You’re reaching too hard here. I’ve talked about none of that in this thread.
A) The individual I replied to said the spec is fine because he “reached 1900”, which was his all time high for DK that he’s ever achieved - by roughly 400cr.
B) I targeted that because using RSS rating to justify a spec being “fine” right now is a bad argument due to how ridiculously inflated RSS is, backing that up with a link showing even blizzard recognizes it AND his 3s rating. Thus challenging the argument of “spec is fine, I hit X rating in RSS”
Like the Elite set & PvP enchant are completely free right now, that’s how insane the inflation is where literally someone who could never achieve these rewards in the past, can all of a sudden hit them without an issue overnight. We can’t use that individual as a benchmark of a class performance unless we’re taking it from the top of the ladder (like my example of life long Rival Ret paladins breaking 3kcr this season)
AND pvp. Currently the Tier set doesn’t even work for Unholy bc it only impacts Army & not Abom. So not only we have to spec into a dead talent for PvP but then (if they fix this) autolock ourselves into a pvp talent just to gain the tier set lmao
Not reaching just trying to understand, I do agree 1800 is pretty meaningless, even If its something that was relatively accessible before as well (which is good as a motivator for new pvp players). Thank you for explaining it all in one block what you were trying to say here.
I totally agree about PVP needing a look as well. These 2 specs deserve the level of love that ret got in the rework and I think honestly have a lot of the same issues. Crusader strike and generators on ret felt AWFUL before the rework and a big issue they had was stacking modifiers (now they are just passive and overtuned in pvp, blessing of dawn has got to go).
I would really love seeing a world where frost strike and death coil dont do peanut damage and that scourge strike and oblit are threatening abilities out of cds.
To put it in perspective, 1800 wasn’t even the median during SL S2, which was one of the most inflated 3s season, ever, until the end of the season. Rated Solo Shuffle broke that median this season back in December.
While I’m happy rewards are more accessible, I think they need to look at either raising the rating requirement in RSS for these rewards or (and the option I’d prefer) add MORE rewards into PvP at the lower ratings while boosting up the Elite set and Enchant requirement. Elite sets don’t feel elite when all you need to do is press Q and you attain it, essentially, lol.
I’m really concerned about the direction DK is going in (more so unholy) for pvp in 10.1. We already auto lock Necrotic Wounds, but having to auto lock Abom to gain the tier set as well really hampers the flexibility, especially when they’re looking at adding new PvP talents.
It would be amazing if they made Army of the Dead a choice node between that & Abom.
Maybe my perspective is a bit warped on that. I generally thought it was pretty achievable. I do think the set is a great motivator though as a side note. The set at 2k in legion is what spurred me to really get into pvp and “git gud” enough to get it. (obviously not good compared to 2400 + players but you get it).
I don’t think they should worry about ease of getting that set I’d rather just see better rewards higher than that and keep elite set at 1800. Tmog is the main motivator for most people and other rewards will not motivate them. I know it wouldn’t motivate me or anyone else I know.
And yea on unh, I really think they need a massive shake up. When I think unh from a design stand point I think unhealable pressure through rotting and disease while pushing 1 target down harder with big strikes. It doesn’t really meet the big strikes category even if the pressure has been there a couple times over the last few years.
(Personally on the topic of sets I wouldn’t even care if people could get past elite sets I have, I think it working like the vicious saddle token would be interesting with getting 1 set a season so you can either get current or a past one but never truly get them all. But this way you could get specific ones you want even if the token required 2100 for past sets or something)
It is for those who generally participate frequently in PvP. The Median takes into account all players over x amount of games played (forgot what x was for those stats)
Yeah I’ve liked this idea and thought this way before too. Still would keep the “exclusivity” on the sets as essentially you’d be giving up 1 season for another which I think is a fair compromise…That and I really want to get the Elite Primal Gladiator set. Boy do I wish I was a PvPer back then.
Necrotic wounds were very impactful at launch, nearly all our globals were. The steady nerfs crushed the spec. PVE I can’t speak too but it looks like we’re propped up by puzzle box.
This issue is a weird one, Necrotic Wounds/DoT damage made our other abilities good in arena because they were actually good. Now that’s a lot less the case so we really notice our lack of per global damage in pvp. As they nerfed necrotic strike the real answer would have been to buff damage globally by the same percentage they were nerfing necroic plus 2% (off the top of my head) and giving us full 14s duration on VP when talented into Ebon Fever. They could also bring necrotic wounds up to 6-8% and re buff plague, considering plague damage is divided by 3 to 10+ in rbg.
The team wanted us bad in arena, we’re bad. Don’t think the upcoming hotfixes will make much of a difference to be honest b/c no one is dying to clawing spam and a drunk 3 year old can deal with gargoyle if it decides to hit the right target in the first place.
Ah I’ve been misunderstood sorry, I was referring to the now-removed ability Necrotic Strike that applied a healing absorb on the target, not Necrotic Wounds.
As much as I love(d) the disease focused build, how easy it was to cleave with it was always going to be the subject of ire from blizzard, and unlike Demo or BM, all of our pet damage is entirely focused into cooldowns. That’s why I’m on the Necrotic Strike advocacy train: impactful single target rotational damage! Every iteration where it was viable in the past was so god damn fun. Not to mention, since it’s just functionally limited damage, it can be tuned to feel impactful without having to gut the rest of our damage profile. Bonus points if they have it actually scale with attack power and then you get to play around with festermight windows oh baby.
Is that true? I’ve never seen a tooltip or change that’s mentioned that and I study patch notes and hotfixes like a massive nerd, I vaguely recall a change like that happening to epidemic but not outbreak/VP. Would love a source on that to make me feel like an idiot.
Honestly necrotic wounds (not strike) really should be our niche in arena, an MS that stacks with another MS should be a ridiculously powerful effect. I can imagine making it powerful enough to carry our class would be super unfun to play against though, healing through 2xMS and dampening is already a nightmare. If only there were something to define our damage profile with that was unique and unproblematic (see spiel 2 paragraphs up).
You obviously don’t understand why Unholy was high dps in MDI. And that’s okay, I’ll explain it to you.
Anything with uncapped aoe is going to pop off in MDI because they are pulling 30 mobs onto a boss, using list “possibly a PI” and going HAM.
You and I don’t play that game. We pull at most 15 mobs at a time and never onto a boss. This is the same reason you would see Destro locks last expansion that appeared to be “bad”. Those aren’t bad players, they just didn’t have enough mobs to hit.
Our meta and MDI meta are not the same. Believe it or not, ret pally is probably meta in a normal group pulling at most 10 mobs or less up to a +20 key.
So, if you’re going to run with pugs, and < or = +21…. I’d pick, WW monk, enhance shaman, outlaw rogue, ret pally or fury warrior for a melee class. Those classes have good on demand burst, but some are better than others on boss dmg.
What I mean is that your disease damage on details for example should be divided among the number of targets available because you’d have them up on all of them. I don’t mean there is a mechanic nerfing them.
Also our VP lasts 6 or 7 seconds in PvP, so that’s not super easy to manage while bursting wounds applying wounds and using chains.
People have gotten better at not stacking as well, at the beginning of the expac all the in experienced arena players in solo 95% roughly would literally stack up on eachother and sit in aoe and just get destroyed.
The devs should never have started balancing around people that don’t know the game or know how to use cooldowns or know when to break off an attack.