You’re not screwed at all. You progressed beyond reasonable means (completed grossly above level), obtained rewards that were more… rewarding, and now you’re mad because you don’t have an “I WIN” formation for content you should not have been able to beat.
Guess how you progress now? You fail at the missions which give you experience until your people are the appropriate level. Your abnormally significant rewards gained from abuse of a mechanic, knowingly or not, will normalize versus those who were not afforded such an opportunity to abuse the system. Most Night Fae player suggestions have been:
“Let me keep my ill gotten rewards and resources! Just bring my table back to my followers levels so I can win again and still be ahead of other Covenants!!!”
Or
“Let me keep winning at content way above my level so I don’t have to lose and I can keep my rewards and resources and be ahead of other Covenants!”
https://giphy.com/gifs/9G3wg7lH5DpxC
How fortunate it is that you’ve now learned about follower levels after the fix! [edit: the prior sentence is intended to be a joke] In all honestly, if you didn’t even know followers had levels or missions had levels… how have you managed to do anything in-game? It’s blatantly obvious there are mission levels and follower levels. I’m pretty sure the intro to the table even tells you so. I’m genuinely not trying to be inflammatory - I just don’t understand how you could have really not known there were mission levels and follower levels. I can understand there are some confusing aspects or elements to the mission table, but not missions having levels or followers having levels. Followers even level up periodically at the end of missions. You’d have to be blind not to realize.
I will agree that indicating a % chance of success might be nice, but I think this implementation of the mission table is meant to be more strategy oriented than roll the dice oriented we have seen (to some degree) with previous expansion mission tables.