Eh it snot just value though.
Dont get me wrong I thought ESO’s questing experience was way better than wows but something about the game was so utterly soulless I didnt last more than a couple months.
Eh it snot just value though.
Dont get me wrong I thought ESO’s questing experience was way better than wows but something about the game was so utterly soulless I didnt last more than a couple months.
To be fair GW2 offers more in a living world and its free. I admit the 2 xpacs make a world of difference and old lw can sometimes cost but if you log in every one in awhile you get the lw access. The only actual long term payment is cosmetics and thats why its called fashion wars no subscriptions just mini payments. But dont get me wrong GW2 has its flaws too.
Not enough mechanics in most fights. And at some point they decided left clicking between every ability is desirable high skill gameplay.
Yeah, I personally can’t imagine someone not paying for subscription; the crafting bag is too important of a feature and not having to worry about content segregation is good.
Plus you get the money back to some degree at the end of the month.
Yeah but the thing is, ESO has A LOT more fun content. and a lot more RPG elements imo.
I’ll gladly pay more for better content.
Don’t care. More I get more Eveli Sharparrow banter and quips while we go full murder hobo on filthy neutrals and some daedric foes along the way.
I agree, to an extent.
I don’t think it really has anything to do with Blizzard’s strengths and weaknesses more than it does have to do with them knowing where the game is going to thrive if they want to keep it going. Blizzard could knock it out of the park with open world immersion if they wanted to. They did so 17 years ago when they released WoW, but I think their focus on endgame content is indicative of them being aware of how the landscape for games such as WoW is changing, where there’s more of an emphasis on cyclical, grind-oriented content. I understand that this might be a hot take, but I firmly believe that the kind of game WoW is currently is the kind of game a majority of its players want. I pointed this out in other thread, but some of the top-selling games in the last seven years are games that are all about grinding out loot, doing dailies, and clearing various tiers of difficulties in instanced content (I.E. Destiny, GTA V, Genshin Impact, FFXIV, Warframe, PoE), or games that have battle passes and other various forms of cyclical content to keep players engaged (Apex Legends, Fortnite, PUBG, Siege).
ESO is a fun game with a lot to do, but it’s also worth pointing out that ESO doesn’t have the same subscriber/player population WoW does, nor will it ever because it doesn’t have that cyclical endgame people want. ESO would need to fundamentally redesign itself in order to do that, but doing so would also potentially ruin what makes ESO… well, ESO.
Instanced endgame content is definitely a highlight for Blizzard’s dev skills, but it’s also not necessarily the only thing that they can do well. It’s pretty obvious to me that their design philosophy is more focused around what keeps people playing. Whether or not that’s okay (people seem to believe that this is more driven by data than player demand) is subjective to the player, but this is definitely the route Blizzard is taking, and seeing as how much money they’ve made from World of Warcraft alone, I would say it’s working out pretty well for them.
Would you like a shoulder massage?
This hits me so hard.
Why is that?
Chromie Time doesn’t work the way you seem to think it does. Chromie Time is only for when you’re leveling. The moment you hit level 50 you’re sucked out of Chromie Time and dumped into Shadowlands.
You can’t hit level 60, decide you feel like doing BC/WotLK/etc content and turn on Chromie Time. You can “party sync” to re-do old content, but the actual rewards are diminished if you’ve already done them, and the gear is hardly worth considering.
Just want to be clear about this. When you see level 60 players mucking around in BfA content, they’re not in Chromie Time. They’re just back in BfA content, wildly overpowering it.
ESO allows you to level up in (generally speaking) any level you want in any order you want. WoW, even with Chromie Time, doesn’t strictly make this true, for example you still need to do at least parts of Shadowmoon Valley before you can go and do Gorgrond, or when you’re leveling in “Cataclysm Chromie Time” and can’t just do the five Cataclysm zones, but instead have to level up.
ESO’s approach is really completely different. It’s about creating a freeform world in which things happen, and you can choose to go see it or not. You can go save Morrowind before you ever go deal with the original storylines, and you’ll still be making progress on various things no matter what order you do them. From level 50 to level 60 and all the time you’re max level, Chromie Time is irrelevant and can not be turned on. ESO keeps the world scaled even at max level, so you can always go do content that’s scaled to you.
I thoroughly enjoyed alot of BDO but the pay to win brick walls the pvp stress and that god awful enhancing which i hear they made more bearable broke me I left it long ago but I still like to check in on it I will say I LOVED the combat.
