My hope and expectations for changes are low if not zero. We are in the tuning phase, major changes and overhauls are extremely unlikely to happen.
I hope for bug fixes, buffs and at maximum stat tuning.
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Then there wouldn’t be a reason for Blizzard to announce that changes were pending. Number tuning can be, and often is, dropped without fanfare.
This is definitely going to involve ability changes.
EDIT: Also, where did this ‘tuning phase’ thing come from? The last three builds have included mechanical changes for at least one spec.
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I think we really need Chi back tbh. We lost chi as a MONK which is very odd. Monks should have Chi because its what we do. I don’t understand how the Devs thought taking chi was good for monks.
They mentioned it in 1 of their blue posts. I’ll find the post if u really want. However, I think Blizzard decided last min to try and rework or “help” some specs. Wish they would’ve delayed the Expac a little bit to fix the bugs.
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It was in the Covenent and your Spec thread
They fixed a few things with monks and then teased that this week would see some more changes for Monks so we will see if they deliver. If not I may or may not move to mage. I love my WW monk, but honestly Blizzard doesn’t seem to have the passion on working on it like all the other classes.
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Agreed! Both MW and WW need some attention real bad!
I posted my WW wish list of changes in another thread but it seems appropriate here, apologies for the length.
- Remove Storm, Earth and Fire - So many problems fixed with the exodus of this ability.
- Add in an activatable ability for the wind walking passive that clears all snare, root and immobilisation effects from all allies affected by wind walking. 5min cd. Provide a gust of wind animation for all affected allies.
- Increase wind walking passive move speed to 15% and make it stack with others movement speed bonuses.
- FoF now either does 100% to 5-6 targets or does 100% to the primary target and maybe 30% to an uncapped amount. We need to not have two caps.
- Add a 2 second stun to the primary target for FoF.
- Add a passive that when falling a distance that would be fatal and if roll is off cooldown it consumes and activates a charge of roll and reduces the damage taken from falling by 50%. Essentially, you don’t die from falling if you have a roll off cd, instead you lose 50% of your hp. Come on, we’re monks and we cant find a way to avoid dying from fall damage but everyone else can? Give us some parkour skills!
- Bring back Zen Meditation baseline. Allow movement during the cast but it slows move speed by 80%.
- Replace Vivify with healing spheres, add a mechanic where double tapping the HS ability places it in front of the monk. Max of 2 spheres out at a time if it’s too strong.
- Remove the whole 100 tier talent row.
- New Baseline ability “Wind Awakening Brew” (WAB) as the fundamental dps cooldown - every 5th combo strike in a row builds 2 charges, Max of 20 charges. WAB can be consumed 10 stacks at a time for a 3% damage increase per stack, max of 30%, lasts 10 seconds. Additionally, while under the effect of WAB all your mystic touch applications will be increased by 0.5% per stack, max of an additional 5% for the duration of WAB. Total max damage increase from mystic touch during this time is 10% (5% from WAB, 5% base). You could tone this down so that it either only provided the additional 5% to the party the monks is in, or make it 0.25% per stack, for a total increase of 2.5% additional damage at max stacks. Also, add a mad wind based animation! No GCD on this ability.
- Baseline WDP
- Bring back the Tiger Strikes passive attack speed bonus (4 attacks at 400% speed) but tie it to a buff that occurs after a FoF channel has finished, this would make up for the lost Auto attack time during FoF, or instead you could allow auto attacks to occur during FoF.
- Add the ability to aim FSK. Not OP but super fun around tight corners.
- Xuen now becomes “invoke” xuen which shrouds you in tiger lightning and amplifies your most iconic abilities. Lasts 15 seconds, 3 min CD.
- FoF has a chance when damaging a target to hit for additional tiger lightning damage and immobilise the target for 0.1 seconds.
- RSK leaves an after image of the monk that explodes for tiger lightning after 2 seconds.
- BoK leeches speed (20% slow + 20% move speed inc)
- SCK has its AoE size increased and damage changed to nature.
