Ok, so what’s the fix? Don’t be part of the problem, be part of the solution. What’s your idea to “fix the game” because I don’t think you understand the herculean task your asking for.
An MMO being an online game means it will never be in a perfect state. There will literally always be balancing issues, but let’s hear your idea to fix this.
A spec isn’t “terrible” just because rank 1 tryhards aren’t playing it… People really need to get some perspective.
There’s >literally< always going to be that one spec that everyone thinks is so OMGWTFOP because all the top players are rerolling to it for whatever marginal advantage it actually gives them when they’re pushing bleeding edge content.
Everyone was freaking out about Resto Shaman at the start of the season, and now it’s crickets chirping. I’m not sure Disc was even buffed that much (outside of the Flash of Light change) between then and now.
Blood and brm still need more buffs to achieve their desired goal. They reduced tank self sustain but promised higher durability so tanks would bleed out slower but I don’t think they’ve found the right amount on that side yet. Blood still seems to have the problem where up until a certain point they’re just gods and then one toe over that line and they just explode. Brew keeps getting fixed in ptr/beta then nerfed before going live and waiting in the wings all season again, it’s kinda annoying. I love the way brew plays but I don’t enjoy being babysat by healers while other tanks hp bars don’t even move.
I don’t really know why our armour is so low either when every other tank is at like 80-110k armour and monk is at 35k.
Or why they took a hammer to our mastery and Dodge rates.
I wish brew was smoother while progressing, too. Low difficulty content and low gear you really struggle to get into red stagger (where everything starts coming together) and it’s not until you’re pushing hard content that you actually get to stretch your legs properly.
they spin a wheel and decide which tank will be meta, which tank will also be meta but not as strong and then which of the remaining 4 will be varying degrees of junk
Ok, cool, sounds like what they try to do. Admittedly not well, but they do try. But what happens when one spec gets buffed too hard, or another gets nerfed too hard? Then we are in the exact same situation we are now, with different classes.
Again, balancing issues will always be a part of MMO’s. It might be good for stretches, as it is now with lots of tanks being usable, more and more DPS with CC abilities that are good and healers carving their niche as M+ mainstays. This season was blown wide open compared to last season. So implementation of Hero Talents, new gear, profession stuff, has done a great job of balancing for now. Until, inevitably, next season something is introduced that someone will figure out how to exploit making certain classes OP, and we’re back to where we are now.
To be clear, I’m saying that balancing isn’t as big of a problem as most of us are making it out to be. Git gud with mechanics and you can time 7’s and get gilded crests and continue to increase your power. And that should be good enough, unless you want to push high keys in which case it’s time to reroll to one of the plethora of class options we have this season that are good in high keys.
While it would be nice if prot paladins did better, as a prot paladin that isn’t that good at the game, I almost timed my 1st 10 yesterday. This coming week, I think we’ll have it.
Top key players play warrior, play warrior.
Suddenly, shift to prot paladin who was shunned in the first weeks. Paladin will be strong until they re-release Aug, Bear becomes relevant for a week, then DH takes over for the rest of the expansion.
I mean they could just fix BDK and Brew. Bring baseline mitigation way the heck on up, drop self healing and stagger significantly. Then they still have a different playstyle from other tanks but aren’t invincible or paper (in the case of brew). It’s probably okay to at least homogenize on how tanky tanks are at a base, and then differentiate with utility, playstyle, and buffs.