I’m looking forward to Classic. In Vanilla, I raided through MC, BWL, AQ, and earned my attunement to Naxx but never got to see the bosses at level. But once the majority of the players clear the content and/or the number of active players goes down - like a coiple years from now - what happens next?
I would like to see a team work on new level 60 content for Classic servers only. They could patch in spec viability for hybrids especially, and new raid content like the Emerald Dream or something. Obviously, this would require player feedback and buy-in… but what do you guys think? Is there space for AU content on Classic at level 60?
I would love for them to eventually add more raid content to classic. Make it so that the levels of the bosses go higher than 63 for higher difficulty and force people to need more and more hit to make it happen.
By having classic work on the current client and tools they use they could bring in anything like a raid from live and just retune it and relevel it down for classic. Will they do this? Noone knows, probably depends if phase 4 of classic has 200K people or 4 million.
This sounds like the WoW team splitting to much of their resources. I don’t think they will change much of the content in Classic in fear of losing a chunk of their player base especially if it’s going well.
Considering they hired entirely new people to work on Classic, it wouldn’t be splitting resources at all. Once the final batch goes out, Classic will be complete, all you’re doing is maintaining the servers and keeping an eye on bugs and gameplay errors/exploits.
I think I’d rather they just moved into TBC and WotLK servers if Classic is a success.
Adding new raid content runs the risk of too much power creep if you try to do T4+ content, or being cleared almost immediately if it’s on par with T1-3 since people already outgear it at that point.
Rebalancing classes is also something that can cause a lot of issues. There’s a lot of good reasons why class design ended up the way it did by WotLK, and some people prefer the class design of Vanilla over it.
Yeah, that’s what I’m thinking too. A set of servers for each expansion, and you pay a sub to get access to all of them, so eventually they can end the game. It lets people focus on whichever part of the game they liked the most, let’s Blizzard continue to make money on microtransactions and an outdated game, and saves it for posterity.
most popular would be wrath or burning crusade. my heart says burning crusade but my brain says wrath.
least popular would be warlords which shouldn’t even be attempted.
They still can, at the original Blizzcon 2017 announcement they mentioned they wanted to get Vanilla off the ground first to see how it held up. I imagine if it does well enough we could see a TBC server, and then it’s just a snowball from there.
If Classic does well and continues to do well over time, it is extremely likely that they will continue forward with TBC and WoTLK.
One of the benefits of the micro-service model that the modern client runs on is that it doesn’t matter how many different ‘servers’ they have, it’s all the same processing power based on number of players. So it doesn’t matter if they split the playerbase between different expansions. We all pay, we all take up server time, it’s all abstracted together anyway. They just need to draw enough players and remain popular enough to make it worth the development time.