In ESO you can have equivalent to mythic raid gear as a solo player. The difference between the world drop BiS sets and the raid sets isn’t very large. It’s much more similar to the difference in class balance compared to wow. In wow gear differences are huge based on content.
I think this is a positive in ESO’s favor. But I still don’t play ESO much anymore cause the combat is stale and repetitive. Unlike WoW where many specs have a variety of rotations, ESO has essentially 2 rotations and they are nearly identical. The entire combat system is built around instants and the open nature of ability trees means every class uses mostly the same skills.
The asterisk at the bottom of the page should read:
* Unless you’re stretching your argument, or genuinely don’t think about it. If you’re doing one of those two things, then we’re using the direct spirit of, and definition of, free. In short, no exchange was made for access to the subject that is not inherent to the subject itself.
"That which has no cost associated with access to it, be it monetary or otherwise. Something is free when you are not required to do anything to use, access, consume, or engage with it. If you must do something prior to this, that is not inherent in it’s experience, then it’s an exchange and not free (e.g. a food that must be cooked to be safe would be “free,” whereas a food that you had to dance for an hour for is not “free.”).
I agree. The skill gap between someone just pushing abilities and someone who knows the rotation and light attacking is astronomical.
Some of the fights were cool but last time I ran trials was the dragon one where there was only I think 4 bosses. Can’t remember and that Was the new end game for quite a while.
I myself prefer to pay a monthly fee…it keeps the “kiddies” off the system and allows us Adults to play… unlike some other blizzard games out there I won’t mention.
As a casual player that likes to adventure through the world and PvP, ESO was amazing to me. I played it for 5 years.
But 2-3 years of light attack weaving left my right index finger in constant inflammation and pain. I tried many different things to fix this and changed buttons, positions, interface, controllers. But I just couldn’t continue.
They smoothed out the abilities and brought most of them in line. So there is less need to know each spells animation time individually anymore. But left light attacking as a primary function of their combat. Due to interactions with light attacks as well as their base damage, light attack weaving amounts to upwards of 40-50% of dps. It’s just garbage.
Setting that aside, the graphics look great, until you are stuck in a loading screen every 10 minutes or unable to rez.
It just struck me as so true that it really is an amazing game, and a pity that the combat is clunky and engine performance bad.
First, WoW doesn’t do DLC yearly - they do it once every 2 years.
Secondly, most people wouldn’t say a 6 month sub is smart… considering how bad things got in BFA, I think you’d be out of your mind to by a 6 month package even now… and most people I know would rather pay the $15 rather than do a 6 month deal and waste almost $50 if they happen to quit within 2 months.
So let’s tune your formula a bit:
$40 ($15 x 5) = First 6 months = $115.
(13 x 6) = Next 6 months, since you obviously love SL so much you can’t see yourself stopping and finally commit (lol) = $78
$193… now lets add 2 more 6 month passes since WoW ain’t doing another expac in 2021.
Suddenly, we’re at $349 to play for 2 years… with a very minimum amount of content added in the 2nd year. Maybe 1-2 more zones. Maybe 2 more dungeons.
The gap is a much less impressive - bordering on nonexistent now.
And that doesn’t change the fact we’re still dealing with an MMO that has a fraction of the community of this one, and a fraction of its revenue.
So forgive me if I’m not applauding Blizzard for the great value. If anything, it proves that with the assets they have and the money they’re making, they’re literally doing the bare minimum for this game to just stay ahead.
If you work on your reading comprehension, you’ll see that I clearly called out “DLC IS FREE IF YOU’RE PAYING THE MONTHLY SUB”
Don’t try coming at me if you didn’t even bother reading the post carefully before foaming at the mouth with your fanboyism for ESO and blatant distaste for WoW.
My reading comprehension is fine considering your post is all over the place and your comparisons are crap. Bunch of people already called you out on that, but you ignored all of them. somehow /facepalm
whats funny though is that in order to comment on the forums, i have to have a sub. why would i sub to something i dont like. Also note, i clearly bash ESO.
I can like more than one thing at once, since, you know, i brought up 3 different MMO’s, which means, i play them. im not the only one calling out your ridiculous b.s. either. Others have given you cold hard numbers. /clap /clap
the only fanboi here is YOU. Frothing at the mount to bash something that you have no clue about… #goodjob
according to your original post, you say that ESO is better bang for your buck then WoW. WoW is also a 2 year cycle.
84.96 per year is a lot better bang for your buck than 195.87. especially since…
well, everyone else already told you why.