I agree the CP gains need to be tilted away from the “daily wins” and more towards constant participation, but I do blame the ease of just flipping toons to be the largest factor.
There’s literally no downside to quitting. None. Slap em with an L and lock all their guys out of all queues for 20 minutes. Promise things would be better.
You keep fixating on that one thing, my suggestion was for more than one angle.
The world isn’t black and white, it’s shades of grey. 50 in fact.
Also, about Afking, I also think the report AFK thing needs a visit by Blizzard. Rename it to something else and make it more obvious to get rid of AFK’s, trolls, pricks, etc.
Actually the afk problem seems to have reached this level in Legion. Why stick around? Gear rewards were rng and gear didn’t matter. I saw just as much afk in Legion as now.
I doubt an account wide deserter or giving them a L will give them enough reason to stay. Personally I think the gear system for casuals is a deterrent. “I’m just grinding 385 so I can get to 400” and I don’t get squat if I lose. I can’t even buy honor gear to upgrade while I’m grinding out conquest. As long as it’s an all or nothing system, I think players will bail.
Okay bolded the part I think wouldn’t matter. Yes if they made deserter account wide, that might curb some but I really don’t think many care about their stats page (my opinion ofc)
Some people will always quit, that is known. But anything to chip away at the issue would help.
I’m kinda feeling like you guys are like “this won’t solve everything ever, don’t try it”. But if only 1 person quits and not 5, wouldn’t that be an improvement?
It could also be argued that ilevel 400’s’ hanging on their screen on the PVP tab is luring people into PVP that don’t want to. So in that regard, the PVP system might be too rewarding and not under-rewarding.
People rarely desert “just to pad their win/loss ratio”
Trust me, if I find myself in a baddie group that’s getting utterly destroyed/graveyard farmed/etc the LAST thing on my mind is “man i gotta protect my win/loss ratio”
When I end up in such one-sided, obviously lost games I afk out more to save time and cut my losses than to “pad my win/loss ratio”. It makes no sense to stay in (what’s likely going to be) a one-sided slaughter that lasts like 40 minutes, it’s smarter/more efficient to just leave
A simple solution to the issue of getting backfilled into losing bgs is to simply use the Blizzard AI bots as backfillers instead of players - problem solved overnight
Using the Blizzard AI bots as backfillers in place of humans would “guarantee” that every single time that a human player/customer queues up for a bg they get a “fresh” match.
I’m in favor of “Blizzard AI bots used as backfillers” since it also addresses the issue of the declining WoW/sub population. Not enough players? Just fill the empty spots here and there with Blizzard AI bots - sparing us human players of the “inconvenience” of getting backfilled into losing bgs