Another m+ season with one tank insanely overperforming

It’s not about nerfing Ppal, no need for that. What we need is to make other tanks(especially undeperformers like Blood and Brew) not to look so pathetic compared to Ppal.

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Doesn’t matter what role you play, there will always be a meta. Some people live by the meta and it doesn’t matter what level of content you do. I’ve seen (hoping it was tongue in cheek), people asking for aug in a +2.

I’ve seen people demanding rshaman for +10s even though they already had 1-2 lust classes in the group and a mix of ranged/melee.

Meta is not the problem. The problem is that the gap between meta and non-meta is absurd. One tank, one healer will always shine in the current meta and will be better, that’s for sure, but can we make the gap between them and non-meta tanks\healers not that huge, it’s not that hard to do, one good proper balancing patch and there we go.

Your Pally does what now?

Design issue more than anything. Raw mitigation based tanks are always going to be better off once the difficulty scales high enough. In the case of DK, the 1 shot risk goes up massively along with the speed at which you must respond to any damage event on you. In the case of Brewmaster, you’re just missing the extra 3 or so charges of purifying brew you’d need to come close.

They nerfed the crap out of tanks and not surprisingly the two with shields/block, higher base mitigation, and strong mitigation cooldowns are beating the self healing/stagger options significantly. Bear being in a weird middle ground between the two camps as always.

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Protection Paladins are fine.
They weren’t until this patch.

And you know WHY they are OP? Or are you just going to repeat it without talking the reasons?

We are still here. They just keep ignoring the issues we want fixed and buff stuff we don’t need. We still are way too spiky in terms of damage, they actually made it worse with the tank changes. TLDR, you only play blood if you love the spec or are a hateful masochist who loves inflicting pain upon yourself.

Blood dk just needs to have an actual blood shield that works from mastery. Its current iteration is ok, but now that we can’t spam death strike, the shields are much farther in between which really hurts the survivability department. Also, I don’t know why blizzard won’t allow it, but we need a 1 min cd that gives us bone shield charges that isn’t dancing rune so we can start pulls without getting one tapped. Lastly, remove marrowrend, quite possibly the worst ability BDK possesses. Two runes, hardly any damage, and only 3 bone shield charges.

It doesn’t fix BDK, because it simply reduces drastically the value of death strike (the less damage you take the less you heal, and the lesser is your blood shield.

Funny you say that but every tank being used in MDI is a Vegence DH, I’ve only ever seen a Prot Pally once and a Prot warrior a few other times. Only ones I haven’t seen is bear and BM

That’s more to do with the absurdity of the MDI. It’s different than high key pushing, or low key struggles. They’re going for massive pulls, kiting sometimes, and being able to dump out copious amounts of damage in very short windows. Things like fiery brand spread, sigils, fel dev, and metamorphosis gain an awful lot of value in those scenarios. Sigil of silence too.

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Because these are 10 keys and VDH offers a the best mobility to group many packs together, great burst and short cds, plus cheat death.

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If were talking about keys levels in general, every tank is fine in them. Only one that seems to be falling behind a bit is the brewmaster monks

That was my point really – BDK isn’t going to be as good as the prot paladin or prot warrior with it’s current design. The value of death strike needs to change more to an absorb shield and less of a self heal. It does need to be reduced. Their overall damage needs ab ig boost, and so does baseline survivability. Otherwise they’re simply never going to be able to do the same things as other tanks unless tank survival isn’t the thing stopping keys from progressing further.

The health yo-yo design they’ve got going on right now can be fun to play around, but it’s also a big one of a few issues stopping it from being on par.

Sorry, you probably aren’t familiar with tank terms. “Pull off” means to grab aggro and take over tanking. (I know you were going for a cheap disguised joke involving adult activity, but I would rather not get a ban for humoring it.)

Congratulations: you killed Blood DK.

Blood DK’s mitigation is its self healing.

Highest damage, highest survivability, highest group utility in m+, infinite kicks. Literally compare that to some poor BDK who has nothing except for 2 grips and amz. What reasons do you want from me to hear, it’s obvious , that ppal is season ahead of everyone.

Every tank can do +10s which is the highest point with a reward.

Every tank can handle 12s too beyond this is the realm of metas.

What’s wrong with this?

The Forums when Prot War, BDK or Guardian Druid dominate:

The Forums when any paladin spec is above B Tier: REEEEEEEEEEEEEEE

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The game isn’t and should never be balanced based on what is happening in +11s and up. Hope this helps.

VDH dominates for an entire expansion: :cricket: :cricket:

Prot Paladin shines for a season: :rage: