being relatively undergeared compared to most. (Couldve climbed higher but just wanted to unlock the skin)
Even so in m+ when i burst on bosses im pulling top. Its all about cd management and we have low cd burst windows a lot.
This isn’t about the actual damage the class deals, its more about HOW it does damage.
As an aside unholy is apparently 30% behind the median damage next patch considering the puzzle box is still bis and you can no longer get it at a high ilvl.
Back on topic, I’m talking more about the actual feel and impact of skills. I will not talk on pvp as I do not have the experience to back it up, but in PVE the WAY unholy does damage is really sad. If you look at sims you will see dps spike to 200-300k then fall to 20-30k. Having a 10 times damage differential is not healthy in my eyes for a class. The general use experience for unholy is not good, (a casual player will not pop gargoyle on a buffalo questing) and I think a lot of this has to do with so little of the damage being in used main abilities.
Yea its mostly on the single target front where I think the spec kind of falls apart. Taeznak has an incredible post detailing the specifics of the death of the viability of unholy next patch but I feel like the actual skills themselves just feel so bad from a non numerical point.
His point on unholy having to hyperspecialize is so true though.
The real problem for me (not a serious UH player), is the CDs. I really shouldn’t have to have 3-4 CDs (and a macro to pop 3 at a time) just to start popping off.
The specs are balanced around their entire toolkit, so Blizzard can just eliminate some of the CDs and bake more upfront damage into the spells.
It’s real annoying to play compared to other specs.
I mean, people said unholy is unviable this season and FOTM rerolled to other classes like DH and ret. I get it.
I played on PTR and the damage in M+ is definitely viable. Wow devs want classes to be hyper specialized.
I do wish they would remove button bloat and stop with us having to juggle 6 different CDs constantly. Boost overall damage, take away some of the fluff and call it a good one.
I could live without slappy hands, I did so for 15 years.
I get what you mean and for me I would like my regular abilities to hit a lot harder and have the our cooldowns damage reduced
I think the problem is that if I remember right we had decent strikes and our dots did like laughable damage so they buffed them till we were dot spec mostly with strikes which don’t really do much.
I get that finding a balance is hard I’m just glad this blizzard is trying still
Not trying to rating shame but as RSS is so insanely inflated this ssn that it’s a bad argument to use as 1900 isn’t a giant achievement right now. Looking in comparison you’re sub 1200 with a negative win/rate in 3s.
RSS is putting people at their all time high CR by an extensive amount, so using this to argue a state of a class generally only works the other way around (asking for nerfs). Like all these ret paladins who were normally life long rivals breaking 3k this season
Unholy is pretty meh right now. Was much better in 10.0.5
Oh and before anyone tries to “Nu uh” me about the CR comment, theres a reason why RSS is about to get its MMR nuked come ssn 2. Arena is Deflated
So you take 3 words out of an entire two paragraphs? My dk isnt even full pvp gear, and i used him to screw off in 2s and 3s with friends typically in green crafted pvp or in blues at most just to get a weekly box on alts. Idgaf about swinging ego past unlocking the skins.
The damage is there. MDI showed it. Our survivability is lacking in pvp. Dk was redesigned to be a combination of pet class and some wierd disease bursting archetype. Our damage doesnt come from one source but from diseases, pet, popping wounds, etc. So of course scourge strike is going to feel weak when its used to pop a pustule, it increases dot damage, and generates RP.
Frost on the otherhand, which is supposed to be a strike based build (oblit and fs) feels weak af.
I do think blizz was trying to get too creative with specs and dropped the ball tremendously, but UHdk, much like monk is hyperspecalized into being an AOE monster, which means they need to be lacking somewhere, and ST is it
TBH that more reads like the other brackets will be more inflated because nuking SS does not solve the issue spoken of there of 3s and 2s being INCREDIBLY deflated.
Boxing unholy into the “ST” spec isn’t something you can really say when its most known for having insane burst and the best mass aoe in the game. The issue in this thread is about pve, pvp has different tuning already. In pve festering strike composes around 2% of your single target damage which, quite frankly, is pathetic for a main spell.
Unholy isnt about ST. I dont know how it could be when it was taken in the MDI specifically for its aoe and the pulls they were doing. +23 mass pulling with a boss in there and aoeing everything. Everything was melting including the bosses resulting in a 13 minute run.
If it was ST they wouldnt have taken unholy and would have opted for something else entirely.
Read the context of my response. The guy is claiming Frost is the ST spec & Unholy is the cleave spec. The specs were already placed in a “box” by the individual.
BOS being Frosts meta for how many expansions now doesn’t tick the box of frost being the ST spec, especially when Unholy outperforms it on bosses - Then when it relates to PvP Frost is the cleave setup spec…so /shrug.
Not once have I claimed neither spec’s can’t do the other, but when the individual I’m responding to does, I’m going to keep it within the same context. So reply to him, not me. lmao
So you are telling me that the solution to 3s being deflated and causing the issue of no one able to get the glad mount which is NOT % based and is a flat rating (wins above 2400) is not to increase inflation in 3s and solve the issue temporarily (instead of just getting more to play it) but actually to nuke SS and solve nothing?
Regardless, on the topic of the post. The specs really need a hard look by the team in pve. Both rely FAR too much on burst windows which results in the actual pressed skills doing awful damage 80% of the time. Even in PVP pillar being the only damage window is terrible design, it shouldn’t be a 5x multipler on oblit damage and it needs to meet in the middle in cds and out of cds.
Unh is in a much more dire situation next patch in pve with not being the PI target anymore as well as losing puzzle box which accounts for 15% of their OVERALL damage (read taeznak’s posts on this titled Unholy in 10.1 it is a depressing read). Unh will not only FEEL bad but also perform awfully in pve.
I will defer to others on pvp balancing for dk because I do not play it there, my point on pillar is just that the damage swing is WAY out of control and feels bad.