Any veterans find hunters more boring than ever?

I wish this was the case. At least I could go somewhere and play my favorite class/spec. The SV I loved was not the Classic hunter. It didn’t come until late TBC/early Wrath when I finally got past all the Huntard comments and rolled one for myself. It became my main for the next decade.

Eh, if you wanted to just exist in raids you had a 3 button rotation, not including tranq shot. If you we’re trying to get the most out of your class and be a parse lord your stutter stepping and weaving raptor strikes.

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Hoping Hunter can be brought somewhat back to its robust utility toolkit that it used to have. We need some of those abilities-moved-to-talents to be baseline again.

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It used to be the sparrow out of the bunch, giving unique utility and having even more unique movement.

Im not a veteran by any stretch of the imagination, but yeah…it took me just a few months of playing BM here and there to get bored with it.
I like SV with Butchery because I feel more able to get into the melee and at least keep myself busy.

I also love the short CD on the interrupt with SV.

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Now if only they’d let hunter use Voidwalker.
My hunter pet wets itself if more than one or two enemies come running.

I found a big difference in my Hunter(BM at the time) when 8.3 hit, such as my OP build just not delivering like it used to and my pet feeling squishier, though not as bad as I hear other Hunter describing their situations.

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crit dance of death build is super fun.

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I used one that was jacked on Mastery and Crit and though underrated, was great and fun for me

BM is nice specially if you are eng and well as a veteran hunter you should be eng anyway.

As an eng BM hunter you can

  1. brez
  2. provide repair (doable in combat)
  3. bother other players by swapblasting them on the run back after a wipe
  4. heal others and dispel with your exotic pet or hero and dispel with another pet
  5. have access to a very good stun
  6. dps while moving
  7. do good aoe and great single target dps with the same spec, essence and azerite traits which is a big plus for mythic+ dungeons
  8. you can agro and FD to help skip a group of adds guarding an obelisk

With lot of crit BM is fun to play. Is it broken? yeah kind of i don’t think they designed the spec to be player with that much crit. You can basically have BW up between 50 and 60% of the time and multidots with BS. You can keep Frenzy up 100% for a very long boss fight.

The other two specs are trash (oh! oh! i’ll get lot of hate from fellow MM). On RaiderIO I’m ranked 238th BM hunter on my server. I’m ranked 248th hunter (all specs) on my server. That means there’s 237 BM hunters in front of my and only 10 of the two other specs.

MM is trash. No utility. Must be played to perfection to just do as much as BM. Aoe limited to 5 targets. Etc etc etc it’s trash and has been trash for a while. The guy who design this spec is bad and should be fired asap.

Survival can be fun to play. But the last time i checked the tier 7 talents were problematic. BOP depends on cooldown/talents and WI is very rng. I tried the spec for a while and i liked it but i preferred WI and i felt it was too RNG. Would be more fun if we could decide which bomb to use instead of it being RNG. There’s also the problem of it being a melee spec and well i’d rather have a rogue or warrior in my group than a huntard survival thinking it’s a melee spec because he got parry and counterattack … oh! wait …

At the end of the day BM is nice and a good spec to have in your raid and even mythic+ specially if he is eng. it’s a versatile spec able to dispel, off heal others a bit, lot of survivability and a good stun (and brez providing he is eng). But the other two specs if i was a leader i would avoid if possible personally.

I played MM exclusively for a long while. I’m still a MM in my heart. But the spec is trash and while it doesn’t need an overhaul it needs some serious fixing. It’s a shell of what it used to be. You’re basically not rewarded for playing an harder spec than BM. You’ll shine on some fights but overall you’ll have to work hard for your gain. MM used to rewards you for playing it perfectly. Now you can just pretend to be as good as others while suffering. The last time i played it was in King’s Rest +15 tyrannical. I cried so much on the last 2 bosses i did not play MM again since then. And it’s coming from someone who played MM when you could not auto attack while moving and had a dead zone.

