All Monks Need to Yell for Changes

Instead of making new borrowed power things they could have been creating sub specs or some other kind non-disposable additions.

Hell I think the majority of players would have been fine with Tuning and balance expansion. No new gimmicks or systems right out the gate, instead a focus on reducing the base variance between classes and specs to a more reasonable number on things, types and amounts of utility and what not. then when ou plug in your next power system a lot of the work in balancing would be done.

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I’ve done exactly that, several times over the years. Most recently from 11/2019 to last week, and every time I make sure to write them a book on why I stopped playing my BrM after falling in love with them in MoP. Though it feels like the same post I wrote in WoD.

I don’t really feel like they listen, when the response seems to be ‘dumb the class down further and hope new players replace that guy’ but I hope in aggregate voices like that do matter to them, at least somewhat.

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Unfortunately it seems there is a great disparity between what Blizzard wants the game to be and what players want it to be.

I’m starting to think that the only way there will be a significant change in WoW is to have Activision involved.

Say what you want about Activision, they are at least reliable. This means you can count on their desire to make money. As more subscriptions = more money and a funner game should result in more subscriptions; than a shake up and direction change from Activision could very well be the medicine WoW needs.

Man guys isn’t it great to be fully functional not bugged out class that doesn’t need blizz to look us over and make any meaningful changes what so ever! i mean imagine if we got all the attention priest seem to need.

And look when we do get a bug like WDP doing damage on it’s own they make sure to get it fixed super quick so we don’t have to deal with it.

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Problem is, Activision hopes to appeal to the sort of player I’m not. Activision wants huge sales numbers, everyone and their mother buying a new copy of something from the franchise every 6-12 months. I strongly suspect they were behind the oversimplification that brought us from the character skill highs of MoP to the lows of WoD (and everything after).

I miss the ~40 skills and knowing when to use them to best effect. I miss character understanding being just as important to a raid as knowing not to stand in the fire. And I’m really worried that WoW will never have that back - at this point I think I’m mostly hoping it lives long enough to see Classic-style servers for WotLK and MoP in their heydays (mained Blood DK before MoP), rather than believing in the game’s future.

I agree and get the issues of target access and uptime as melee specs coincide with additional risk being at closer range (for most encounters). I’m not discounting that either. I am saying a flat 30% damage boost to physical (armor mitigated) attacks substantially closes the gap between the bottom performing specs of Sub, Outlaw, and Windwalker in comparison to armor ignoring counterparts. (Sub had a percentage armor ignore as well, so their bump may only be 20% more.)

I’d love to know what the time frame is being referenced as Monk has rotated around tier performance for some time. WoD was the time the spec felt the least successful, but those factors, largely based on its mastery, aren’t relevant in today’s design either…

Activision understand the need for a game to appeal to the whole market. This means top and bottom. It’s quite well known in the gaming industry and even the sports industry that having elite players creates admiration which will keep people in the game.

I’m not saying that Activision should completely take over, but business as usual from Blizzard is not working in our favour.

As for WoD, WW was good for the better part of it. Where WW fell apart was due to the legendary ring which was towards the end of WoD.

So… exactly how long has it been since a blizz-tag even replied to one of the topics on the Monk subforum? They can’t be that blind to the issues of Monks…right? RIGHT?

edit: blizz tracker says “29 Nov '18”. yikes.

holinka is the new class dev. that guys an idiot. also probably why monks arnt getting any attention.

Read what the topic is about and what the blue’s response is, its even more sad.

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I feel like there were a lot of things that needed to be addressed/touched with the prepatch, and blizzard went and touched the wrong things.

No one wanted the cat.
No one wanted Pressure Points to be a dead PvP talent.
No one wanted the Reverse Harm PvP talent to lose its damage.
No one wanted Fort Brew to have a 3 minute CD. Honestly, 2 minutes would have been fair.

I’m sure most of us were hoping for.

