Personally, I’d like to see the receipts on this claim of having a Rogue doing twice as much DPS instead of a Ret Pally only resulting in the boss dying 3 seconds faster.
Please show us your math. I’m not sure how you could calculate how much longer the fight would last considering the multitude of variables, including varying health pools for different bosses, what kind of DPS you are getting from everyone else in the raid, and whether or not anyone died during the fight.
I play what race, class, role and profession i want to play. I need to enjoy myself or its not worth playing.
If you choose not to take me to your group, then that is your decision as you need to enjoy yourself or its not worth it if your not having fun.
Its a game that is meant to be fun. Do what you want. You can definitely find people that are like minded. I know i have
If you choose to go your own way, like i do, you have to accept that not everyone will want you in their groups. I accepted it long ago and have been much happier ever since.
If you want to min/max, that’s cool. Some people enjoy pushing for optimization. However, you’re lame as hell if you tell someone they won’t be able to raid in a specific spec they want to play because you watched some guide on youtube.
It’s a 15 year old game, stop saying a spec isnt viable just because it’s not optimal
Hint: The answer is DPS. If they make a mistake and die to an avoidable mechanic, they’ve failed as DPS. If they don’t know how to manage movement on a fight and spend tons of time not nuking because of repositioning, they’ve failed as DPS.
Geebus this is some holier-than-thou bullcrap. Cannon fodder? Really? You clearly don’t raid anything meaningful and never have…
Classic wow raiding isn’t difficult… DPS is cannon fodder.
Doesn’t really matter who you have there, as long as they are pressing their one button.
Half of them could die and you’ll still be alright.
The biggest difference between a good raiding guild and a bad one is that the players show up prepared and don’t make stupid mistakes…NOT what class specs the dps are.
People who don’t understand this will never understand it.
they will tell you “it’s not optimal”
You could have done it with empty raid slots
By the time you did this the content was trivial
The people who don’t understand this will always look at DPS meters as the only metric.
And my very favorite is this group will scream that anything less than optimal is a waste of their time. This is the one I can’t get my head around. It’s a game…Unless you are actually making money from it…it’s a waste of time. Hopefully an enjoyable one yet still a waste of time.
This is only true in the event that there are plenty enough paladins rolling as a healer. Frankly, if you’ve ever played vanilla paladin healing, you’d understand why some would rather be ret or prot even if they couldn’t kill critters.
It’s literally just standing in the back, with the ugliest gear you can imagine, spamming the FoL key over and over and over and over and over. Oh, and rebuffing every 15 minutes…wow.
Efficiency<gameplay. Ret has a simple rotation, but when you mix that with active use of utility abilities, something holy cannot really do as it’s hard-casting most of the time whereas a meleeing paladin can, it becomes a very fun role to play in a group. You are not DPS, you are not healer, but a bit of both.
Can’t really be called selfish, either, because it’s a game meant to be played for fun. If other players can play how they want in a group and you can do without hindering their goals, then why not?
You’ll find that many players really don’t care if you’re a memespec, because most players are casual or semi-casual anyways. They only care whether the boss dies or not, whether you get along with everyone, and whether you have good attendance. Individual DPS comparisons are moot; overall group DPS is what is important. Any paladin utilizing their blessings alone will bring heaps of group DPS: a retadin just brings a bit more on top of it, given that it is the damage specialization.
True any paladin can give the same blessings, but the point is that having sub-optimal specs, in the scope of 39 other players, is not anywhere near as significant a drawback as it first appears when glancing at whose bars are highest on the meters.
Direct 1-to-1 comparisons are simply illogical in the gameplay of Classic, because there are these builds that do not fit into any singular role of tank, damage, or healer.
And this. The whole argument of being selfish, or how it’s a carry completely falls apart when it literally does not matter. There’s no reason to even care as the content is so easy, unless the endgame is perceived as meter PvP as modern WoW currently is. “Oh boo-hoo, we didn’t kill the boss 1.5 seconds faster because we had a ret in instead of a warrior, nevermind that he fell over so quick he didn’t even get but a couple mechanics off. Such a selfish, evil paladin.”
The only caveat is we’ll see how this holds up later on, when the content difficulty catches up to the patch we’re in.
Haven’t seen this answer so far. And I know this will raise the hackles of the #nochanges crowd, but it seems the issue is with damage numbers (dps). Here’s what you do :
Same abilities with high damage numbers assigned as this is the only thing need to fix this “subpar” spec from being “viable”.
And for the if hybrids could do everything why bring a “pure” spec crowd:
Hybrids can’t do everything at the same time, however they can specialize (spec) into the desired role when necessary. Damage healer hybrids spec can’t heal as much as a healing spec , but they can heal while damaging in-between healer heals and during very high damage.
TLDR: Bottomline: It all comes down to numbers and numbers can be adjusted without adding any new abilities or removing any to make the class balance out. The issue is that it was never about the numbers in the way mostly players were presenting it. The issue was they wanted to narrow the number of other players rolling against or in competition with them for the gear be them Cloth, Leather, Mail, or Plate.