Adventures Companions Updates Now Live

Idk, use a lvl one with 4 trappers?

Too soon?

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I mean yea but oh god that’s not even remotely acceptable.

They do (and I was just using it). But checking the mission table is also the first thing I do every time I log into the desktop client and the last thing I do before logging out.

You may choose not believe me when I say mission tables are an important part of my gameplay loop, but the devs can read the metrics on my gameplay activity and in the end, that’s really what matters.

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Clearly, I missed something because I’m Night Fae, and I never did what you’re describing.

What is content “drastically outside of my level?” I made the mistake of doing the campaign missions, which drives up the minimum level of every mission on your table after succeeding at one. I noticed that the only time I ever won one of those was with my healer companion (Dreamweaver) and four trappers. I had tried a TON of other ways and failed every one. The tooltip on the trappers says they only do damage reduction once every 2 turns, and there is no indication that it was stacking. I made sure she was my top companion by sending her on every xp mission I had (until those disappeared), and every campaign adventure, I sent her with the four troops, and it kept working.

I stopped doing campaign quests when I realized my entire table was outleveling my companions (even Dreamweaver) by 15 clvls. The tables make no sense, have no decent tutorial, and do not have predictors of success. Even the add-ons, which attempt to help, are completely unreliable.

From WEEK ONE, the table missions out-ranked all of my companions and troops, and when I did TC and got 6 new level 1’s in one week followed by 2 more the following two weeks, XP adventures were extremely rare and my table became a brick except for the Dreamweaver + 4 trappers strategy, which I reserved for my pet coin and augment rune adventures.

You’re making a LOT of assumptions about NF players based on what a handful were doing. The rest of us were just trying to work with the new table and figure out how it was supposed to work. All of the tables are crap, and that your covenant’s table was MORE crap than the NF table doesn’t make purposefully bricking the NF table a good move.

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Nope it definitely wasn’t.

148, yeah.

I doubt anyone ever WAS interested aside from the spreadsheet obsessives that designed the thing in the first place.

I wish people would quit with the aggressive language about something that is NOT THE PLAYERS’ FAULT.

Since the hotfix, now THEY ALL fail.

Today’s interaction with the table was to pick up my day’s failures, then spend 5 seconds double-clicking suicide buttons in my add-on, because it now doesn’t matter who I send or where I put them, it’s guaranteed suicide regardless.

5 second interaction, now come back in 13 hours and get ready to kill yourself all over again. Yay?

Oh please, PLEASE just shut up already. Learn about empathy.

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Edited:

NM, I misunderstood this exchange I replied to. Bad Meriweather. Bad post. Carry on.

I understand the fallacy.

I this case, they are ignoring the rest of the game. The “balancing” they made on Friday should remove any doubts people have.

This only underscores how rushed those changes were.

I think this does indicate that resources aren’t being allocated very well. I don’t know who it is. It could be management, HR, or the CEO. I don’t work there. I don’t know. Clearly they lack resources though. I heard that they don’t even have dedicated class designers. That is a huge problem given the complexity of the classes this expansion. If they’re going to design a game like this, they need to invest in the resources to make it successful.

From the outside looking in, that does not appear to be happening.

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Why are you lying?

If Blizzard leaves things as they are, eventually everyone will be in the same spot. But NF will have to spend far, far, far more anima to get there than anyone else. Because the xp to anima ratio available to you is insanely better than the one available to NF. It will also take NF much, much longer to reach the ability to complete missions available after the campaign is done. Because the time to xp ratio is much, much worse for NF than it is for everyone else.

NF, by playing game mechanics exactly as intended, because the devs didn’t balance them well, got a couple mounts a month or two early. And you think they should retroactively be forced to pay 5x as much anima for those mounts, and have their xp to time ratio be 3 times what yours is, as punishment for a mistake devs made? You are clearly just being petty.

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Let’s face it: just like with the Maw and Torghast, this is another way in which Blizzard is punishing the players for playing the game they sold us.

What’s worse is that they’ve convinced so many other players that unless they’ve having a miserable time, unless things are ramped up to obscene difficulties, they’re not having fun.

Warcraft players are some of the most passive-aggressive masochists I’ve ever seen, and I have friends in the leather community. :slight_smile:

“MAKE IT HARDER, DADDY ION!” they shout. "Make that TC end boss one-shot me. Nuke me from orbit in the Maw every few minutes. Make the mission table impossible to succeed at so we know we’re being challenged! My safeword is “Ghostcrawler!”

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Guys, just forget about all the rewards the NF got and be sympathetic~

So what if they completed missions and got all the shiny vanity stuff long before you? So what if they’ve had longer and easier access to Augment Runes? Is it really a big deal that they could make more money getting more crafting mats early on the in expansion, when these things were at a premium? Is it all that bad that they were able to save up extra soul ash, while some couldn’t do the same even overleveled?

They want you to think it was all fluff (Which is good, don’t get me wrong) but there was a lot of bank involved in being able to brute force things sooner, too.

Let’s just forget about it, not the players fault!

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Apparently they’re happy with Necrolord characters being broken and crappy. Along with it being the worst covenant overall. Good job devs.

I’m not lying. Everything I said is true (unless I’ve mistyped something somewhere).

I’m happy we agree!