Nimble Brew (as an option)
Healing Elixirs (as an option for WW)
Old bugs addressed
Buffing Serenity (2 charges and 40% damage when blizz?) and letting it be seamlessly interchangeable with SEF
Strike of the Windlord (as an option)
90% Magic DR Zen Meditation back
SCK giving FoF CDR per target hit
Karma buffed (even if it had to be a PvP talent) to have one of its counters rendered less viable
MotC damage buff for SCK returned to original Legion levels because the number of targets it can be on has a cap
Fist of the White Tiger removed
Spiritual Focus fused with Inner Strength
An apology for the state of the spec and a free Long Boi in the mail

It just feels like there was a lot that could be done that wasn’t done.

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Those are definitely forum wanted changes and not things that everyone is asking for

Yeah but who was asking for another ai cd

If you track some of the things people have said in the past like;

  • We don’t like how Hit Combo scales with tier sets and outpaces Xuen on damage.
  • We don’t enjoy playing with Hit Combo because it has no impact on your decisions.
  • We enjoy the lore of monk being tied with the August Celestials.

Then do you think that Xuen baseline is going to generally be perceived by someone who aligns with those statements as a negative change? Xuen as a cooldown being responsible for a higher % of damage contribution having his chain lightning scale on haste is also another step in the right direction for the losses in damage per percent when it comes to the stat budget.

When you see

  • Windwalker doesn’t scale very well
  • Windwalker is too squishy vs physical damage
  • We don’t like Touch of Karma and Touch of Death being buffed by Fort Brew
  • We want skill caps like Fort Brew returned

Initially Inner Strength was added but had some weaknesses, Dampen Harm is not great, so Fort Brew was just moved back in with a cooldown that desyncs from ToK. (The current CD is still bugged iirc).

Then what is the likely chance of baseline fort being perceived negativity?

I’m on mobile at work so I just listed from brief things from the top of my head that I see frequently but

2 charge serenity
Inner strength merged with spiritual focus
Legion MoTC
Remove FoWT

These are not anything that people are talking about across platforms or content types. What player concerns do these address? There’s always a lot that can be done but are you slapping bandaids on things, changing them for the sake of changing them, or trying to actually hit some spots that players are discussing in a relatively creative way?

It’s not about one player posting his idea to fix one problem, in one specific type of content, having that get 100 upvotes, and then throwing a party about how we’re giving perfect feedback and this is the ultimate change that will make monk great again but the developers don’t care and don’t listen.

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Yeah this was stupid, I always felt as a nice tracker and helped me remember I am staying ok (I use minimal addon) so it felt okay, but felt should have just been a baseline interaction and let another talent sit there, I think ultimately that was the driving argument was the cookie cutter of it all.

However

We could have been avatars of their power instead of some effigy, which btw I was blinded by a rogue a my xuen sat “blinded” with me untouched.

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And this feedback is important. Expel Harm feeling forced in the rotation is important. The random 3 chi we get from something as big as ToD is important.

Instead we’re posting about old broken zen med like it’s going to return in a state anything similar to how it use to function and will only be met with a ton of “oh this is kind of cool from new players who probably don’t care much” or “you ruined it” from the older ones.

Meanwhile the rest of the spec is left busted but as long as we’re going into Shadowlands with 2h vs dw figured out I guess that’s worth it.

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Unfortunately im not in beta

Alternatively, Blizzard could have just distributed that damage into our rotation or just put it into one ability like RSK.

Would be a lateral method of fixing SEF bugs. If Serenity is along the same strength as SEF, their positions could be swapped between baseline and talent.

Is basically just rebranded Power Strikes with more user friendliness.

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And what would that have solved? The goal was to help bring haste up to a better point with the amount of suppression in the core rotation. Putting it on a cooldown that does a large % of overall in a small window works better than just adding damage to RSK and bringing one ability to a point where it’s consuming any additional resources you generate from adding haste to begin with (i.e the original core suppression that made haste scaling worse that your trying to fix).

Your replacing SEF+WDP for Serenity+WDP and an extra charge. It’s not equal in anyway both in damage or playstyle.

“Rebranded” without RNG, and allows for a TP+FoWT opener that goes right into a FoF / RSK rotation. Irs also been something that I’ve seen having positive feedback while I only ever remember power strikes being spoken about positively in AoE and indifferently everywhere else if not negative from players who just don’t enjoy the timer.

Point being. Your feedback is your feedback.