Another WoW Killer Falls. And One Overtakes WoW with Good Game Design And Thoughtful Developers

New World isn’t doing too good? Where did you hear that. Same sources that say wow has been dying for the last decade?

I think the only real comeback we’re ever going to see from mmos is some sort of really next-gen VR. But that’s way off in the future probably 20-30+ years from now.

I don’t care if it’s “handed out” to us. I want to collect the things we will fill it with. Those are the things we could earn the hard way.

If they would stop trying to show off the supreme development skills they are imagining they possess and just make a solid game without the silly, gimmicky, “we know better” nonsense, they might not gave to go whale fishing all the time to make up for lost revenue.

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Its 25% off right now.

People don’t want to say this, for some reason, but I dare say about 50% of FF14’s population or higher is playing Goldshire (and I don’t mean ganking or just chatting, yes you know what I’m talking about) and doing nothing but that.

Don’t get me wrong, that game seems to offer a great pve experience and storytelling, but the devs were smart enough to realize the potential of… uh, other activities and, from what I’ve seen on youtube it’s fair to say they have dedicated a LOT of effort into “facilitating” that kind of “gameplay”.

Wow graphics are purely meant to be part of a game, which is exactly what it is, FF14 is also a game but it deff has been tweaked into a nsfw game, it’s a big part of it’s current success and it’s sort of like cheating.

Ultimately the only Wow killer is Activision and the Sha of Greed in colab with a new group of devs who believe a college degree means they make make the best and flawless games, despite millions of players telling them some things are just not working fine.

Right. In this case it’s a rather slow and messy seppuku.

On the one hand, to revive WoW they would have to radically rethink it. On the other hand, if they took too long - it’s already very late - the playerbase will just permanently drift away, as is happening.

The housing is also a trap, if you ever want to take a decent break forget it if you have a personal home.

Plus they won’t hold on to your stuff for more than 30 days after they evict you so double the pressure. The digital items take up too much space you see.

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It was fun in beta, but fell apart at high levels and with all the bugs.

Able for Asmongold and other WoWplayers that’s participe in #quitwow trend to come to WoW that way.

For bad to worse, Japan GAMEs destroy American MMOs because they still have freedom when it comes to making video games yet.

You had to bring someone wine and cheese? FF14 sounds like a bunch of noobs. If it wants to get serious like WoW it would make you sift through poop at least once an expansion

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New World was fine, and there was a lot of hype. The issue is it didn’t know what it wanted to be, and somewhat failed in all aspects because they tried to do too much or too little in every area.

PvP is fine, but when you only have 3 abilities it’s pretty mundane and a lot of fights can come down to ‘who dodged at the right time’. When you compare it to other skilled-based pvp games like MOBAs or FPS, it was just lacking and the large-scale battles somewhat came down to “big group runs at other big group, hope you can kill 2 people before you die”.

The questing was fine too, even if it was generic. Can’t really do much else in regards to that, though I still think that Wildstar did ‘action-combat’ better with its telegraphed abilities (it just failed in other areas). There was however too much running around, poorly explained quests, odd scaling and insufficient variety.

The crafting was great too. The issue is, that for the vast majority of players looking for an MMO, it’s not what we want to do. It would have made for an amazing survival game without the combat. The issue is that I want to go out and do quests etc, but you reach a point where you need to go spend hours on levelling gathering/crafting skills or you won’t be able to do anything in the next zone.

For me the main issue was the lack of PvE, and like others said I think they would have benefited from another 12 months development. Bad idea to require an expensive crafted item to get into dungeons. Past the 1st one barely anyone was running them. There weren’t enough of them either. There needed to be 6+ levelling dungeons and quite a few more at max level, with a higher difficulty option.

All said and done though, I don’t think they lost any money on it. First MMO for them, and it sold really well. It doesn’t rely on subs, so they got their $. If they’re smart, they’ll work on a buttload more content and release it as a DLC or something.

Lol fair enough, its just people rave about the story in ffxiv, and sometimes it just doesn’t hold up is all.

I hope New World manages to fix their issues. I am glad that FF14 is doing well.

Wow needs the competition. The game has become stagnate and the story has fallen off a cliff. But I still love wow. I hope that is shakes wow to it’s foundations and comes back better than ever.

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ARR took me a while to work though. I’m told the xpacs are what is great. I’ll get there eventually i suppose.

It’s funny though, in WoW I have multiples of every class on both factions, have issues sticking to one class. Same in Guild Wars 2. In FF14 you only need 1 character to play everything and all I want to do is Dragoon.

Similar issue there, I have tons of alts for all classes in wow. In ffxiv, my inky character is a 60 white mage, he is also 35 war, but that’s the job I started as.

Sad attempt of advertising FF14. It’s not a good game either, but unlike new world it has it’s core audience.

The story is decent for a genre that generally has bad story, but it doesn’t really hold up to a good single player game’s story.

There are high points, but there are a lot of fetch quest/pointless delivery quests between them.

The problem with Final Fantasy is that most people don’t like it. You have to ask why and really, I think that it’s because it has a very different aesthetic that most people just reject outright except for a very weeb subset of the population.

Let me let you in on a dirty little secret: a game lives and dies by its aesthetic.

It’s the difference between someone who doesn’t look twice at something and someone who invests thousands of hours of their time into something. Good game design? That’s just a bonus—they’ll stay for that.

But if the aesthetic isn’t up to par? Most people won’t make it past the title. Final what? It’s a fact of life not just limited to games.

Listen, I think it’s fantastic that you have a game that has passionate developers and is trying to set the example as it were about what it means to be a good steward. But dare I say that to truly be a leader in this industry—to be the next “WoW"—it must be much more than that.

Let’s go back to 2008 for a second… there’s little me, and I remember I had three MMOs that I really got into at the time. They were: Maplestory, Runescape, and World of Warcraft.

I loved the fact that each of those were so different and unique in their own way. What each of those did, they did exceptionally well. Maplestory was sort of right on the cusp of like everything anime and this cutesy colorful Asian aesthetic. Runescape, as bad as people said its graphics were, we all knew that it was just right, and very much part of the appeal. And WoW, that’s when you were actually born into the epic adventure. I’m abbreviating here but I know firmly the feeling each of these games elicited and the impression it left in my heart.

The problem with Final Fantasy is, I think it’s confused on who or what it really wants to be. I feel like every time the topic of Final Fantasy comes up, its main selling point is how great and kind the developers are.

Here’s my theory about where things are headed. I think people desperately want to love WoW, but it’s a long distance relationship—a distance of about 15 years, give or take.

We see all the things that could be, all the WoW in UE5 videos, all the talk of what other games are doing. Everyone knows how much potential this game is sitting on—if it weren’t so we’d all be gone by now. But here we are because we know in our heart of hearts what this game actually is, how it’s absolutely captured us.

What they want, and have wanted for a very long time, is WoW 2.

But as of now is only a pipe dream.

This is the truth.

Hey…hey…remember when everyone said New World was going to kill WoW?

lol @ them