I guess you could consider it as you paying interest on borrowing against stuff you should never have had. :man_shrugging:

No. I’m being objective. If you want them to change everything: remove everything ill-gotten from Night Fae (exp, items, currency, etc.), force them to redo all of the missions appropriately. For anything unable to be recovered/removed from characters who knowingly or unknowingly exploited the mission tables (“Of course L30 should beat L60 elites! lolololol”), keep a negative tally against their character until they complete missions that would normally have rewarded the item or currency in question and the debt is repaid.


The aggressive language is yours. Whether you intended to or not, whether you knew or not, Night Fae players who used follower + four trappers to progress to L60 missions abused/exploited the game. If you’re really too daft to understand, it’s pointless in continuing to converse as you will be unable to put your emotions aside to look at the situation objectively.


You literally went on to describe "Oh! I can only use one hero with this one specific type of troop to beat these really hard missions that are like 20 levels above my follower’s level. I’ll use this to beat those really high level missions in a game based around levels and I should have a basic understanding that I should never be able to easily beat others who are 5+ levels, 10+ levels, 15+ levels, 20+ levels, 25+ levels, 30+ levels higher than I am!

I’ll help you out if you really don’t know.

https://wow.zamimg.com/uploads/screenshots/normal/997483.jpg

See those numbers to the left of the portraits? Those are called levels. It indicates how close or how far your relative strength should be when comparing your followers’ and troops’ levels.

https://wow.zamimg.com/uploads/screenshots/normal/997481.jpg

See the number to the left of the portrait of “Nadja the Mistblade”? That’s her level. See the number to the left of “Venthyr Nightblade”? That’s their level.

So, Nadja and crew should have a very hard time at L1 trying to fight an equal number of monsters who are L5. The difficulty increases the lower Nadja and crew’s level is compared to the mission’s level. If you’re a higher level than the mission, you’ll have an easier time.

I noticed literally the first time and was fairly agitated by it.

I will readily agree there are certain aspects of the mission table which could be expanded upon to help people understand more readily.

Your table isn’t “bricked”. You’re able to use it readily. You will gain EXP until you’re at an appropriate level for your followers to take on the missions.


Regardless, I’m afraid further discussion of this topic will be of little use to anyone. My responses further will be either highly limited or non-existent. Objectively, you know you’re in the wrong if your followers/companions/troops were a significantly lower level than the missions’ levels. You zoomed ahead. Your power has been normalized. You will have to play catch up now. This doesn’t mean you’re behind or that anyone is trying to take anything from you - you’ve been ahead and now you’re being forced to wait for other Covenants to reach you. So, for every mission you do which doesn’t reward you anything but EXP, you’re being brought that much closer to where you should have been in the first place and where the rest of us are.

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I know this may sound a little bananas but I’d like more followers. The sooner the better, the more the merrier. I do not care that they are level 1.

Thank you,

Command table Ninja-Pirate-Destro-Warlock!

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“Night Fae should be forced to pay 5 times as much anima as everyone else for leveling up the mission table because they got a cosmetic reward a month earlier than me”
Yeah, that’s not being petty at all lol. You aren’t even trying to be reasonable, you are just mad WoW screwed things up so they sucked for you, and you think that therefore WoW should make them suck even worse than they did for you for everyone else; rather than just make them decent for everyone.

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In no world should a completely broken troop be allowed to exist, and posted as a valid strategy on Blizzard partnered sites. There are two scenarios that could have led us here : A: Blizzard knew it was broken and continued to let it exist for 3 months, then brick people’s progress entirely, or B: Blizzard didn’t know there was a game breaking troop in their game for 3 months, and have now bricked people’s progress entirely.

Each option shows severe negligence on Blizzard’s part, and to blame it on players is being unreasonable if not completely antagonistic. This is Blizzard’s mistake, not players.

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You made that up. I cannot do that and have never been able to make that work. The only campaign missions I was ever able to be successful with, after trial and error, were with one particular companion and the troops.

No. I didn’t.

They have ALWAYS been significantly lower than the mission levels, which is WHY it’s never worked! Early on, at like level 8, when I only had three companions and they were all the same level…I did (as I described in detail) one campaign mission, which I thought was the whole point, and from that point onward, I have never had a single mission on my table that didn’t outlevel ALL of my companions.

That has been true on both my Necrolord and my Night Fae table.

in a nutshell. Yep.

It’s the latter.

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Were we just not supposed to use the troops Blizzard gave us? We didn’t design the mission table. Maybe Night Fae was intended and the other ones were just undertuned? How are we supposed to know? They never said anything about it until now. And now those Night Fae players who have just been using the troops given to us are stuck and can’t complete missions anymore.

I just kept trying the campaign missions and kept winning, how am I supposed to know what Blizzard intended? It’s not like I was cheating, I just figured out which ones were good and used those. Isn’t that how you’re supposed to play games?

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It seems to me that there is a simple fix for the missions: There exists a big pool of missions with various levels.

  • Randomly pick missions from the pool that are based upon the level of your followers up to some max level governed by the campaign missions.

That way if all your followers are roughly equal, say around 25-30, you get missions in that range. If you then gain a new adventurer at level 1, you get mostly 25-30 missions, but also one or two lower missions so that you don’t have to send your noob on a death mission.

When you complete a campaign mission, higher level missions are available to your pool.

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I love this thinking that it’s the player’s fault for Blizzard screwing up. I see it so often, it’s really indicative of WoW’s wonderful community where we dance on other peoples’ suffering. Love it.

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I cant wait till monks get nerfed again. MONK TEARS HAHAHAAH - so mystical.