All you computer and coding wizards, is blizzard right?

Exactly a handful of people running it as a for fun project managed it, blizzard should be able to do it without compromises.

You won’t understand if I explain it to you, so there’s no point in trying.

No I get it, blizzard just doesn’t want to for reasons. We know they can we know they aren’t, all we can do is speculate on why.

Sorry but at the end of the day layering can scale up more than they are doing so.

Dude, keeping players from playing is bad for business. They have no reason to not improve the servers if they can. If they say they can’t you have no choice but to believe them. You can make up a conspiracy theory but it will fall flat. Unless you have insiders knowledge about the architecture of Classic realms then you’re just pissing in the wind here.

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Not how layering works, but if you don’t know that by now you’re being intentionally dense.

It actually is how layering works, it’s how retail can handle far larger numbers essentially all having access to the same zones.

But if you don’t know that…

No hes on the right track. Blizz limited the amount of players able to log in to push them out and transfer so the dying servers can gain some population. Layering is an addition to increasing server capacity to prevent overcrowding zones. Still, they control how many players log in and they’ve limited it intentionally.

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Layering does not increase server capacity from what I understand. It’s just a way to keep players separated in the world so it doesn’t feel overcrowded. Proof of this is that layering happens dynamically and only in the crowded world space (Outland can have layers at one time while Azeroth continents don’t). The maximum capacity overall stays the same.

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That’s kind of the point layering happens dynamically, now blizzard can configure both how many layers and at what point queues happen.

At this point they are refusing to increase the number of layers which would allow them to increase the login cap.

The server is the same, stays the same, layers or not. Adding more layers doesn’t magically make the server more capable of supporting the load more players cause.

If you can’t understand this, you should stop talking.

Still doesnt change the fact blizz has limited server capacity.

It does precisely that though, now maybe they simply aren’t willing to pay the cost to scale up more layers.

Why not just implement cross realms? Would that not alleviate the issues of finding groups on low pop realms?

One common suggestion we get is to “just add more layers”, and it’s very important to understand that layers do not add in any way to capacity. Layers are a Classic-specific solution to alleviate congestion in the game world in densely populated areas. The way they work is that when a certain threshold of players congregates in a small area in the game (say, in Blackrock Mountain) the service will spin up another entire copy of the game world to try to load-balance any new players that log in. This is to prevent a situation where large numbers of players congregating, casting spells, sending server messages and updates to one another causes a severe degradation of the entire service/game world. This functions in some contrast to the “sharding” system that modern World of Warcraft uses which basically does the same thing but spins up additional shards on a per-zone or per-area basis.

Neither of these systems increase realm capacity. Realm capacity is dictated by the total number of connections that the service itself can handle. Every time a player connects to a realm, that connection interacts with numerous services, systems, and adds to the total load on the persistent database that the entire game relies upon to fetch data related to players, spells, quests, creatures, Auctions, etc. When that total number of connections to a realm’s DB and services reaches a certain number, the service will degrade or fail on multiple levels, leading to symptoms like severe Auction House lag or outages, Chat performance degradation, or lag when attempting to loot items. Never in wow’s history had the capacity of realms been as high as they are now, and even with our modern capacity we can still sometimes experience performance degradation when the realms are full and DB load is at its peak.

So put as plainly as possible, we cannot increase capacity any more without inviting additional and likely cascading failures to the service. At present, the best and only way to resolve this issue for the impacted realms, is for people to leave the realm via free transfers. There’s no technology solution to this. There is no hardware solution to this. This situation will not improve when Wrath of the Lich King Classic launches on September 26th, it will only get worse.

Educate yourself.

Theyve limited server capacity on purpose. Servers can hold way more than whats happening right now. Why do you keep posting the same definition of layering. We know what layering is and what its for. Blizzard still has added limits to push people to dying realms

Layers 100% do add more capacity.

Remember at launch when they had layers capped to a very low amount or turned off altogether and queues were a massive problem? Remember how all they had to do was up the number of layers and magically the realms could support more people?

It’s not complicated layering directly allows them to have more players online at one time as they are effectively in separate zones. Layering is literally just sharding applied to a bigger area of the game, it scales the same and it’s clearly capable of supporting much bigger numbers of players than they’re allowing in classic.

They limit it on purpose because letting more players get in would make them unstable. You’re not some genius for figuring out they put limiters on the servers.

Do you even read what you type? I guess more of us just need to queue AV from Exodar, cause that’s a different zone, and the server cap will go up.

Come on.

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To be honest it’s very hard to trust any company nowadays.
Maybe they are telling the truth or maybe they are lying but we may never really know.

Yes… hence why they have layering… something that already happens, they just don’t have the number of layers turned up enough right now.