Add "Trolling" to the chat report feature

Wasn’t intended to be a contradiction, or a clarification, but an extension.

We spend an awful lot of time calling people trolls and act as if they’re something to be avoided. I just had a passing thought.

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ok, gotcha. Thanks for the clarification.

There’s gotta be a sarcasm font in there, right?

:insert Bender LOLOLOLO You’re Serious? ROFLROFLROFL meme:

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Add “having a laugh or having fun” to the chat feature.

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I find trolling a useful and valid learning tool that reminds us not to take ourselves too seriously.

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In this case, I guess I am guilty :kissing_heart:

There are two systems at play.

1.) The automated squelch, which is a temporary chat mute resulting from meeting a time/report threshold. The squelch is removed after GM review and does not double in duration. The automated squelch was introduced in the Black Temple patch in May of 2007.

2.) The Silence penalty system, which replaced the bans GMs would issue for chat violations prior to its introduction in the Legion pre-patch in July of 2016. The Silence penalty is an ever doubling chat mute that is applied to an account after a GM reviews player reports.

There are no automated Silences.
There are automated squelches.

The nomenclature is important because there are two different systems at play. No good comes from people spreading misinformation, ever.

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I wasn’t misinforming anybody. Forgive me for calling the “Squelch” a “Silence” (which is essentially what it is still doing). It doesn’t change the fact, that the “Squelch” is in fact still automatically performing a soft Silence via an inability to participate in Public Chat Channels.

EDIT: I’ve had this conversation, before. “Squelching” is still a form of “Silencing” which is automatically applied with enough Reports. Which is what I’ve been talking about this entire time. If enough people think you’re talking too much in a Public Chat Channel, they will “Squelch” you, to get you to stop doing it.

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I’m fairly certain I already had this argument with you over a year ago. It’s very obvious from reading the replies in this thread that you’re still not differentiating between the two systems.

'Cause they’re really not all that different.

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One doubles for all eternity, the other doesn’t. I’d say that qualifies as very different.

Not really. Both of them still causes you to no longer speak, in Public Chat Channels. I really don’t care how long the duration it is.

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That’s fine, you can think whatever you want. I’ll just correct you whenever I happen to notice these types of threads/posts. It’s not a big deal, really.

Here you can see that Blizzard still differentiates between the two systems as well:

Groups of players can mute another player temporarily, this is colloquially known as a squelch. Only Blizzard can silence players.

Listen, I get what you’re saying but understand that I am not “wrong” for not really seeing the big difference between a “Squelch” and a “Silence” other than them being named a particular way, and how long the duration will last.

Both scenarios still silences (as in muting the individual) from engaging in further Public Chat discourse. Of course, the “Squelch” is automated by enough Player Reports. Thus, if enough people think you’re spamming LFG, you will be silenced (via muted). I was never wrong, in this regard which initiated this entire discussion.

The only difference here, though is how long the individual will remain silenced (via muted). You see what I’m saying?

Yes, yes you are.

These are all posts that are misinformation.

Silences are imposed by GMs, they aren’t automatic.
Squelches are temporary, do not double in duration, and are removed after GM review.

There’s a ton of you being wrong in your posts, that’s just a fact.

Question:
Does a squelch disable speech for a player?
Answer: Yes
Does a silence disable speech for a user?
Answer: Yes.
Not talking bout time duration. Not talking about automation. Not talking about gm review. Just if they effectively remove the ability to speak in chat.

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No, I’m not. You’re deflecting the main point of what “Squelching” is actually doing, and I am, in fact, still correct on what the action is actually doing.

Like I said earlier:

You mean “Silence” is what they call prolonging your inability to participate in Public Chat Channels.

But still are automatic, by enough Player Reports that does what? Prevents you from participating in Public Chat Channels. That’s still a “silence”, in my book. It’s silencing (muting, as you put it) an individual from participating in Public Chat Channels. A GM reviews it to see if further muting (or silencing) is warranted.

I’m not wrong. We’re talking about preventing players from engaging in Public Chat Channels. Muting/Silencing same thing really.

I understand from Blizzard’s perspective, the role of extending the punishment, they call it a “Silence”. But when I use it, I’m not talking about the actual punishment. I’m talking about the reality of what’s going on.

EDIT: When a Player cannot engage in Public Chat Channels, they have been silenced. Not to be confused with Blizzard’s terminology of prolonging the penalty.

That’s exactly what I’m saying but no, I have to use Blizzard’s wording not the reality of the situation :roll_eyes:

Yes you were, lol.

You weren’t differentiating between two systems and you were linking articles and posts talking about the Silence system. You were telling someone that “Johnny and I proved you wrong” while Johnny was saying:

/\ Misinformation. Squelches are not an ever increasing punishment. The duration does not increase with subsequent squelches.

Implying Blizzard doesn’t investigate the player reports. All anyone has to do is read your posts in this thread.

You were wrong, multiple times.

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No, I am not. You just want to be mentally stuck on Blizzard’s terminology in what a “Silence” is, meanwhile, I’m talking about the actual act of what both “Squelching” and “Silencing” are doing.

It really doesn’t matter because both of them still prevent you from engaging in Public Chat Channels, do they not?

Sure, Squelches do not increase but Silences do. I never mentioned anything about it increasing, only the automated part which I am still correct on (when it comes to Squelching which is generated by Player Reports).

What I said was still true, in the link that I provided, it doesn’t say anything about investigations being required in order to Silence a player. In which case, no investigations are required to Squelch which still silences a Player. Which is still correct.

I’m still correct. You just want to nitpick my use of the words “Squelch” and “Silence” which both systems prevents a Player from engaging in Public Chat Channels, do they not?

That’s pretty much what initiated this entire conversation to begin with. So, stop being nitpicky over the use of the word “Squelch” in order to paint me as “wrong” because it doesn’t take away from the bigger picture here.

EDIT: Enough Player Reports silences (via Squelches) a Player from engaging in further Public Chat Channels. Blizzard investigates said Reports and determines whether or not this feature will remain. If they decide to prolong the penalty, that’s when they activate their “Silence”.

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Wow, that’s some really crazy rationalisation. I’m not going to waste my time having a pointless argument with someone who doesn’t care about the facts. I’ll just simply come in and spend a few seconds correcting you when you choose to try to confuse people about these systems.