…it further confirms how much more value we get out of WoW than most other MMO’s. I see a lot of people complaining that WoW is too expensive but I disagree.
Sure, ESO isn’t technically a subscription, but technically neither is WoW. Players with enough gold can buy their subscriptions using in-game currency. Yes, I understand other players had to have bought the token but it’s irrelevant. X player still enjoys monthly WoW without a dime coming out of his/her pocket, therefore, free for them.
Additionally, ESO has a subscription fee which is pretty much necessary if you want to do anything with crafting though it is partially offset by a monthly crown allotment which does have a “cash value”.
Now that we covered the semantics…
The following is based on UPGRADE prices
The new chapter of ESO is priced at $39.99 and includes:
- 1 new zone
- 1 new feature (companions)
- Dremora Kynreeve Outfit
- Deadlands Wamasu Pet
- 1× Iron Atronach Crate, including exclusive randomized loot
- 3× Blackwood Treasure Maps
- 2× Experience Scrolls, granting Double XP
That’s it. New dungeons and trials come out in the form of DLC which is an additional $14.99 minimum PER DLC (there’s usually 3 throughout the year + 1 chapter). DLC is free if you’re paying the monthly sub.
WoW Shadowlands is $39.99 and includes:
- 5 new zones
- 1 new player HUB
- 2 new features (covenants/Torgahst)
- 8 dungeons
- 1 raid
Total yearly commitment for ESO if you buy the DLC separately without a sub (adds 3-6 new dungeons plus 1-2 trials) =
$84.96
Total yearly commitment for WoW which through first-year patching should 1-2 additional zones, new features, 2-3 new dungeons, and about 2 new raids =
$195.87 (if you’re smart and do the 6/mo sub saves $24 /yr)
So we pay about 2.3x more for WoW but also get 4x the content so in the long-term, we get a bigger bang for our buck.