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I agree with that. I loved MM in ICC too once you were AP capped. But yeah Cataclysm hunter was fun. Both surv and MM were fun to play and viable. It was okay in HFC too but only because of the tier bonus.

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This isn’t even being all-too-commonly done right now in Classic when people know it leads to better DPS, much less back in the actual Classic when it was not as clear. Also pretty much nothing in Classic is a particularly tough DPS check so it’s misrepresentative to say Hunters needed to do it to exist in raids.
If you wanted to be a “parse lord” you were also feigning out mid fight to change trinkets but no one would go around saying that was part of the routine Hunter gameplay.

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That’s wild because all the hunters in my guild do it.

ttps://classicwow.live/guides/1914/raptor-strike-and-you-a-detailed-analysis-and-guide-to-melee-weaving

there’s even guides on it.

We do this too.

So i guess… it’s more complex than you said it was?

We’re people really doing this back in 2004-2006?

The guy who wrote the guide you linked literally said:

How could you benefit from all of this if you spent all your time ranged? A fairly new concept was introduced a few years ago by a Hunter named Timecop (to my knowledge he was the first). This concept is called melee weaving.

I for sure didn’t, but I am now. You’re missing the point though. It was stated that the hunter rotation was two buttons. it’s not.

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The guide even links the WCL top 10 parses that have Raptor Strike. Right away you can see how strikingly few there are, and then when you look at the few existing parses many of them only have 1 Raptor Strike cast; hardly a rotational ability. The majority of top-parsing Hunters on Classic have their primary sources of damage as Aimed Shot, Auto Shot, Multi-Shot, and pet damage, with no Raptor Strike of melee. So it is accurate to say that the standard Hunter rotation is indeed 2 buttons and additional things like melee weaving are the exception and not the rule.

If this alleged 10% DPS boost is not being exercised by the best Hunters of Classic I think it’s safe to assume that it’s not something being commonly done by Classic Hunters in the broader playerbase.

I can imagine it being a little bit more popular in Molten Core, at least, when you didn’t have the +15 agility enchant to one-handers that makes dual-wielding significantly more appealing. But now BWL is out and to maximise your ranged damage you’re probably dual-wielding and that significantly decreases the value of melee weaving.

P.S. Sixx’s melee guide there is absurd at times. He opens by proclaiming a 10-15% damage boost before naming a bunch of things you need to do to get it to work (including significant changes to talent and gear choices) and a bunch of situations where it doesn’t work (e.g. high haste), then to demonstrate the potency of the tactic he picks three logs, all of which has the Hunter who is purely ranged winning, and “normalises” them until his own parses are winning. “Oh this one is only doing less DPS with melee weaving because of a couple unlucky dodges!” … um, yeah, that’s an unavoidable downside of melee weaving that can occur. He proclaims that many top parses are melee weaving and then links proof of the opposite.

And on live WoW you have trinkets and essences that need timing but they aren’t typically considered to be complexity offered by the class. It’s laudable how classic WoW offers these ways to add complexity but that doesn’t excuse the base class being so bare in PvP, especially when that “flex spot” in the rotation is as optional as can be given the generally low DPS requirements of everything in Classic. For the overwhelming majority of PvE Hunters in Classic their entire play experience is that Aimed Shot/Multi-Shot loop. I don’t think Blizzard specifically intended for it to end up that way at the time but it was the result of certain questionable design decisions like Auto Shot clipping, a very static ranged toolkit (no rotational buttons added by specs until WotLK), and multiple ranged spells and traps scaling of spell damage instead of attack power.

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I’m not talking about live wow. You said the rotation was two buttons. It’s not. You admitted yourself feign death trinket swapping exists, and raptor strike rotations exist. That’s the only thing I’m going to discuss.

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That statistic is for sure not right.

Play only WPvP here. I find Hunter super fun in WPvP with all the traps and snares, stealth and reveal, and utilizing different pets.

Nope
Love bm. Legion bm was much worse.