Anniversary event is awful

Mindless slop.

BORING, LONG list of chores every week for scraps of currency.

Raid was an overtuned mess even on normal.

Patch was a disaster full of bugs and exploits.

And now you want more money? Yeah nah.

Buff the hell out of event currency so we can get things without this huge long list of boring weekly chores. Let the currency come from more natural game play.

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Weird. Comes from the same gameplay weā€™ve been doing, not just the gameplay that was added just for this event.

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Nah, anniversary event is great.

Thatā€™s really all that needs to be said. Itā€™s a huge step up from previous anniversary events (to be expected given the milestone).

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Compared to before this is probably the best.

The gating really sucks, but otherwise itā€™s ok. Just wish more were doing world bosses at night.

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Iā€™m very curious who is having fun with these events tbh. They seem entertaining for a 6 year old. Maybe mount mania at best is okay, but stillā€¦

This is a billion dollar game companyā€¦ They canā€™t come up with something actually fun, or a real spectacle, or anything really unique for their biggest anniversary for their biggest franchise?

Who would actually do the storytime event without the achievement or tokens? Like whoā€™s idea of fun was that? A little ice rink and a place where you can become one of your pets? I really donā€™t know who these were meant for if not like 6 year olds.

You wouldnā€™t even consider doing any of these if they werenā€™t in WoW.

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the clowns who like to watch the world burn and have no stakes in it. They flounder around without purpose. Nothing matters. The game doesnā€™t matter, and they donā€™t matter.

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Preach! Well said!

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You guys ever done the golden saucer in FFXIV? That is hours and hours of fun.

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Apparently plenty of people are having fun, judging by the crowd I see every time I go to the event grounds, even during the slow hours on my server.

If youā€™re not, thatā€™s fine. No one is forcing you to. I personally donā€™t like Trial of Style even though many others do. Itā€™s just not my cup of tea. The only upside to Trial of Style for me is transmog costs go to 0 during the event. And thatā€™s fine.

But Iā€™m not going to waste my, or anyone elseā€™s time ranting and raving about Trial of Style because I donā€™t like it. Iā€™ll just skip the event when it happens and focus on something else. With half the drama and hyperbole coming from these threads youā€™d think the anniversary killed their pet or something.

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Being present does not = fun.

I am at the event bored out of my mind pressing an emote at the story event 50 times for a mount.

They need to put some effort in to make chasing the rewards fun.

Just chasing rewards through boring ā€˜contentā€™ and tedium isnā€™t fun.

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I did mention that it gives tokens and the achievements. There is clearly incentive to do them right now, but what I was trying to say is that without those things, without them being in WoW, literally no one would ever want to do them ever.

Another commenter mentioned the golden saucer from ff14, which is an excellent little mini game/casino zone that actually has engaging games people want to play and compete at. Thereā€™s no incentive but how fun the games themselves are and people do those of their own volition.

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The perception of WoW is largely driven by the mega-server, lobby atmosphere. If the current server structure and discord/youtube/streamer culture existed when WoW was released in 2005, then the game would have felt exactly the same as the current content does.

The reason everything feels overdesigned is as an engagement technique, because outside of forced engagement tactics, thereā€™s nothing there to retain player interest.

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Yeah but thereā€™s still incentive in the Golden Saucer because almost all of those games reward currency if you win, some even award XP to help you level. A lot of it in the case of jackpots or coming in first. And that currency can be used to buy cosmetics and other items.

End of the day, outside of the roleplaying community that might be there to socialize, every single person at the Golden Saucer is there to get something by doing those games. If there was no reward to be earned, most people wouldnā€™t be doing them and the Golden Saucer would be empty.

Normal people donā€™t have the time of day to click reactions to Story Time all day like you apparently do. Those people want the Bronze Celebration Token to have its time-gating removed.
Are you honestly pretending you donā€™t understand that?
Nobody is taking anything away from you for liking what you like. Youā€™ll be ok.

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Maybe so. Thatā€™s why I backed off of FF XIV. It was neat to see and play for about a year, and then that was it. And you know, thereā€™s nothing wrong with that.

I think what bothers me about the way current WoW is played is itā€™s too much of a shared opinion. (Not a shared experience. A shared experience is a good thing.)

What I mean is that too many people look to other people about how theyā€™re supposed to feel about something. Too many folks derive their enjoyment based on if other people validate their opinions.

To give an example. I remember the way I first experienced WoW in June '06. I basically played ā€œwrongā€ but I thoroughly enjoyed it. I remember saving up all my silver, vendoring everything I got and buying a bunch of ā€œwhiteā€ gear off the vendors in Teldrassil. Then, slowly grinding professions to make all my own gear. It was clearly sub-optimal, but it worked. NO ONE would do that today. Theyā€™d immediately be told they were playing wrong by the community and lambasted for having the gall to show up to their Deadmines run so poorly prepared.

I could list off countless examples. (Reading quest text and using basic critical thinking/problem solving skills vs watching a youtube video or using an addon to do it all.)

Too many people today have already seen the content before it even goes live. Theyā€™ve watched videos or read fansites/discord chats and planned their day before the first mob is encountered.

I have very little optimism going forward about the way games are consumed. People are depriving themselves of discovery for the sake of efficiency and itā€™s killing their enjoyment.

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I wouldnā€™t call it awful, personally.

I find it pretty pedestrian, ironically lackluster (except for BRD, which is interesting, at least, even if broken), and often boring, but not awful.

One thing that did come up, for me, was running these old Classic timewalking dungeons, I realized just how much more went into the Classic dungeons than is done today. So many more mini-bosses, little hidden things, quests that open up new areas/bosses, etc.

Now it just seems like a boilerplate ā€œLink 5 quests to a 3-4 boss dungeon and call it a dayā€. Itā€™s a bit of a parallel to, what appears to be, the effort thatā€™s put into everything WoW-related these days. No real intriguing story that intertwines with various areas with hidden gems here and there and just stamp out the instanced content. (and yes, my first run through I do read all the quests) I know Iā€™m oversimplifying here, but it does feel thatā€™s the trend, at least.

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You bring up a good point. Back when classic dungeons were made, they were building content against high expectations and then blowing them out the water.

Day 1 of vanilla WoW was immediately awesome. The sights and sounds of WoW were a reward in and of themselves. From teldrassil, to silverpine - it was just great. They canā€™t top that with just trotting out some basic toys and nostalgia content.

If anything, it reminds players of how much energy and magic has been lost to familiarity and repackaged content.

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How much money do you that might fix it?

All I want out of the 20th Anniversary Event is the ā€œLogged on during 20th Anniversary Feat of Strengthā€. Iā€™ll be just fine if I donā€™t get anything else.