- Roll now teleports 15 yards instantly and leaves behind tiger lighting that slows targets that pass through it. Roll recharges 300% faster.
- Remove the damage AND healing component of Touch of Karma - now it no longer needs a target - Change the name to Chi Barrier - have the healing and damage component as a PvP talent option. Change the mechanic to shield you for a base of 20% hp up to 50% hp based on how much chi you have spent in the last 10 seconds. I like the idea of the visual aesthetic of this spell becoming more overt/opaque as the potency of the spell increases. Like a white sphere around the monk with chi symbol and at 20% it is just visible, at 50% it is clear and obvious.
- Implement 3 new talents on the 100 row.
- Increases primary target damage from WDP by 30%
- WAB now also decreases your cooldowns by 20% for the duration.
- Adds a chance for you to proc “invoke Xuen” the same way “Fury of Xuen” does. Each time you cast FoF you have a chance to activate invoke Xuen based on the stacks you have. Each time you spend Chi, you build stacks. Each chi spent could be 2 stacks. Stacks to 100, each stack is a 1.5% chance. This invoke Xuen lasts 8 seconds. Essentially 20 seconds of constant building and spending, ignoring procs, would net a 60% chance to proc invoke xuen on FoF cast. Note: to feel good the tiger lightning benefit should apply to the FoF that procs it.
- Implement new talents on the 90 row.
- Add “pre-prepared brew” for WAB, making it significantly more usable at the start of fights. This passive would provide 1 stack of WAB every 3 seconds while out of combat. Up to 8 stacks.
- Change rushing jade wind (RJW) to be a toggleable passive which works like the Diablo monks sweeping wind. It gains charges which improve its damage and radius for a short duration when you crit, maybe 8 seconds. Stacking 4 times.
- As we have invoke Xuen an ability that shrouds us in lightning we now can bring the summon Xuen talent back for those that like a pet (not me), this would just occur at the same time as when you invoke Xuen. (Would need to scale properly).
- Implement new talents on the 75 row.
- Inner strength -
- changes to a “distance moved” buff that provides additional charges of damage reduction based on distance moved. 2% DR per charge, 1 charge every 5 yards moved for 4 seconds, stacks 5 times.
- or perhaps it works off your combo strikes like WAB does, gaining stacks based on how many combo strikes in a row you have hit.
- The other option is to have this tied to your WAB charges, the more stacks you have the more damage you mitigate, making you decide between damage and damage mitigation. For example, per stack of WAB you get 0.75% damage mitigation. Max of 20 stacks so max of 15%, although you would almost never have this because you want to be able to do damage.
- Diffuse magic is fine, maybe make the ability taper down for 10 seconds from 100% to 0% magic damage mitigation, this adds another layer of timing to its usage.
- Dampen harm is fine, but maybe adjust its damage reduction scaling to be pre-fort brew mitigation so that monks can stack these abilities for some serious damage reduction.
- Implement new talents on the 60 row.
- Tiger tail sweep, reduces the cooldown of leg sweep by 0.4 seconds for every chi spent.
- Remove good Karma and replace it with a buff to the windwalking activatable mentioned above - increasing the move speed bonus aura in both potency and range (maybe 10% additional move speed and 5 yards more range). Also apply an immunity to snares, immobilisations and root effects for 3 seconds when activated.
- Keep Ring of peace.
- Implement new talents on the 30 row.
- Combine celerity and chi torpedo, 3 charges, 20 yard distance, shortened CD, remove movement speed bonus.
- New talent called “momentum” that improves movement speed based on distance travelled, such as every 10 yards travelled in 2 seconds you get a 5% movement speed bonus, stacking 10 times, lasts 4 seconds.
- Change tiger’s lust talent to always apply on you, even if cast on another.
- Implement new talents on the 15 row.
- Chi Burst to be modified so that we can cast while moving. Make this cast longer but reactivatable to do more damage the longer it’s cast. Max of 3 seconds. Chi gained could be static or scaling based on charge time.
- Chi wave to be modified so that it does more damage per bounce, rewarding maximum bounces.
- Eye of the tiger to be modified to apply to all our attacks or at least allow the application onto multiple targets. Weaken the effect if need be.
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agreed - we need chi back. on a side note: there is hope I think, as they did give hpals back holy power
Chi is one of those points where I’m not sure Blizzard would do that, Paladin still has the abilities that were connected to Holy Power in roughly the same form, so the addition didn’t require a heavy workaround.
Meanwhile our entire kit was made to replace chi. They’d essentially have to rebuild the spec from the ground up.
That is a very odd argument, ‘we need a builder-spender system because it happens to have the name of our lore resource’. They could rename ‘mana’ ‘chi’ for us under the same reasoning.
It is odd. It would be like taking combo points from a rogue. Chi made monk feel more immersive. It shouldn’t be odd that a monk uses chi. Also, Chi gives us the ability to plan for BIG damage! Option for smart play.
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Sounds good. Let’s do that.
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You mean, ‘our previous kit’ allowed us to ‘plan’ for big damage. Chi is little more then a system to slow down our healing by adding artificial barriers. When it works well you don’t notice it’s there, but when it’s not chi generation is a damned annoyance.
Difference is, a rogue actually has core abilities that rely on combo points to inform their damage.
We had a short period where Chi Explosion was useful but otherwise the spells didn’t actually gain anything from their point cost.
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But that’s the point of bringing chi back! Blizzard can design our spec around chi. There’s no point in chi with our current kit, but also our current kit sucks. We all know this. Right now we can do essence font + rushing + Renewing mist which is 70+% of our healing. Adding vivify is the other 30%.
We need a new KIT!
We need a kit surrounded by Chi!
We need to be knee deep in CHI.
Monks are all about dat chi.
I like Chi as a WW so why wouldn’t I like chi as a MW???
Chi adds flavor to the spec. WW/MW has lost a lot of the flavor since release. Do you even feel like you control the wind as WW? Do we do anything with the wind? You’d think we could walk on the wind!
How mist like is Mistweaver? I see a thicker mist when I take a shower!
We pretty much are a hashed version of Hpriest/druid.
We need spicy changes! BIG CHANGES! BIG WED!
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Gods I enjoy reading your posts, such an odd mixture of actual good points and weird non-sequitur like ‘How mist like is Mistweaver’.
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One minor thing I would like to mention is DPS trinkets for MW monks. It seems that most INT DPS trinkets (which we can’t roll for) only proc off of CJL and not our physical damage skills (I could be wrong). I would like to see the trinkets work with our normal skills or have AGI DPS trinkets convert to INT for us. Having AGI DPS trinkets convert to INT might have an issue with classes like shamans and druids who can roll for everything, so maybe limit it to monks and maybe paladins with STR trinkets.
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Prepare to be disappointed today.
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We shall see, we realize it might be too late for a huge overhaul (unless it’s already in the works) but who knows they might surprise us.
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If MW / WW doesn’t look good after today’s announcements; then I’ll probably go with a dps class. (Most likely DH, Arms, DK, or Lock? )
I’m floored that “alpha is over” but yet we’re looking for core changes during beta (and Blizzard is humoring it). I’ll be shocked to see this playable by 10.27…
Oh, and #RemoveSEF I’d like T7 talents to be SEF, TEB, Serenity (and actually balance effects) with WDP baseline.
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Yep. MW is just a poorly developed Rdruid. Both specs revolve around one raid CD (Revival/Tranq), 1 spammable heal (Vivify/Regrowth), 1 AoE heal on a ~12s CD (EF/WG), 1 HoT you keep up 100% (ReM/Rejuv) and 1 strong single target HoT (Enveloping/Lifebloom).
Just Rdruid has a stonger CD, better mobility, better defensives, higher overall throughput and a Brez.
I don’t see how MW ever has a place or niche when Rdruid does the same thing with the same mechanics but better.
Bring back Chi, instant uplift and the old Mana Tea. Bring MW out of Rdruid’s shadow.
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